Break out the VR headsets and fire up the virtual reality app.
While lots of attention has been paid to support for 4K, HDR, robust mobile TV and personalized, immersive audio as part of ATSC 3.0, little if anything has been talked about regarding the next-generation standard’s ability to support augmented reality (AR), virtual reality (VR) and live 360-degree video.
As the countdown to the 2018 Winter Olympics in PyeongChang continues, the Olympic Channel wants to offer its viewers a special look into what it takes to compete as an athlete during the games through a new original virtual reality series.
Virtual reality has been around for a while, but between its association with video games and how goofy people can look wearing a headset and reacting to something only they can see, people pegged it as a niche technology.
The first thing Josh Earl says when asked about the evolution of the NBA League Pass Virtual Reality (VR) schedule is that most of the people working on the broadcasts come “from the traditional 2-D world.”
The adage “don’t knock it until you try it” seems pretty apt for virtual reality based on the findings of a new survey from ReportLinker Insight.
NBA League Pass subscribers will get court side seats from the comfort of their own home this season with the announcement that NBA Digital and NextVR will produce 27 live games in virtual reality for the 2017-2018 season and the introduction of its new Screening Room product.
Manfrotto is adding to its stock of support products with a new range of 360-degree virtual reality based products.
We may have to start thinking about changing the lyrics to “Take Me Out to the Ball Game” with the continued emergence of virtual reality in Major League Baseball.
The island green of the 17th hole at TPC Sawgrass is one of the most famous holes in golf, and now fans can get a new look at it through virtual reality.
Ready for the experience of floor level seats for this weekend’s Sweet 16 games of the NCAA Men’s Basketball Tournament without leaving your couch?