Karl Paulsen is the CTO for Diversified, the global leader in media-related technologies, innovations and systems integration. Karl provides subject matter expertise and innovative visionary futures related to advanced networking and IP-technologies, workflow design and assessment, media asset management, and storage technologies. Karl is a SMPTE Life Fellow, a SBE Life Member & Certified Professional Broadcast Engineer, and the author of hundreds of articles focused on industry advances in cloud, storage, workflow, and media technologies. For over 25-years he has continually featured topics in TV Tech magazine—penning the magazine’s Storage and Media Technologies and its Cloudspotter’s Journal columns.
Multimedia creation and its content distribution are prime candidates for cloud; this feature analyzes the medium’s path from tape to data
In high-performance media and entertainment environments, much of the storage utilized may require high-availability functionality
Knowing the impacts of both cloud storage or local SAN is an important study in capabilities and cost management
Provisioning and managing datacenters through machine-readable definition files is the premise of what is known as infrastructure as code (IaC)
Current environment may alter how production and studio facilities operate for years to come
Storage Technology As higher resolutions become the norm, changes in storage are needed.
Cloudspotters Journal The challenges and responsibilities of the cloud have changed since it was first introduced.
A performance measurement commonly used to benchmark hard disk drives, solid state drives, and storage area networks is called Input/Output Operations Per Second, or IOPS.
Solid-state devices (i.e., drives or disks)—known as SSDs—have a different set of impacts on the overall normalized IOPS equation.
Those who design, build or operate video facilities have grown accustomed to employing multiple PCs, workstations and IT servers as part of their systems.
Video servers are becoming commodity- like components for many applications, whether for a traditional television station play-to-air system or as an element in a content delivery platform.
Last month we began discussing typical file systems, starting first with local and shared file systems, then moving into the network file system.
Anyone with any type of high-performance storage system for a video playout server, play-to-air system or nonlinear editing solution of any scale has probably experienced this.