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                            <title><![CDATA[ Latest from Tv Technology in Voke ]]></title>
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                                                            <title><![CDATA[ Big Ten Network Plans Live VR Broadcast ]]></title>
                                                                                                <dc:content><![CDATA[ <p><strong>CHICAGO—</strong>The Big Ten Network will be offering fans a brand new perspective for the Saturday, Nov. 12, football game between the University of Minnesota and University of Nebraska, as the sports network will produce a live virtual reality experience for the game. The production will be a result of a partnership with virtual reality provider Voke.</p><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NATRnAQEv6eP5YeSYHz4aF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/NATRnAQEv6eP5YeSYHz4aF.jpg" mos="https://cdn.mos.cms.futurecdn.net/NATRnAQEv6eP5YeSYHz4aF.jpg" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pull-"></p></div></div></figure><p>Voke’s TrueVR platform will employ four 180-degree HD cameras during the production. Augmented graphics and a live audio stream will also be provided throughout the broadcast. To access the VR experience, fans need to download Voke’s GearVR app from the Oculus Store and use a Gear VR headset and Samsung mobile phone. The game will be available on the BTN channel app in the GearVR app, which will also show live highlights of the game in near real-time, per BTN’s press release.</p><p>Voke has also announced it plans to have multiple headsets in the press box for the game so the media to sample the experience.</p><p>BTN will have its normal broadcast of the game available, as well as offering it as a live stream via the web, smartphones, tablets and other connected devices. Minnesota will take on Nebraska at 7:30 p.m. ET from Lincoln, Neb.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tvtechnology.com/news/big-ten-network-plans-live-vr-broadcast</link>
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                            <![CDATA[ The Big Ten Network will be offering fans a brand new perspective for the Saturday, Nov. 12, football game between the University of Minnesota and University of Nebraska, as the sports network will produce a live virtual reality experience for the game ]]>
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                                                                        <pubDate>Thu, 10 Nov 2016 13:17:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Sports Production]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Michael Balderston ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                <p><strong>CHICAGO—</strong>The Big Ten Network will be offering fans a brand new perspective for the Saturday, Nov. 12, football game between the University of Minnesota and University of Nebraska, as the sports network will produce a live virtual reality experience for the game. The production will be a result of a partnership with virtual reality provider Voke.</p><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NATRnAQEv6eP5YeSYHz4aF" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/NATRnAQEv6eP5YeSYHz4aF.jpg" mos="https://cdn.mos.cms.futurecdn.net/NATRnAQEv6eP5YeSYHz4aF.jpg" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pull-"></p></div></div></figure><p>Voke’s TrueVR platform will employ four 180-degree HD cameras during the production. Augmented graphics and a live audio stream will also be provided throughout the broadcast. To access the VR experience, fans need to download Voke’s GearVR app from the Oculus Store and use a Gear VR headset and Samsung mobile phone. The game will be available on the BTN channel app in the GearVR app, which will also show live highlights of the game in near real-time, per BTN’s press release.</p><p>Voke has also announced it plans to have multiple headsets in the press box for the game so the media to sample the experience.</p><p>BTN will have its normal broadcast of the game available, as well as offering it as a live stream via the web, smartphones, tablets and other connected devices. Minnesota will take on Nebraska at 7:30 p.m. ET from Lincoln, Neb.</p>
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                                                            <title><![CDATA[ Intel Acquires VR Company Voke for Immersive Sports ]]></title>
                                                                                                <dc:content><![CDATA[ <p><strong>SANTA CLARA, CALIF.—</strong>According to Intel, it has been working to deliver new, immersive sports experiences for fans, with one element of that being virtual reality. As part of these efforts, Intel has announced it has acquired Voke, a virtual reality company that was founded in 2004.</p><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wVoKWdb4LFzZzkNgYFsotW" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/wVoKWdb4LFzZzkNgYFsotW.jpg" mos="https://cdn.mos.cms.futurecdn.net/wVoKWdb4LFzZzkNgYFsotW.jpg" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pull-"></p></div></div></figure><p>Voke’s TrueVR experience offers a proprietary paired lens, stereoscopic capture system to display realistic proportions and depth. Voke offers the experience on PCs, tablets, phones or VR headsets. Intel and Voke will use a model that will allow broadcasters and league channels to integrate the technology, per Intel’s announcement.</p><p>“Together, we can innovate and scale our new immersive sports business faster to bring fans the most personalized, fully immersive VR experience ever imagined and change the way networks, sports leagues and teams engage with their audiences,” said James Carwana, general manager of the Intel Sports Group.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tvtechnology.com/news/intel-acquires-vr-company-voke-for-immersive-sports</link>
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                            <![CDATA[ According to Intel, it has been working to deliver new, immersive sports experiences for fans, with one element of that being virtual reality. ]]>
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                                                                        <pubDate>Mon, 07 Nov 2016 10:41:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Business]]></category>
                                                                                                                    <dc:creator><![CDATA[ Michael Balderston ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                <p><strong>SANTA CLARA, CALIF.—</strong>According to Intel, it has been working to deliver new, immersive sports experiences for fans, with one element of that being virtual reality. As part of these efforts, Intel has announced it has acquired Voke, a virtual reality company that was founded in 2004.</p><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wVoKWdb4LFzZzkNgYFsotW" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/wVoKWdb4LFzZzkNgYFsotW.jpg" mos="https://cdn.mos.cms.futurecdn.net/wVoKWdb4LFzZzkNgYFsotW.jpg" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pull-"></p></div></div></figure><p>Voke’s TrueVR experience offers a proprietary paired lens, stereoscopic capture system to display realistic proportions and depth. Voke offers the experience on PCs, tablets, phones or VR headsets. Intel and Voke will use a model that will allow broadcasters and league channels to integrate the technology, per Intel’s announcement.</p><p>“Together, we can innovate and scale our new immersive sports business faster to bring fans the most personalized, fully immersive VR experience ever imagined and change the way networks, sports leagues and teams engage with their audiences,” said James Carwana, general manager of the Intel Sports Group.</p>
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