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                            <title><![CDATA[ Latest from Tv Technology in Statista ]]></title>
                <link>https://www.tvtechnology.com/tag/statista</link>
        <description><![CDATA[ All the latest statista content from the Tv Technology team ]]></description>
                                    <lastBuildDate>Tue, 06 Jun 2023 13:38:46 +0000</lastBuildDate>
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                                                            <title><![CDATA[ Global Subscription-Based SVOD Revenue Predicted to Reach $137B by 2027 ]]></title>
                                                                                                                                                                                                <link>https://www.tvtechnology.com/news/global-subscription-based-svod-revenue-predicted-to-reach-dollar137b-by-2027</link>
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                            <![CDATA[ U.S., China and U.K. expected to drive increase ]]>
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                                                                        <pubDate>Tue, 06 Jun 2023 13:38:46 +0000</pubDate>                                                                                                                                <updated>Wed, 07 Jun 2023 14:58:29 +0000</updated>
                                                                                                                                            <category><![CDATA[Insights]]></category>
                                                                                                                    <dc:creator><![CDATA[ TVT Staff ]]></dc:creator>                                                                                    <dc:source><![CDATA[ null ]]></dc:source>
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                                <p>Global subscription-based streaming revenue is expected to hit $95.3 billion in 2023, 18% more than last year and that figure is forecasted to jump by another 73% in the next four years and hit $137 billion by 2027 according to OnlyAccounts.io, a U.K.-based subscription-based service for onlyfans.</p><p>In just five years, the number of people using subscription-based streaming services has nearly doubled, jumping from 610 million in 2017 to 1.16 billion last year. Streaming is expected to continue to outgrow other M&E market segments in the future.</p><p>According to the data, global subscription-based streaming revenue is expected to hit $95.3 billion in 2023, 18% more than last year. This figure is forecasted to jump by another 73% in the next four years and hit $137 billion in 2027.</p><p>According to Statista Market Insights, global revenue from subscription-based streaming has almost tripled since 2017, topping $80 billion in 2022. Physical format sales dropped by nearly 30% in this period, while digital pay-per-view and paid downloads have grown much slower than streaming.</p><p>With more and more streaming services available to consumers, Statista expects revenues to increase even further in the next five years. Global streaming revenues are expected to grow at an average rate of 9.5% between 2023 and 2027 and hit $137 billion worldwide.</p><p>The Statista survey showed nearly 65% of total SVOD revenue comes from only three countries. The United States, as the largest SVOD market globally, will generate $39.2bn in revenue this year, and continue growing by a CAGR of 8.6% between 2023-2027, resulting in a projected market volume of $54.6bn.</p><p>As the second-largest globally, the Chinese market will see an average growth rate of 10.1% in this period, with SVOD revenues rising from $19.4bn to $28.5bn. The United Kingdom follows, with almost $5.5bn in revenue by 2027 and a four-year CAGR of 8.9%.</p><p>Competition among streaming giants Netflix, Apple, Amazon Prime, and Hulu has pushed the spending to record highs, with nearly $445 billion spent on content production over the past five years, according to Statista.</p><p>Statista forecasts that around 1.3 billion people worldwide will watch SVOD videos in 2023, up from 1.16bn in 2022, with the United Kingdom, China, and the United States as the top three markets. In these developed digital markets, consumers continue switching away from traditional pay-TV consumption in favor of more flexible, affordable, and expansive video formats, Statista said.</p><p>Statista expects the number of users to continue growing in the following years and hit 1.5 billion in 2025. By 2027, this figure is forecasted to grow by another 9% and hit 1.64 billion worldwide.</p>
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                                                            <title><![CDATA[ Public Cloud to Top $500B in Revenues by 2023, a 50% Rise ]]></title>
                                                                                                                                                                                                <link>https://www.tvtechnology.com/news/public-cloud-to-top-dollar500b-in-revenues-by-2023-per-report</link>
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                            <![CDATA[ Cloud investments have been spurred by the pandemic ]]>
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                                                                        <pubDate>Mon, 03 May 2021 14:54:02 +0000</pubDate>                                                                                                                                <updated>Mon, 03 May 2021 18:25:25 +0000</updated>
                                                                                                                                            <category><![CDATA[Business]]></category>
                                                                                                                    <dc:creator><![CDATA[ Michael Balderston ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                <p><strong>LONDON—</strong>The move to the cloud was already on its way, but as a result of the Covid-19 pandemic, plans accelerated and that it is expected to be reflected in overall revenue for the public cloud. According to StockApps.com, by 2023, global public cloud revenue will reach $500.5 billion. </p><p>Per a Statista survey, between 2016 and 2019, global public cloud revenues increased 128%, going from $94.7 billion to $216.6 billion. In 2020, with the onset of the pandemic, global revenue jumped 25%, bringing the total to $271.9 billion. It is expected that revenue will increase by another 25% in 2021, which will result in a total revenue of $338.8 billion.</p><p>Over the next two years, it is estimated public cloud revenue will rise another $161.7 billion, bringing the total to the projected $500.5 billion in 2023. By 2025, the market could reach $679.5 billion.</p><p>Software-as-a-Service is the public cloud’s largest segment and is forecasted to net $190.9 billion in revenue in 2021, an increase of 18% year-over-year. The next two years will see continued SaaS growth as things shift from on-premise to the cloud, growing an estimated 31% to $251.4 billion. The average revenue per user is expected to rise from $55.93 to $72.51 during this period.</p><p>The largest growth segment of the public cloud market is likely to be Infrastructure as a Service (IaaS), with 70% revenue growth expected, with $87.4 billion in 2021 and nearly $148 billion in 2023. Platform as a Service, meanwhile, will reach $60.4 billion in 2021 and then is projected to increase 67% to $101.1 billion in 2023.</p><p>The U.S. is the world’s largest public cloud market, generating $172.1 billion, or 50% of the revenues for 2021. In 2023, that figure is expected to be $231.7 billion. China is the second largest market, bringing in $28.8 billion in 2021 and an estimated $57.5 billion in 2023. The U.K. rounds out the top three, with an expected $15 billion in revenue in 2021 and $19.9 billion in 2023.</p><p>As far as leading cloud source providers, Amazon Web Services is out front with a 13.7% market share in 2021. Microsoft Azure (13.1%), Salesforce (5.7%), Oracle (4.9%) and Google Cloud (4.1%) round out the top five.</p><p>For more information, visit <a href="https://stockapps.com/blog/2021/05/03/public-cloud-revenues-to-jump-by-50-and-hit-over-500b-by-2023/" target="_blank"><u>StockApps.com</u></a>.  </p>
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                                                            <title><![CDATA[ Global Digital Population Grows to 4.8B in 2020 ]]></title>
                                                                                                                                                                                                <link>https://www.tvtechnology.com/news/global-digital-population-grows-to-48b-in-2020</link>
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                            <![CDATA[ 63% of the world’s population is now online ]]>
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                                                                        <pubDate>Wed, 16 Dec 2020 15:24:41 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Trends]]></category>
                                                    <category><![CDATA[Insights]]></category>
                                                                                                                    <dc:creator><![CDATA[ Michael Balderston ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                <p><strong>LONDON—</strong>The world continues its shift online, as the global digital population reached 4.8 billion as of third quarter 2020, which represents about 63% of the world’s total population, according to BuyShares.co.uk,</p><p>In 2010, the number of internet users worldwide was at 1.9 billion, per Statista and Internet World Stats data. By 2015 that grew 66% to 3.2 billion. As of last year, the global digital population was at 4.5 billion. With 297 million people getting access to the internet in the last 12 months, that number has now reached 4.8 billion.</p><p>Asia has the largest amount of internet users by region, with 2.5 billion, an increase of 61% over the last five years. In fact, one-third of all internet users come from either China (934 million) or India (697 million). Despite being first and second in total internet users, China and India also have the largest offline populations.</p><p>Europe is the second largest region with 727.8 million (a 20% increase). North America, meanwhile, has a 332.9 million digital population, a 6% increase from 2015. However, the U.S. is third in total internet users behind China and India, with 284 million.</p><p>The fastest growing region is African, which went from 313.2 million digital users in 2015 to more than 556 million per this latest report, a jump of 80%.</p><p>Global internet growth is only expected to continue, as Statista estimates that the global digital population will hit 5 billion within the next two years and that by 2025 the number will be nearly 5.6 billion.</p><p>More information is available on <a href="https://buyshares.co.uk/global-digital-population-hit-4-8b-in-2020-almost-300m-increase-in-a-year/" target="_blank"><u>BuyShares.co.uk’s website</u></a>. </p>
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                                                            <title><![CDATA[ Samsung Still Top Smart TV in US, Per Statista ]]></title>
                                                                                                                                                                                                <link>https://www.tvtechnology.com/news/samsung-still-top-smart-tv-in-us-per-statista</link>
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                            <![CDATA[ Chinese-based TCL takes over second spot ]]>
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                                                                        <pubDate>Wed, 23 Sep 2020 19:34:33 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Trends]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Michael Balderston ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                <p><strong>NEW YORK—</strong>Samsung has maintained, and even grown, its position as the top provider of smart TVs in the U.S., according to the latest report from Statista. According to Statista, Samsung holds a 32% share of the smart TV marketplace.</p><p>That 32% is up from 31% in 2019. Samsung has had or has nearly had a third of the market since 2017, per Statista.</p><p>The next closest company behind Samsung is Alcatel/TCL, which makes up 14% of the market. Vizio, at 13%, rounds out the top three. This is the first time that the Chinese manufacturer TCL has surpassed Vizion.</p><p>For more information, visit <a href="https://www.statista.com/statistics/782217/smart-tv-share-by-oem-in-the-us/#:~:text=In%202020%2C%20Samsung%20remains%20the,13%20percent%20market%20share%20respectively" target="_blank"><u>Statista’s website</u></a>. </p>
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                                                            <title><![CDATA[ Report: Streaming Big Part of Game Console Use ]]></title>
                                                                                                                                                                                                <link>https://www.tvtechnology.com/news/report-streaming-big-part-of-game-console-use</link>
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                            <![CDATA[ Game console users are no longer just spending hours on end playing the latest version of “Call of Duty” or “Madden,” but are beginning to stream some of their favorite shows and movies through the platforms as well. ]]>
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                                                                        <pubDate>Mon, 12 Jun 2017 14:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Streaming]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Michael Balderston ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                <p><strong>Click on the Image to Enlarge</strong><br/></p><p><strong>NEW YORK—</strong>Game console users are no longer just spending hours on end playing the latest version of “Call of Duty” or “Madden,” but are beginning to stream some of their favorite shows and movies through the platforms as well.</p><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="M9UNn5NgosmoqKd7K8oyCG" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/M9UNn5NgosmoqKd7K8oyCG.jpg" mos="https://cdn.mos.cms.futurecdn.net/M9UNn5NgosmoqKd7K8oyCG.jpg" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pull-"></p></div></div></figure><p>The newly unveiled Xbox One X console, which will be released later this year, as well as its predecessor Xbox One S, feature 4K video playback. This allows the consoles, along with Xbox’s main competitor PlayStation 4, to serve as streaming devices for high quality content. And console owners are recognizing this.</p><p>A chart from Statista based on Nielsen data reveals that for both the Xbox and PlayStation consoles, users are spending about half of their time every week doing something other than playing games. For the PlayStation, 20 percent are streaming TV shows or movies, with another 3 percent watching downloaded content. For Xbox, those numbers increase to 24 percent for streaming and 2 percent for downloaded content.</p><p>The Statista graphic shows that gaming consoles are more than just for gaming these days.</p>
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                                                            <title><![CDATA[ C-Level Heads Are in the Cloud ]]></title>
                                                                                                                                                                                                <link>https://www.tvtechnology.com/news/clevel-heads-are-in-the-cloud</link>
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                            <![CDATA[ IBM asked more than 5,000 C-level executives from 70 countries which technologies they thought would be most important in the next three to five years. ]]>
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                                                                        <pubDate>Tue, 24 Nov 2015 13:01:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Cloud]]></category>
                                                    <category><![CDATA[Infrastructure]]></category>
                                                                                                                    <dc:creator><![CDATA[ Deborah D McAdams ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                <p><strong>HAMBURG, GERMANY</strong>—IBM asked more than 5,000 C-level executives from 70 countries which technologies they thought would be most important in the next three to five years. Guess what’s No. 1. Statista’s Felix Richter charted the results:<br/><br/><br/><br/><br/>See more visualized data at <a href="https://www.statista.com/" data-original-url="http://www.statista.com/">Statista</a>.</p><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jbpBTsYCtuFTVCwmi2bm2a" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/jbpBTsYCtuFTVCwmi2bm2a.jpg" mos="https://cdn.mos.cms.futurecdn.net/jbpBTsYCtuFTVCwmi2bm2a.jpg" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pull-"></p></div></div></figure>
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