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                            <title><![CDATA[ Latest from Tv Technology in Sports-graphics ]]></title>
                <link>https://www.tvtechnology.com/tag/sports-graphics</link>
        <description><![CDATA[ All the latest sports-graphics content from the Tv Technology team ]]></description>
                                    <lastBuildDate>Thu, 21 May 2026 13:22:16 +0000</lastBuildDate>
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                                                            <title><![CDATA[ Chyron Launches PRIME Scorebug ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Chyron is introducing PRIME Scorebug, a purpose-built scorebug solution suitable for any sport. Built on the company's <a href="https://www.tvtechnology.com/news/chyron-introduces-prime-48">PRIME Platform</a>, PRIME Scorebug offers Chyron broadcast-grade graphics along with ease-of-use,, flexibility and unparalleled data integration. Additionally, Chyron LIVE now offers a SaaS scorebug with purpose-built scorebugs and specialized controls as part of its all-in-one workflow. </p><p>“In working closely with our sports customers across all tiers, it is clear that the scorebug is the most important graphic element of any live sports production. Scorebugs are not ‘just another graphic.’ They have to be highly dynamic and accurate, and enhance the viewer experience,” said Steve Papadakis, senior vice president of sales, Americas, at Chyron. “Our product offerings are always evolving, and are always based on our customers’ priorities, regardless of whether in the cloud, on-prem, SaaS, subscription or perpetual licensing.”</p><p>Key features of PRIME Scorebug include intuitive operator control orchestration, complete API-based data integration, and client-specific choreography.  </p><p>Since PRIME Scorebug is built on the PRIME Platform, creative teams can easily apply the same assets to scorebugs that they use for all their live graphics overlays, ensuring efficiency and brand consistency, Chyron said. PRIME Scorebug and PRIME CG offers the additional advantage of redundancy, since a single system could be configured to run both the scorebug and CG graphics. Alternatively, organizations may elect to lower costs by investing in a single system to run both PRIME Scorebug and PRIME CG with a single operator. </p><p>“Prior to today’s official release, several key customers have successfully put PRIME Scorebug through its paces in real-world sports events and now use it on a regular basis,” states Mark Friedman, vice president of sports sales, North America. “From my career in graphics and design for professional sports broadcast, to the commercial conversations I have now with broadcasters and regional sports networks, I know this is an unbeatable solution for scorebugs. We take the simplicity of specialty scorebug products and blend that with the power of PRIME graphics to offer an ideal solution.”</p><p>Scorebugs have also been added to Chyron LIVE, which typically serves lower-cost broadcast needs by offering SaaS all-in-one camera switching, graphics and replay. A primary segment for Chyron LIVE is mid- and lower-tier collegiate sports, one-off events, and large organizations or events that may need to occasionally scale up from their existing control-oom capacity. Recognizing that scorebugs play an important part in the visual storytelling and data display for these audiences, Chyron LIVE now includes purpose-built scorebug graphics, data integration services and dedicated scorebug controls, according to the company. </p><p>“Sports audiences across all tiers are more sophisticated and demanding than ever before,” says Friedman. “At Chyron, we ensure that broadcasters of any size can exceed viewer expectations, attract sponsors and advertisers and keep costs low with efficient workflows.”</p><p>For more information, visit <a href="http://chyron.com" target="_blank">chyron.com</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tvtechnology.com/production/sports-production/chyron-launches-prime-scorebug</link>
                                                                            <description>
                            <![CDATA[ SaaS scorebug also added to Chyron LIVE ]]>
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                                                                        <pubDate>Thu, 21 May 2026 13:22:16 +0000</pubDate>                                                                                                                                <updated>Thu, 21 May 2026 14:45:27 +0000</updated>
                                                                                                                                            <category><![CDATA[Sports Production]]></category>
                                                    <category><![CDATA[Live Production]]></category>
                                                    <category><![CDATA[Production]]></category>
                                                    <category><![CDATA[Broadcast]]></category>
                                                    <category><![CDATA[Cloud]]></category>
                                                    <category><![CDATA[Platform]]></category>
                                                    <category><![CDATA[Infrastructure]]></category>
                                                                                                                    <dc:creator><![CDATA[ TVT Staff ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Chyron]]></media:credit>
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                                <p>Chyron is introducing PRIME Scorebug, a purpose-built scorebug solution suitable for any sport. Built on the company's <a href="https://www.tvtechnology.com/news/chyron-introduces-prime-48">PRIME Platform</a>, PRIME Scorebug offers Chyron broadcast-grade graphics along with ease-of-use,, flexibility and unparalleled data integration. Additionally, Chyron LIVE now offers a SaaS scorebug with purpose-built scorebugs and specialized controls as part of its all-in-one workflow. </p><p>“In working closely with our sports customers across all tiers, it is clear that the scorebug is the most important graphic element of any live sports production. Scorebugs are not ‘just another graphic.’ They have to be highly dynamic and accurate, and enhance the viewer experience,” said Steve Papadakis, senior vice president of sales, Americas, at Chyron. “Our product offerings are always evolving, and are always based on our customers’ priorities, regardless of whether in the cloud, on-prem, SaaS, subscription or perpetual licensing.”</p><p>Key features of PRIME Scorebug include intuitive operator control orchestration, complete API-based data integration, and client-specific choreography.  </p><p>Since PRIME Scorebug is built on the PRIME Platform, creative teams can easily apply the same assets to scorebugs that they use for all their live graphics overlays, ensuring efficiency and brand consistency, Chyron said. PRIME Scorebug and PRIME CG offers the additional advantage of redundancy, since a single system could be configured to run both the scorebug and CG graphics. Alternatively, organizations may elect to lower costs by investing in a single system to run both PRIME Scorebug and PRIME CG with a single operator. </p><p>“Prior to today’s official release, several key customers have successfully put PRIME Scorebug through its paces in real-world sports events and now use it on a regular basis,” states Mark Friedman, vice president of sports sales, North America. “From my career in graphics and design for professional sports broadcast, to the commercial conversations I have now with broadcasters and regional sports networks, I know this is an unbeatable solution for scorebugs. We take the simplicity of specialty scorebug products and blend that with the power of PRIME graphics to offer an ideal solution.”</p><p>Scorebugs have also been added to Chyron LIVE, which typically serves lower-cost broadcast needs by offering SaaS all-in-one camera switching, graphics and replay. A primary segment for Chyron LIVE is mid- and lower-tier collegiate sports, one-off events, and large organizations or events that may need to occasionally scale up from their existing control-oom capacity. Recognizing that scorebugs play an important part in the visual storytelling and data display for these audiences, Chyron LIVE now includes purpose-built scorebug graphics, data integration services and dedicated scorebug controls, according to the company. </p><p>“Sports audiences across all tiers are more sophisticated and demanding than ever before,” says Friedman. “At Chyron, we ensure that broadcasters of any size can exceed viewer expectations, attract sponsors and advertisers and keep costs low with efficient workflows.”</p><p>For more information, visit <a href="http://chyron.com" target="_blank">chyron.com</a>.</p>
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                                                            <title><![CDATA[ Chyron Promotes Owen Seaton to VP, Venue Solutions ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Owen Seaton was promoted to vice president, venue solutions at broadcast graphics provider <a href="https://www.tvtechnology.com/news/chyron-partners-with-asport-for-live-sports-production-and-distribution">Chyron</a>. </p><p>The company said Seaton brings a wealth of expertise to his new role, including customer perspective and deep knowledge of venue-display control technology, the company said. </p><p>“Chyron is successfully executing on a multiyear strategy to ensure that we bring enterprise sports venues clients the world’s best in display control technology and creative support,” Chyron CEO Mike Truex said. “We know that every screen in a venue is a driver of ROI—both exciting the fans who buy tickets, and delivering for advertisers. In his time here, Owen has been incredible at building strong relationships and proactively driving the best outcomes for our clients.”</p><p>Chyron’s products including sports venues include its <a href="https://www.tvtechnology.com/news/chyron-augments-newsticker-and-click-effects-product-teams">Click Effects </a>control system, which drives video clips, graphics and images to any display, the company said. Many professional venues also use <a href="https://www.tvtechnology.com/news/chyron-prime-vsar-17-release-simplifies-virtual-graphics-creation">Chyron PRIME</a> in their workflows for creation and playout of live, broadcast-grade graphics, it said. Other Chyron products used by event-venue customers include <a href="https://www.tvtechnology.com/news/nab-show-chyron-launches-paint-10-and-vp-7-9">Chyron Paint</a>, for illustrated replay; and <a href="https://www.tvtechnology.com/news/nab-show-chyron-launches-paint-10-and-vp-7-9">VP</a>, for virtually placed down-and-distance markers or other content within live video. </p><p>Seaton will contribute vital guidance to the road maps for all of these products, based on input from users and buyers as well as his own experience, the company said. </p><p>“Owen has been instrumental in building and fostering a strong professional relationship with the Thunder,”  said Jase Chilcot, director of ThunderVision, the in-arena experience for the NBA’s Oklahoma Thunder and a Chyron client. “His unwavering support and willingness to push the efficiency of our control room has set a standard for our relationships with vendors.”</p><p>Seaton will work with a growing team of technical, support and creative service professionals who’ve consistently grown Chyron’s venues business by 90% over the past two fiscal years, the company said. </p><p>“Chyron has made significant progress the last several years across our sports and venues portfolios.  Prime CG and Click Effects are continuing to gain momentum across every level of the venues landscape,” Seaton said. “Our relationships in the venues space continue to deepen and we look forward to working with our customers to deliver best-in-class solutions that tailor to existing workflows.”</p><p>For more on Click Effects and other Chyron products, visit <a href="https://www.chyron.com" target="_blank">its website</a>. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tvtechnology.com/business/people/chyron-promotes-owen-seaton-to-vp-venue-solutions</link>
                                                                            <description>
                            <![CDATA[ Expansion of team will support growth in its venue business, company says ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 22 Jan 2026 17:59:58 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[People]]></category>
                                                    <category><![CDATA[Production]]></category>
                                                    <category><![CDATA[Sports Production]]></category>
                                                    <category><![CDATA[Business]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mike Demenchuk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/H3GkCceD2MvrjQXdmaVvNY.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Mike Demenchuk is content manager of TV Tech and content director of the NAB Show Daily, taking on those roles after serving as content manager of Broadcasting+Cable and&lt;em&gt; &lt;/em&gt;Multichannel News since 2017. After stints as reporter and editor at Adweek, The Bond Buyer and local papers in New Jersey, he joined the staff of&lt;em&gt; &lt;/em&gt;Multichannel News in 1999 as assistant managing editor and had served as the cable trade publication&#039;s managing editor since 2005. He edits copy and writes headlines for both the TV Tech print magazine and website, and manages content and production of the NAB Show Daily and other special projects. &lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[Owen Seaton]]></media:description>                                                            <media:text><![CDATA[Owen Seaton of Chyron]]></media:text>
                                <media:title type="plain"><![CDATA[Owen Seaton of Chyron]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>Owen Seaton was promoted to vice president, venue solutions at broadcast graphics provider <a href="https://www.tvtechnology.com/news/chyron-partners-with-asport-for-live-sports-production-and-distribution">Chyron</a>. </p><p>The company said Seaton brings a wealth of expertise to his new role, including customer perspective and deep knowledge of venue-display control technology, the company said. </p><p>“Chyron is successfully executing on a multiyear strategy to ensure that we bring enterprise sports venues clients the world’s best in display control technology and creative support,” Chyron CEO Mike Truex said. “We know that every screen in a venue is a driver of ROI—both exciting the fans who buy tickets, and delivering for advertisers. In his time here, Owen has been incredible at building strong relationships and proactively driving the best outcomes for our clients.”</p><p>Chyron’s products including sports venues include its <a href="https://www.tvtechnology.com/news/chyron-augments-newsticker-and-click-effects-product-teams">Click Effects </a>control system, which drives video clips, graphics and images to any display, the company said. Many professional venues also use <a href="https://www.tvtechnology.com/news/chyron-prime-vsar-17-release-simplifies-virtual-graphics-creation">Chyron PRIME</a> in their workflows for creation and playout of live, broadcast-grade graphics, it said. Other Chyron products used by event-venue customers include <a href="https://www.tvtechnology.com/news/nab-show-chyron-launches-paint-10-and-vp-7-9">Chyron Paint</a>, for illustrated replay; and <a href="https://www.tvtechnology.com/news/nab-show-chyron-launches-paint-10-and-vp-7-9">VP</a>, for virtually placed down-and-distance markers or other content within live video. </p><p>Seaton will contribute vital guidance to the road maps for all of these products, based on input from users and buyers as well as his own experience, the company said. </p><p>“Owen has been instrumental in building and fostering a strong professional relationship with the Thunder,”  said Jase Chilcot, director of ThunderVision, the in-arena experience for the NBA’s Oklahoma Thunder and a Chyron client. “His unwavering support and willingness to push the efficiency of our control room has set a standard for our relationships with vendors.”</p><p>Seaton will work with a growing team of technical, support and creative service professionals who’ve consistently grown Chyron’s venues business by 90% over the past two fiscal years, the company said. </p><p>“Chyron has made significant progress the last several years across our sports and venues portfolios.  Prime CG and Click Effects are continuing to gain momentum across every level of the venues landscape,” Seaton said. “Our relationships in the venues space continue to deepen and we look forward to working with our customers to deliver best-in-class solutions that tailor to existing workflows.”</p><p>For more on Click Effects and other Chyron products, visit <a href="https://www.chyron.com" target="_blank">its website</a>. </p>
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                                                            <title><![CDATA[ SailGP Expanding LiveLineFX Graphics Platform to Other Sports   ]]></title>
                                                                                                <dc:content><![CDATA[ <p><strong>LONDON—</strong>SailGP, which sponsors high-speed boat racing events worldwide says it is developing its <a href="https://www.sailgptechnologies.com/services/livelinefx/"><u>LiveLineFX</u></a> sports graphics platform for use in other sports. </p><p>The patented in-house broadcast graphics package, which powers SailGP’s broadcasts, is used remotely from SailGP&apos;s broadcast studio in London for SailGP’s broadcast partners in 212 international territories. LiveLineFX processes 1.15bn data requests per hour from each of the ten F50 catamarans per hour. Supplied by Oracle Cloud, it is all done in real time "to generate unrivalled performance information," the company said.. </p><p>LiveLineFX collects the data from the 125 sensors positioned on each F50, with data points ranging from the speed and direction of the boats, weather conditions as well as the sea current, which is then presented as a graphical overlay on top of the racecourse. It is all made possible by a unique combination of live racecourse video shot from a helicopter, high-accuracy GPS and the Oracle Cloud, according to SailGP.. Together these components offer real time data to the LiveLineFX team, enabling them to track the boats within two-centimeter accuracy and deliver seamless graphical overlays of geo-positioned race markers, boundary lines as well as boat positions and relative performance statistics. </p><p>SailGP says the technology and creative elements of LiveLineFX lends itself naturally to a variety of out-of-stadium sports, such as cycling, horse racing, surfing, and any mass participation sports, where it can be tricky for viewers to get the full picture and understanding of what is unfolding in front of them.</p><p>“From the outset, SailGP has prioritized patented, leading-edge immersive media technologies and LiveLineFX is an award-winning example of this,” said SailGP Chief Content Officer Melissa Lawton. “It is truly unique and hasn’t just been built for use by SailGP, it has been developed with other sports properties and broadcasters in mind where the viewing experience can be difficult due to the nature of the sport. We are now welcoming conversations with a range of potential partners and are excited to see how other sports can benefit from LiveLineFX.”</p><p>SailGP says its LiveLineFX has helped to grow its commercial and audience growth with the league now averaring 14 million dedicated broadcast viewers per event and representing audience growth of more than 300% in the last year alone.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tvtechnology.com/news/sailgp-expanding-livelinefx-graphics-platform-to-other-sports</link>
                                                                            <description>
                            <![CDATA[ SailGP says its on-screen visuals and graphics solution ‘lends itself naturally to a variety of out-of-stadium sports’ ]]>
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                                                                        <pubDate>Thu, 09 May 2024 12:53:24 +0000</pubDate>                                                                                                                                <updated>Thu, 09 May 2024 13:04:53 +0000</updated>
                                                                                                                                            <category><![CDATA[Production]]></category>
                                                                                                <author><![CDATA[ tom.butts@futurenet.com (Tom Butts) ]]></author>                    <dc:creator><![CDATA[ Tom Butts ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ym75XZxKuaGiZGj7nMGeGM.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[SailGP]]></media:credit>
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                            <article>
                                <p><strong>LONDON—</strong>SailGP, which sponsors high-speed boat racing events worldwide says it is developing its <a href="https://www.sailgptechnologies.com/services/livelinefx/"><u>LiveLineFX</u></a> sports graphics platform for use in other sports. </p><p>The patented in-house broadcast graphics package, which powers SailGP’s broadcasts, is used remotely from SailGP&apos;s broadcast studio in London for SailGP’s broadcast partners in 212 international territories. LiveLineFX processes 1.15bn data requests per hour from each of the ten F50 catamarans per hour. Supplied by Oracle Cloud, it is all done in real time "to generate unrivalled performance information," the company said.. </p><p>LiveLineFX collects the data from the 125 sensors positioned on each F50, with data points ranging from the speed and direction of the boats, weather conditions as well as the sea current, which is then presented as a graphical overlay on top of the racecourse. It is all made possible by a unique combination of live racecourse video shot from a helicopter, high-accuracy GPS and the Oracle Cloud, according to SailGP.. Together these components offer real time data to the LiveLineFX team, enabling them to track the boats within two-centimeter accuracy and deliver seamless graphical overlays of geo-positioned race markers, boundary lines as well as boat positions and relative performance statistics. </p><p>SailGP says the technology and creative elements of LiveLineFX lends itself naturally to a variety of out-of-stadium sports, such as cycling, horse racing, surfing, and any mass participation sports, where it can be tricky for viewers to get the full picture and understanding of what is unfolding in front of them.</p><p>“From the outset, SailGP has prioritized patented, leading-edge immersive media technologies and LiveLineFX is an award-winning example of this,” said SailGP Chief Content Officer Melissa Lawton. “It is truly unique and hasn’t just been built for use by SailGP, it has been developed with other sports properties and broadcasters in mind where the viewing experience can be difficult due to the nature of the sport. We are now welcoming conversations with a range of potential partners and are excited to see how other sports can benefit from LiveLineFX.”</p><p>SailGP says its LiveLineFX has helped to grow its commercial and audience growth with the league now averaring 14 million dedicated broadcast viewers per event and representing audience growth of more than 300% in the last year alone.</p>
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                                                            <title><![CDATA[ Ryder Cup Taps Verso Live for Unreal Graphics ]]></title>
                                                                                                <dc:content><![CDATA[ <p><strong>MALVERN, UK—</strong><a href="https://versolive.com/"><u>Verso Live</u></a> saysthat the latest version of its broadcast graphics software was used to produce all the graphics for the recent 44th Ryder Cup held in Italy, Sept.-Oct. 1. Verso Live received numerous software updates ahead of the tournament, and its parent company MST SYSTEMS, redesigned the on-screen graphics.</p><p>MST has already used Verso Live on DP World Tour events, but this was its first appearance at the Ryder Cup, where it served as the graphics platform across the entire tournament, from the All-Star matches that started on Sept. 27 through to the main tournament. MST says one of its key innovations of Verso Live is making the powerful Unreal Engine realtime 3D environment “fit in with established broadcast workflows, providing artists and designers with the best graphics capabilities available while ensuring seamless operation in a pressured live broadcast setting.”</p><p>“This year&apos;s Ryder Cup graphics package design and build was completely new,” comments Jeff Clark, Managing Director, Verso Live. “MST SYSTEMS worked across the original graphics design, whilst Verso Live worked closely with its team to assist in the build of graphics in Unreal Engine. All graphics were created in the native Unreal Engine editor using user widgets, after which they were loaded into Verso Live for data integration, control and playout.”</p><p>The last time the core technology behind the tournament’s graphics was changed was in 2012. A new feature for 2023 was the constant leaderboard—which while it had been used previously on strokeplay tournaments—worked very differently for the unique team matchplay format for the Ryder Cup. This graphic was on-screen at all times, providing information on the state of all matches, while it could also transform to show additional information such as individual pairings information, match headshot graphics, or shrink to show only concise match information.</p><p>“A new update in Verso Live, motivated by The Ryder Cup, is our "state" system – this is where graphics artists are able to query the state of all graphics in Verso through Unreal Engine blueprints. It facilitates different animation states depending on what graphics are on-air,” explains Clark.</p><p>The team also worked closely with Capgemini to ingest its “Outcome IQ” probability data model. This provided real-time updates on the probabilities of winning each hole, match, session, and the Cup itself. Outcome IQ also identified shots and holes that created the biggest swing in the match outlook, which was then fed to the graphic team to visualize on screen.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tvtechnology.com/equipment/ryder-cup-taps-verso-live-for-unreal-graphics</link>
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                            <![CDATA[ This was its first appearance at the Ryder Cup, where it served as the graphics platform across the entire tournament ]]>
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                                                                        <pubDate>Thu, 05 Oct 2023 17:15:24 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Production]]></category>
                                                                                                                    <dc:creator><![CDATA[ TVT Staff ]]></dc:creator>                                                                                    <dc:source><![CDATA[ null ]]></dc:source>
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                                <p><strong>MALVERN, UK—</strong><a href="https://versolive.com/"><u>Verso Live</u></a> saysthat the latest version of its broadcast graphics software was used to produce all the graphics for the recent 44th Ryder Cup held in Italy, Sept.-Oct. 1. Verso Live received numerous software updates ahead of the tournament, and its parent company MST SYSTEMS, redesigned the on-screen graphics.</p><p>MST has already used Verso Live on DP World Tour events, but this was its first appearance at the Ryder Cup, where it served as the graphics platform across the entire tournament, from the All-Star matches that started on Sept. 27 through to the main tournament. MST says one of its key innovations of Verso Live is making the powerful Unreal Engine realtime 3D environment “fit in with established broadcast workflows, providing artists and designers with the best graphics capabilities available while ensuring seamless operation in a pressured live broadcast setting.”</p><p>“This year&apos;s Ryder Cup graphics package design and build was completely new,” comments Jeff Clark, Managing Director, Verso Live. “MST SYSTEMS worked across the original graphics design, whilst Verso Live worked closely with its team to assist in the build of graphics in Unreal Engine. All graphics were created in the native Unreal Engine editor using user widgets, after which they were loaded into Verso Live for data integration, control and playout.”</p><p>The last time the core technology behind the tournament’s graphics was changed was in 2012. A new feature for 2023 was the constant leaderboard—which while it had been used previously on strokeplay tournaments—worked very differently for the unique team matchplay format for the Ryder Cup. This graphic was on-screen at all times, providing information on the state of all matches, while it could also transform to show additional information such as individual pairings information, match headshot graphics, or shrink to show only concise match information.</p><p>“A new update in Verso Live, motivated by The Ryder Cup, is our "state" system – this is where graphics artists are able to query the state of all graphics in Verso through Unreal Engine blueprints. It facilitates different animation states depending on what graphics are on-air,” explains Clark.</p><p>The team also worked closely with Capgemini to ingest its “Outcome IQ” probability data model. This provided real-time updates on the probabilities of winning each hole, match, session, and the Cup itself. Outcome IQ also identified shots and holes that created the biggest swing in the match outlook, which was then fed to the graphic team to visualize on screen.</p>
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                                                            <title><![CDATA[ Chyron Adds AI Tools to Paint 9.3 ]]></title>
                                                                                                <dc:content><![CDATA[ <p><strong>MELVILLE, N.Y.—</strong>Chyron has introduced PAINT 9.3, the first AI-enhanced release of the company’s renowned illustrated analysis and replay tool for live sports. New automatic pitch calibration (soccer) and automatic player tracking tools (soccer and American football) represent the first AI-driven tools within PAINT. Reducing two essential but complex tasks to quick button pushes, these AI algorithms save operators valuable time in generating top-notch telestrated sports clips, allowing them to focus on creating dynamic narratives around a match.</p><p>“PAINT 9.3 represents an industry-first application of AI algorithms to sport replay and telestration, and we’re building great new features and capabilities on the power of these new enhancements,” said Chyron CEO Ariel Garcia. “Our internal AI development team has been exploring the practical and beneficial applications of AI in the live video production space, and it’s so rewarding to see evidence of the team’s amazing work in this latest PAINT release. The AI-enabled tools and features in 9.3 are the first of much more to come!” </p><p>With PAINT 9.3’s AI-enabled calibration algorithm, an operator with a clip loaded for telestration can now automatically calibrate the dimensions of the soccer pitch, then begin creating perspective-accurate 3D telestration effects right away. PAINT’s new AI-enabled player tracking algorithm can automatically track and determine the path of players in a clip, so operators can quickly bind tracked effects such as spotlights and cursors to any and all players. Users can trigger these features with a single button push in the UI, or set them to be performed automatically as clips are imported into the system. </p><p>Together these new AI algorithms support a brand-new functionality: accurate live measurement of the speed and distance of player movement entirely within the PAINT software, without external tracking data. As a result, operators can create labels above any and all players to show their speed/distance in real time.</p><p>A host of new features within PAINT 9.3 make it easier for operators to precisely telestrate every replay clip and then export footage to post-production for editing. PAINT’s new Path Shaping tools allow users to precisely tune, edit, or redraw player movement paths to ensure tracked effects move ultra-smoothly. Now able to bulk-export clips as individual files, operators can ensure they have the individual clip files they need to edit together a highlight package. Finally, operators can now use the PAINT Formation Tool to export overhead strategy-map illustrations as clips for use in the edit suite.</p><p>Get the full breakdown of the latest PAINT 9.3 features <a href="https://info.chyronhego.com/paint-telestration?__hstc=191667957.7b932e95725f52778d02777f4e7bd707.1654882559213.1654882559213.1656526102396.2&__hssc=191667957.1.1656526102396&__hsfp=1542169609">here</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tvtechnology.com/equipment/chyron-adds-ai-tools-to-paint-93</link>
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                            <![CDATA[ New version represents the first AI-driven tools for the analysis and replay tool for live sports ]]>
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                                                                        <pubDate>Wed, 29 Jun 2022 18:31:45 +0000</pubDate>                                                                                                                                <updated>Wed, 29 Jun 2022 20:59:39 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ TVT Staff ]]></dc:creator>                                                                                    <dc:source><![CDATA[ null ]]></dc:source>
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                                <p><strong>MELVILLE, N.Y.—</strong>Chyron has introduced PAINT 9.3, the first AI-enhanced release of the company’s renowned illustrated analysis and replay tool for live sports. New automatic pitch calibration (soccer) and automatic player tracking tools (soccer and American football) represent the first AI-driven tools within PAINT. Reducing two essential but complex tasks to quick button pushes, these AI algorithms save operators valuable time in generating top-notch telestrated sports clips, allowing them to focus on creating dynamic narratives around a match.</p><p>“PAINT 9.3 represents an industry-first application of AI algorithms to sport replay and telestration, and we’re building great new features and capabilities on the power of these new enhancements,” said Chyron CEO Ariel Garcia. “Our internal AI development team has been exploring the practical and beneficial applications of AI in the live video production space, and it’s so rewarding to see evidence of the team’s amazing work in this latest PAINT release. The AI-enabled tools and features in 9.3 are the first of much more to come!” </p><p>With PAINT 9.3’s AI-enabled calibration algorithm, an operator with a clip loaded for telestration can now automatically calibrate the dimensions of the soccer pitch, then begin creating perspective-accurate 3D telestration effects right away. PAINT’s new AI-enabled player tracking algorithm can automatically track and determine the path of players in a clip, so operators can quickly bind tracked effects such as spotlights and cursors to any and all players. Users can trigger these features with a single button push in the UI, or set them to be performed automatically as clips are imported into the system. </p><p>Together these new AI algorithms support a brand-new functionality: accurate live measurement of the speed and distance of player movement entirely within the PAINT software, without external tracking data. As a result, operators can create labels above any and all players to show their speed/distance in real time.</p><p>A host of new features within PAINT 9.3 make it easier for operators to precisely telestrate every replay clip and then export footage to post-production for editing. PAINT’s new Path Shaping tools allow users to precisely tune, edit, or redraw player movement paths to ensure tracked effects move ultra-smoothly. Now able to bulk-export clips as individual files, operators can ensure they have the individual clip files they need to edit together a highlight package. Finally, operators can now use the PAINT Formation Tool to export overhead strategy-map illustrations as clips for use in the edit suite.</p><p>Get the full breakdown of the latest PAINT 9.3 features <a href="https://info.chyronhego.com/paint-telestration?__hstc=191667957.7b932e95725f52778d02777f4e7bd707.1654882559213.1654882559213.1656526102396.2&__hssc=191667957.1.1656526102396&__hsfp=1542169609">here</a>.</p>
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                                                            <title><![CDATA[ Flowics Releases Stats Perform Connector for Flowics Graphics ]]></title>
                                                                                                <dc:content><![CDATA[ <p><strong>NEW YORK</strong>—Flowics has announced the release of the Stats Perform Connector for Flowics Graphics. </p><p>The integration with Stats Perform was made possible because Flowics is now an official partner of Stats Perform and a member of the company&apos;s Sports Partners Intelligence Network (SPIN). It will allow sports broadcasters to integrate sports data and statistics from Stats Perform into their live productions without custom development. </p><p>"Sports data providers offer an extensive range of sports statistics, but given the complexity of certain feeds and the effort required to produce broadcast graphics, clients end up using just a small fraction of all the data available,” said Gabriel Baños, Flowics CEO and founder.  “Through this new integration and partnership with Stats Perform, we are solving this problem. Sports broadcasters are an important pillar of our business, and we are committed to delivering new tools that can make their production workflows easier and faster. We can&apos;t wait to see how they start using this integration in creative ways."</p><p>The Stats Perform Connector simplifies the creation of broadcast graphics with live sports data and statistics. By using this connector, Stats Perform and Flowics&apos; mutual clients can easily integrate sports statistics from dozens of sports and competitions (according to their contracts) without needing any custom development or complex engineering to parse and acquire data, the company said.  </p><p>The native integration of Stats Perform APIs into the Flowics platform abstracts the complexity of data feeds, which is handled internally by Flowics External Connectors architecture. The result is ease of operation and reduced time for creating data-driven broadcast graphics.</p><p>The connector supports multiple sports and competitions, including games from all soccer leagues and the NBA, NHL, MLB, and NFL. Users will simply need to configure their authentication keys into the system, and the Flowics connector will take care of the rest. This connector, like all other data connectors available in Flowics Graphics, supports data augmentations, meaning that clients can extend the original datasets provided by Stats Perform with additional fields, including translations (for multi-language support) and images such as team shields and player photos.</p><p>The Stats Perform Connector is available as an add-on to a Flowics Graphics subscription. The add-on fee will depend on the number of sports and competitions in the broadcaster&apos;s contract.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tvtechnology.com/news/flowics-releases-stats-perform-connector-for-flowics-graphics</link>
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                            <![CDATA[ The integration with Stats Perform will greatly simplify sports broadcast graphics production ]]>
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                                                                        <pubDate>Mon, 27 Sep 2021 17:22:38 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Production]]></category>
                                                                                                                    <dc:creator><![CDATA[ George Winslow ]]></dc:creator>                                                                                    <dc:source><![CDATA[ http://cdn.mos.cms.futurecdn.net/DpfRvfTR4a9YTrjyaV72ze.jpg ]]></dc:source>
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                                <p><strong>NEW YORK</strong>—Flowics has announced the release of the Stats Perform Connector for Flowics Graphics. </p><p>The integration with Stats Perform was made possible because Flowics is now an official partner of Stats Perform and a member of the company&apos;s Sports Partners Intelligence Network (SPIN). It will allow sports broadcasters to integrate sports data and statistics from Stats Perform into their live productions without custom development. </p><p>"Sports data providers offer an extensive range of sports statistics, but given the complexity of certain feeds and the effort required to produce broadcast graphics, clients end up using just a small fraction of all the data available,” said Gabriel Baños, Flowics CEO and founder.  “Through this new integration and partnership with Stats Perform, we are solving this problem. Sports broadcasters are an important pillar of our business, and we are committed to delivering new tools that can make their production workflows easier and faster. We can&apos;t wait to see how they start using this integration in creative ways."</p><p>The Stats Perform Connector simplifies the creation of broadcast graphics with live sports data and statistics. By using this connector, Stats Perform and Flowics&apos; mutual clients can easily integrate sports statistics from dozens of sports and competitions (according to their contracts) without needing any custom development or complex engineering to parse and acquire data, the company said.  </p><p>The native integration of Stats Perform APIs into the Flowics platform abstracts the complexity of data feeds, which is handled internally by Flowics External Connectors architecture. The result is ease of operation and reduced time for creating data-driven broadcast graphics.</p><p>The connector supports multiple sports and competitions, including games from all soccer leagues and the NBA, NHL, MLB, and NFL. Users will simply need to configure their authentication keys into the system, and the Flowics connector will take care of the rest. This connector, like all other data connectors available in Flowics Graphics, supports data augmentations, meaning that clients can extend the original datasets provided by Stats Perform with additional fields, including translations (for multi-language support) and images such as team shields and player photos.</p><p>The Stats Perform Connector is available as an add-on to a Flowics Graphics subscription. The add-on fee will depend on the number of sports and competitions in the broadcaster&apos;s contract.</p>
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                                                            <title><![CDATA[ TVU Networks Adds Singular.live Library of Overlay Graphics to Cloud-Based Live Production Workflow ]]></title>
                                                                                                <dc:content><![CDATA[ <p>MOUNTAIN VIEW, CA – May 29, 2019 – <a href="https://www.tvunetworks.com/" data-original-url="http://www.tvunetworks.com/">TVU Networks</a>, the global technology and innovation leader in live IP solutions, has partnered with Singular.live, providers of an advanced digital overlay platform, to give users of TVU Network’s <a href="https://www.tvunetworks.com/products/tvu-producer/">TVU Producer</a>, a cloud-based live production tool, access to <a href="https://www.singular.live/">Singular</a>’s template-based graphic overlays directly from the TVU Producer interface.</p><p>“By incorporating Singular’s platform on TVU Producer, our customers have greater options and ease of use to create the most dynamic live programming possible,” said Paul Shen, CEO, TVU Networks. “Singular has an incredible selection of overlays for all types of applications – sports, news, entertainment. Users never have to leave the TVU Producer interface to work with a Singular overlay. This is part of our commitment to making live video production seamless and effective for all content creators.”</p><p>With TVU Producer, video producers can create <a href="https://www.tvunetworks.com/products/tvu-producer/">multi-camera live events</a> for social media and web streaming platforms without expensive hardware, software or training. The requirement is internet access and a standard web browser. TVU Producer is a cloud-based, multi-camera remote production solution with a WYSIWYG user interface and game-changing features, such as graphics and slow-motion video replay. Requiring no extensive hardware or software, any organization can produce multi-camera live events from any location, with perfectly synchronized switching.</p><p>The cloud-based Singular platform provides a full suite of dynamic overlays created by industry professionals with a full authoring environment allowing any user to recreate their own design to match their brand. Singular’s REST API enables users to manage live data, trigger animations of live overlays and more and show producers can manipulate overlays remotely from any location. Singular overlays can be used everywhere from web-friendly production tools to any web-enabled device.</p><p>“TVU and Singular are taking cloud production to the next level” commented Andrew Heimbold, CEO, Singular.live “The combination of TVU Producer and our dynamic Singular overlays delivers a ground-breaking solution that is easy to use with zero compromise on quality. This partnership leverages complementary, best-in-class technology to provide even more capabilities to benefit both TVU and Singular users. Together we enable anyone doing cloud production to raise the quality of their production, leading to increased viewer engagement and revenue opportunities. We're excited to see the next generation of content created using TVU and Singular.”</p><p>About TVU Networks®</p><p>TVU Networks has over 2,500 customers in more than 85 countries. The TVU Networks family of IP transmission and live production solutions gives broadcasters and organizations a powerful and reliable workflow to distribute live video content to broadcast, online and mobile platforms. TVU has become a critical part of the operations of many major media companies. The TVU Networks suite of solutions has been used to acquire, transmit, produce, manage and distribute professional-quality live IP HD footage as an integral part of news, sports and major global events. For more information about TVU Networks solutions, please visit <a href="https://www.tvunetworks.com" data-original-url="http://www.tvunetworks.com">www.tvunetworks.com</a>.</p><p>Social Media Links:<br/><a href="https://twitter.com/TVUNetworks">TVU Networks on Twitter</a></p><p><a href="https://instagram.com/tvu_networks/">TVU Networks on Instagram</a><a href="https://www.facebook.com/TVUNetworks/">TVU Networks on Facebook</a></p><p><a href="https://www.linkedin.com/company/tvu-networks">TVU Networks on LinkedIn</a><a href="https://www.youtube.com/tvupack" data-original-url="http://www.youtube.com/tvupack">TVU Networks on YouTube</a></p><p>About Singular.live</p><p>Singular is the world’s most advanced digital overlay platform and empowers anyone to make their video content more dynamic and engaging. Developed by multi-award winning industry experts, Singular provides the tools for creating live animating overlays quickly and easily from a web browser. No additional hardware, software or downloads required. Singular overlays can be delivered On Stream, On Device or On Demand enabling interactivity and localization. Sign up for a free account at <a href="https://www.singular.live/">Singular.live</a></p><p>Social Media Links:</p><p><a href="https://twitter.com/singular4live">Singular on Twitter</a></p><p><a href="https://www.instagram.com/singular.live/">Singular on Instagram</a></p><p><a href="https://www.facebook.com/singular4live/">Singular on Facebook</a></p><p><a href="https://www.linkedin.com/company/singular.live">Singular on Linkedin</a></p><p><a href="https://www.youtube.com/channel/UCn6FPqWIVZmH4QDo12t85Lw">Singular on YouTube</a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.tvtechnology.com/the-wire-blog/tvu-networks-partners-with-singular</link>
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                            <![CDATA[ TVU Networks Adds Singular.live Library of Overlay Graphics to Cloud-Based Live Production Workflow ]]>
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                                                                        <pubDate>Wed, 29 May 2019 14:53:41 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Production]]></category>
                                                                                                                    <dc:creator><![CDATA[ Robin Hoffman, Pipeline Communications ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                <p>MOUNTAIN VIEW, CA – May 29, 2019 – <a href="https://www.tvunetworks.com/" data-original-url="http://www.tvunetworks.com/">TVU Networks</a>, the global technology and innovation leader in live IP solutions, has partnered with Singular.live, providers of an advanced digital overlay platform, to give users of TVU Network’s <a href="https://www.tvunetworks.com/products/tvu-producer/">TVU Producer</a>, a cloud-based live production tool, access to <a href="https://www.singular.live/">Singular</a>’s template-based graphic overlays directly from the TVU Producer interface.</p><p>“By incorporating Singular’s platform on TVU Producer, our customers have greater options and ease of use to create the most dynamic live programming possible,” said Paul Shen, CEO, TVU Networks. “Singular has an incredible selection of overlays for all types of applications – sports, news, entertainment. Users never have to leave the TVU Producer interface to work with a Singular overlay. This is part of our commitment to making live video production seamless and effective for all content creators.”</p><p>With TVU Producer, video producers can create <a href="https://www.tvunetworks.com/products/tvu-producer/">multi-camera live events</a> for social media and web streaming platforms without expensive hardware, software or training. The requirement is internet access and a standard web browser. TVU Producer is a cloud-based, multi-camera remote production solution with a WYSIWYG user interface and game-changing features, such as graphics and slow-motion video replay. Requiring no extensive hardware or software, any organization can produce multi-camera live events from any location, with perfectly synchronized switching.</p><p>The cloud-based Singular platform provides a full suite of dynamic overlays created by industry professionals with a full authoring environment allowing any user to recreate their own design to match their brand. Singular’s REST API enables users to manage live data, trigger animations of live overlays and more and show producers can manipulate overlays remotely from any location. Singular overlays can be used everywhere from web-friendly production tools to any web-enabled device.</p><p>“TVU and Singular are taking cloud production to the next level” commented Andrew Heimbold, CEO, Singular.live “The combination of TVU Producer and our dynamic Singular overlays delivers a ground-breaking solution that is easy to use with zero compromise on quality. This partnership leverages complementary, best-in-class technology to provide even more capabilities to benefit both TVU and Singular users. Together we enable anyone doing cloud production to raise the quality of their production, leading to increased viewer engagement and revenue opportunities. We're excited to see the next generation of content created using TVU and Singular.”</p><p>About TVU Networks®</p><p>TVU Networks has over 2,500 customers in more than 85 countries. The TVU Networks family of IP transmission and live production solutions gives broadcasters and organizations a powerful and reliable workflow to distribute live video content to broadcast, online and mobile platforms. TVU has become a critical part of the operations of many major media companies. The TVU Networks suite of solutions has been used to acquire, transmit, produce, manage and distribute professional-quality live IP HD footage as an integral part of news, sports and major global events. For more information about TVU Networks solutions, please visit <a href="https://www.tvunetworks.com" data-original-url="http://www.tvunetworks.com">www.tvunetworks.com</a>.</p><p>Social Media Links:<br/><a href="https://twitter.com/TVUNetworks">TVU Networks on Twitter</a></p><p><a href="https://instagram.com/tvu_networks/">TVU Networks on Instagram</a><a href="https://www.facebook.com/TVUNetworks/">TVU Networks on Facebook</a></p><p><a href="https://www.linkedin.com/company/tvu-networks">TVU Networks on LinkedIn</a><a href="https://www.youtube.com/tvupack" data-original-url="http://www.youtube.com/tvupack">TVU Networks on YouTube</a></p><p>About Singular.live</p><p>Singular is the world’s most advanced digital overlay platform and empowers anyone to make their video content more dynamic and engaging. Developed by multi-award winning industry experts, Singular provides the tools for creating live animating overlays quickly and easily from a web browser. No additional hardware, software or downloads required. Singular overlays can be delivered On Stream, On Device or On Demand enabling interactivity and localization. Sign up for a free account at <a href="https://www.singular.live/">Singular.live</a></p><p>Social Media Links:</p><p><a href="https://twitter.com/singular4live">Singular on Twitter</a></p><p><a href="https://www.instagram.com/singular.live/">Singular on Instagram</a></p><p><a href="https://www.facebook.com/singular4live/">Singular on Facebook</a></p><p><a href="https://www.linkedin.com/company/singular.live">Singular on Linkedin</a></p><p><a href="https://www.youtube.com/channel/UCn6FPqWIVZmH4QDo12t85Lw">Singular on YouTube</a></p>
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