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                            <title><![CDATA[ Latest from Tv Technology in Mampe ]]></title>
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                                                            <title><![CDATA[ Global M&E Revenue Hit $2.3 Trillion in 2021 ]]></title>
                                                                                                <dc:content><![CDATA[ <p><strong>NEW YORK</strong>—Building on strong growth in 2021, when global media and entertainment revenues increased by 10.4% to $2.3 trillion, PwC is predicting further growth in many areas between 2022 and 2026, with OTT revenue growing 7.6% a year to $114.1 billion by 2026 while traditional TV continues to decline, dropping 0.8% a year to $222.1 billion. </p><p>The new PwC data showed that OTT video surged another 22.8% in 2021, pushing global revenues to $79.1 billion last year. After that, however, the pace of OTT revenue growth will moderate somewhat; it is expected to grow at a 7.6% CAGR through 2026, pushing revenues to $114.1 billion.</p><p>Traditional TV, beset by competition from OTT streaming services, still generates considerable revenues, but its inexorable decline will continue, with global revenues projected to shrink at a -0.8% CAGR from $231 billion in 2021 to $222.1 billion in 2026, PwC is predicting.</p><p>These are findings are from PwC’s "Global Entertainment & Media Outlook 2022-2026", the 23rd annual analysis and forecast of M&E spending by consumers and advertisers across 52 countries and territories.</p><p>The report also predicts that the growth of content on digital platforms is fueling massive data consumption, with 2.6 million petabytes (PB) of data consumed in 2021. That consumption is expected to rise at a 26% CAGR to reach 8.1 million PB by 2026. </p><p>Gaming will be the fastest-growing data consumer over the forecast period, with a 29.6% CAGR expected. Mobile handsets will be the fastest-growing device category between 2021 and 2026, increasing at a 28.8% CAGR and expected to push mobile data consumption up from 1.1 million PB to 3.8 million PB.</p><p>The report also predicts that global video games and esports revenue totaled $215.6 billion in 2021 and is forecast to grow at a 8.5% CAGR to $323.5 billion in 2026. Asia Pacific generated the lion’s share of revenues in 2021 with $109.4 billion, almost double North America, the second highest region. Gaming is now the third-largest data-consuming  E&M content category, behind video and communications.</p><p>VR continues to be the fastest-growing M&E segment, albeit from a relatively small base.    </p><p>Global VR spend rose by 36% y-o-y in 2021 to $2.6 billion, following on the hot 39% growth in 2020. Growth between 2021 and 2026 is expected at 24% CAGR, bringing the segment to $7.6 billion. Gaming content is the primary contributor to VR revenue, taking  in $1.9 billion in 2021. This should increase to $6.5 billion in 2026, 85% of total VR revenue.</p><p>Advertising’s spread throughout the digital world has made it a dominant industry category.  After a decline of nearly 7% in 2020, advertising grew an impressive 22.6% in 2021 to $747.2 billion. </p><p>Driven almost entirely by digital, advertising is set to grow at a 6.6% CAGR through 2026.  Internet advertising revenue is seen growing even faster, expanding at 9.1% CAGR.  In 2026, advertising is projected to be a $1 trillion market and the largest M&E revenue stream, having surpassed consumer spending and internet access.</p><p>PwC also found that global cinema revenue is bouncing back, reversing its pandemic-driven losses, and is expected to reach a new high of $46.4 billion in 2023.  Box office revenue is projected to reach $49.4 billion in 2026 from $20.8 billion in 2021, an 18.9% CAGR. China surpassed the U.S. to become the world’s biggest cinema market in 2020, and is expected to retain this leadership through 2026.</p><p>Digital music- streaming subscriptions are driving growth in the recorded music sector where revenues are forecast to rise from $36.1 billion in 2021 to $45.8 billion in 2026</p><p>At a regional level, North America commands by far the highest E&M spend per capita, at $2,229, nearly double Western Europe’s $1,158. </p><p>By contrast, Asia Pacific, which was the largest M&E region by revenue in 2021 at $844.7 billion, has per capita spend of $224. The Middle East and Africa have the lowest per capita M&E spend of any region globally, at $82. </p><p>The top ten growth markets by CAGR, meanwhile, are focused in Latin America, Middle East, Africa and Asia, with OTT video and gaming providing the majority of revenue growth, and esports and cinema seeing fast growth as well.  Turkey (estimated 14.2% CAGR), Argentina (10.4%), India (9.1%) and Nigeria (8.8%) are top-ranked for E&M consumer spend growth prospects over the five year forecast period.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tvtechnology.com/news/global-mande-revenue-hit-dollar23-trillion-in-2021</link>
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                            <![CDATA[ PwC is predicting global OTT video revenue will hit US$114.1B by 2026 while traditional TV will decline to $222.1B in 2026 ]]>
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                                                                        <pubDate>Tue, 21 Jun 2022 18:12:39 +0000</pubDate>                                                                                                                                <updated>Tue, 21 Jun 2022 18:14:31 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ George Winslow ]]></dc:creator>                                                                                    <dc:source><![CDATA[ http://cdn.mos.cms.futurecdn.net/DpfRvfTR4a9YTrjyaV72ze-320-70.jpg ]]></dc:source>
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                                <p><strong>NEW YORK</strong>—Building on strong growth in 2021, when global media and entertainment revenues increased by 10.4% to $2.3 trillion, PwC is predicting further growth in many areas between 2022 and 2026, with OTT revenue growing 7.6% a year to $114.1 billion by 2026 while traditional TV continues to decline, dropping 0.8% a year to $222.1 billion. </p><p>The new PwC data showed that OTT video surged another 22.8% in 2021, pushing global revenues to $79.1 billion last year. After that, however, the pace of OTT revenue growth will moderate somewhat; it is expected to grow at a 7.6% CAGR through 2026, pushing revenues to $114.1 billion.</p><p>Traditional TV, beset by competition from OTT streaming services, still generates considerable revenues, but its inexorable decline will continue, with global revenues projected to shrink at a -0.8% CAGR from $231 billion in 2021 to $222.1 billion in 2026, PwC is predicting.</p><p>These are findings are from PwC’s "Global Entertainment & Media Outlook 2022-2026", the 23rd annual analysis and forecast of M&E spending by consumers and advertisers across 52 countries and territories.</p><p>The report also predicts that the growth of content on digital platforms is fueling massive data consumption, with 2.6 million petabytes (PB) of data consumed in 2021. That consumption is expected to rise at a 26% CAGR to reach 8.1 million PB by 2026. </p><p>Gaming will be the fastest-growing data consumer over the forecast period, with a 29.6% CAGR expected. Mobile handsets will be the fastest-growing device category between 2021 and 2026, increasing at a 28.8% CAGR and expected to push mobile data consumption up from 1.1 million PB to 3.8 million PB.</p><p>The report also predicts that global video games and esports revenue totaled $215.6 billion in 2021 and is forecast to grow at a 8.5% CAGR to $323.5 billion in 2026. Asia Pacific generated the lion’s share of revenues in 2021 with $109.4 billion, almost double North America, the second highest region. Gaming is now the third-largest data-consuming  E&M content category, behind video and communications.</p><p>VR continues to be the fastest-growing M&E segment, albeit from a relatively small base.    </p><p>Global VR spend rose by 36% y-o-y in 2021 to $2.6 billion, following on the hot 39% growth in 2020. Growth between 2021 and 2026 is expected at 24% CAGR, bringing the segment to $7.6 billion. Gaming content is the primary contributor to VR revenue, taking  in $1.9 billion in 2021. This should increase to $6.5 billion in 2026, 85% of total VR revenue.</p><p>Advertising’s spread throughout the digital world has made it a dominant industry category.  After a decline of nearly 7% in 2020, advertising grew an impressive 22.6% in 2021 to $747.2 billion. </p><p>Driven almost entirely by digital, advertising is set to grow at a 6.6% CAGR through 2026.  Internet advertising revenue is seen growing even faster, expanding at 9.1% CAGR.  In 2026, advertising is projected to be a $1 trillion market and the largest M&E revenue stream, having surpassed consumer spending and internet access.</p><p>PwC also found that global cinema revenue is bouncing back, reversing its pandemic-driven losses, and is expected to reach a new high of $46.4 billion in 2023.  Box office revenue is projected to reach $49.4 billion in 2026 from $20.8 billion in 2021, an 18.9% CAGR. China surpassed the U.S. to become the world’s biggest cinema market in 2020, and is expected to retain this leadership through 2026.</p><p>Digital music- streaming subscriptions are driving growth in the recorded music sector where revenues are forecast to rise from $36.1 billion in 2021 to $45.8 billion in 2026</p><p>At a regional level, North America commands by far the highest E&M spend per capita, at $2,229, nearly double Western Europe’s $1,158. </p><p>By contrast, Asia Pacific, which was the largest M&E region by revenue in 2021 at $844.7 billion, has per capita spend of $224. The Middle East and Africa have the lowest per capita M&E spend of any region globally, at $82. </p><p>The top ten growth markets by CAGR, meanwhile, are focused in Latin America, Middle East, Africa and Asia, with OTT video and gaming providing the majority of revenue growth, and esports and cinema seeing fast growth as well.  Turkey (estimated 14.2% CAGR), Argentina (10.4%), India (9.1%) and Nigeria (8.8%) are top-ranked for E&M consumer spend growth prospects over the five year forecast period.</p>
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                                                            <title><![CDATA[ What Does 5G Mean for the Future of M&E? ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Over the years, sci-fi films and TV have offered glimpses of a future fuelled by innovation. While much of it remains fiction, next-gen 5G technology is very real, creating opportunities for Hollywood to deliver cutting-edge content and experiences while driving operational efficiencies and cost-savings. </p><p>Entertainment and broadcast leaders are only now beginning to understand how much of a disruptive force 5G will be to the industry. Exploring its potential to reduce costs of expensive productions and create more engaging content and experiences for audiences, the industry is utilizing technology to create solutions like <a href="https://www.prnewswire.com/news-releases/halon-entertainment-brings-pioneering-virtual-art-department-and-virtual-production-technology-to-the-forefront-301175183.html" target="_blank"><u>fully virtual production studios</u></a> and 360-degree streaming. And at Verizon, we’re experiencing this transformation first-hand with our partners.</p><p>Moreover, today’s COVID-19 pandemic continues to challenge the industry to lean into emerging tech to achieve their goals and still produce the level of quality content audiences expect. We all know that the 5G network has come to the devices in our pockets, but what can the entertainment industry expect from 5G?</p><h2 id="faster-nimbler-operations">FASTER, NIMBLER OPERATIONS</h2><p>5G is the promise of a tetherless world. The miles of cable, expensive satellite trucks and even the satellites themselves can be simplified in the content delivery process because a 5G wireless network has the capacity and processing power to manage live video feeds; for instance, using 5G and mobile edge computing, </p><p>Zixi, a company providing live broadcast-quality video over IP networks, <a href="https://www.tvtechnology.com/news/zixi-aws-collab-on-4k-and-8k-tests-over-5g"><u>is testing</u></a> how a 4K live broadcast news feed can be delivered over 5G to affiliate broadcasters. The endgame is to simulate how content providers can distribute feeds in local markets without the need for satellites, creating a truly wireless broadcast operation that is both flexible and cost-effective. </p><p>Even in a post-pandemic world, producers will be asking for these nimbler solutions powered by terrestrial wireless technology such as 5G.</p><h2 id="multidimensional-immersive-experiences">MULTIDIMENSIONAL, IMMERSIVE EXPERIENCES</h2><p>Amid the pandemic, gathering in large venues like stadiums, theaters or concert halls is no longer an option. With the processing power of 5G, fans can still be front row, or they can <a href="https://newsroom.intel.com/news/intel-studios-volumetric-video-gives-grease-new-life-40-years-later/" target="_blank"><u>put themselves right in the middle</u></a> of the show through shared real-time experiences live and on-demand.</p><p>Companies like <a href="https://www.ybvr.com/" target="_blank"><u>YBVR</u></a> are using 5G and mobile edge computing to stream live 8K video to sports fans and concert-goers, allowing simultaneous users to choose various camera views with super-low latency. They are also working with events and entertainment platforms to use 5G to create 360-degree streaming of spectator-less virtual events, an application that could gain increasing use until the pandemic has subsided. </p><h2 id="remote-global-collaboration">REMOTE, GLOBAL COLLABORATION</h2><p>Approximately <a href="https://www.ibc.org/news/remote-production-identified-as-key-5g-application/6077.article" target="_blank"><u>92% of broadcasters</u></a> are planning to adopt 5G in the next two years, as they seek to increase coverage capabilities through better remote management of multiple events from a central facility. </p><p>An example of this is when Pulitzer Prize-winning photographer <a href="https://www.nytco.com/press/new-york-times-rd-5g-photo-red-carpet/" target="_blank"><u>Josh Haner attended the 2019 Oscars</u></a><u> </u>in Los Angeles and used a 5G connection with his camera to send his massive photo files to his editors in New York City, enabling almost instant publishing. Traditionally, photographers are either stationary and connected to a wire to enable fast photo uploads or they swap out memory cards to a colleague for upload. </p><p>With the 5G network and software developed by <em>The New York Times’</em> R&D team, Haner was able to roam the red carpet, and he sent eight times more photos than the photographer from the previous year, with an average upload time of 2.1 seconds. </p><h2 id="ai-powered-digital-actors">AI-POWERED DIGITAL ACTORS</h2><p>Together, AI and 5G are<a href="https://www.verizon.com/about/news/5g-will-help-bring-digital-humans-life"> </a><a href="https://www.verizon.com/about/news/5g-will-help-bring-digital-humans-life" target="_blank">helping to create <u>realistic human representations</u></a> that can interact with audiences in real-time. One day soon, virtual actors—which are <a href="https://www.theguardian.com/film/2020/may/25/are-virtual-actors-about-to-put-hollywoods-humans-out-of-work-miquela" target="_blank"><u>gaining traction</u></a>—will be able to read and respond to viewers’ reactions. 5G is critical to provide the high speed and low latency required to process data so that the AI actors of the future can interpret emotions, respond with little delay and repeat lines in a natural fashion. </p><p>5G can bring fundamental change to the entertainment broadcasting industry—from watching live immersive video streaming from the comforts of home in various screen formats such as high resolution screens or VR glasses, to production teams managing live, high-def and near real-time content streams across multiple territories. And as a catalyst for collaboration, 5G powered technology will create a more efficient production process with the added benefit of reaching teammates in remote locations. </p><p>With some television and movie productions paused—or even halted due to COVID-19—the entertainment broadcasting industry has had to make quick pivots, embracing what technology has to offer to overcome new challenges. The broadcasting tech revolution, while out of necessity today, will serve to accelerate the early examples of how 5G can transform the business of broadcasting and new audience experiences in the post-pandemic world of tomorrow. </p><p><em>Sanyogita Shamsunder is the vice president of 5G Labs and Innovation at Verizon. </em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.tvtechnology.com/opinion/what-does-5g-mean-for-the-future-of-mande</link>
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                            <![CDATA[ 5G is changing the business of broadcasting entertainment and transforming the audience experience ]]>
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                                                                        <pubDate>Mon, 04 Jan 2021 19:14:36 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Opinion]]></category>
                                                    <category><![CDATA[Insights]]></category>
                                                                                                                    <dc:creator><![CDATA[ Sanyogita Shamsunder  ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[5G]]></media:description>                                                            <media:text><![CDATA[5G]]></media:text>
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                                <p>Over the years, sci-fi films and TV have offered glimpses of a future fuelled by innovation. While much of it remains fiction, next-gen 5G technology is very real, creating opportunities for Hollywood to deliver cutting-edge content and experiences while driving operational efficiencies and cost-savings. </p><p>Entertainment and broadcast leaders are only now beginning to understand how much of a disruptive force 5G will be to the industry. Exploring its potential to reduce costs of expensive productions and create more engaging content and experiences for audiences, the industry is utilizing technology to create solutions like <a href="https://www.prnewswire.com/news-releases/halon-entertainment-brings-pioneering-virtual-art-department-and-virtual-production-technology-to-the-forefront-301175183.html" target="_blank"><u>fully virtual production studios</u></a> and 360-degree streaming. And at Verizon, we’re experiencing this transformation first-hand with our partners.</p><p>Moreover, today’s COVID-19 pandemic continues to challenge the industry to lean into emerging tech to achieve their goals and still produce the level of quality content audiences expect. We all know that the 5G network has come to the devices in our pockets, but what can the entertainment industry expect from 5G?</p><h2 id="faster-nimbler-operations">FASTER, NIMBLER OPERATIONS</h2><p>5G is the promise of a tetherless world. The miles of cable, expensive satellite trucks and even the satellites themselves can be simplified in the content delivery process because a 5G wireless network has the capacity and processing power to manage live video feeds; for instance, using 5G and mobile edge computing, </p><p>Zixi, a company providing live broadcast-quality video over IP networks, <a href="https://www.tvtechnology.com/news/zixi-aws-collab-on-4k-and-8k-tests-over-5g"><u>is testing</u></a> how a 4K live broadcast news feed can be delivered over 5G to affiliate broadcasters. The endgame is to simulate how content providers can distribute feeds in local markets without the need for satellites, creating a truly wireless broadcast operation that is both flexible and cost-effective. </p><p>Even in a post-pandemic world, producers will be asking for these nimbler solutions powered by terrestrial wireless technology such as 5G.</p><h2 id="multidimensional-immersive-experiences">MULTIDIMENSIONAL, IMMERSIVE EXPERIENCES</h2><p>Amid the pandemic, gathering in large venues like stadiums, theaters or concert halls is no longer an option. With the processing power of 5G, fans can still be front row, or they can <a href="https://newsroom.intel.com/news/intel-studios-volumetric-video-gives-grease-new-life-40-years-later/" target="_blank"><u>put themselves right in the middle</u></a> of the show through shared real-time experiences live and on-demand.</p><p>Companies like <a href="https://www.ybvr.com/" target="_blank"><u>YBVR</u></a> are using 5G and mobile edge computing to stream live 8K video to sports fans and concert-goers, allowing simultaneous users to choose various camera views with super-low latency. They are also working with events and entertainment platforms to use 5G to create 360-degree streaming of spectator-less virtual events, an application that could gain increasing use until the pandemic has subsided. </p><h2 id="remote-global-collaboration">REMOTE, GLOBAL COLLABORATION</h2><p>Approximately <a href="https://www.ibc.org/news/remote-production-identified-as-key-5g-application/6077.article" target="_blank"><u>92% of broadcasters</u></a> are planning to adopt 5G in the next two years, as they seek to increase coverage capabilities through better remote management of multiple events from a central facility. </p><p>An example of this is when Pulitzer Prize-winning photographer <a href="https://www.nytco.com/press/new-york-times-rd-5g-photo-red-carpet/" target="_blank"><u>Josh Haner attended the 2019 Oscars</u></a><u> </u>in Los Angeles and used a 5G connection with his camera to send his massive photo files to his editors in New York City, enabling almost instant publishing. Traditionally, photographers are either stationary and connected to a wire to enable fast photo uploads or they swap out memory cards to a colleague for upload. </p><p>With the 5G network and software developed by <em>The New York Times’</em> R&D team, Haner was able to roam the red carpet, and he sent eight times more photos than the photographer from the previous year, with an average upload time of 2.1 seconds. </p><h2 id="ai-powered-digital-actors">AI-POWERED DIGITAL ACTORS</h2><p>Together, AI and 5G are<a href="https://www.verizon.com/about/news/5g-will-help-bring-digital-humans-life"> </a><a href="https://www.verizon.com/about/news/5g-will-help-bring-digital-humans-life" target="_blank">helping to create <u>realistic human representations</u></a> that can interact with audiences in real-time. One day soon, virtual actors—which are <a href="https://www.theguardian.com/film/2020/may/25/are-virtual-actors-about-to-put-hollywoods-humans-out-of-work-miquela" target="_blank"><u>gaining traction</u></a>—will be able to read and respond to viewers’ reactions. 5G is critical to provide the high speed and low latency required to process data so that the AI actors of the future can interpret emotions, respond with little delay and repeat lines in a natural fashion. </p><p>5G can bring fundamental change to the entertainment broadcasting industry—from watching live immersive video streaming from the comforts of home in various screen formats such as high resolution screens or VR glasses, to production teams managing live, high-def and near real-time content streams across multiple territories. And as a catalyst for collaboration, 5G powered technology will create a more efficient production process with the added benefit of reaching teammates in remote locations. </p><p>With some television and movie productions paused—or even halted due to COVID-19—the entertainment broadcasting industry has had to make quick pivots, embracing what technology has to offer to overcome new challenges. The broadcasting tech revolution, while out of necessity today, will serve to accelerate the early examples of how 5G can transform the business of broadcasting and new audience experiences in the post-pandemic world of tomorrow. </p><p><em>Sanyogita Shamsunder is the vice president of 5G Labs and Innovation at Verizon. </em></p>
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                                                            <title><![CDATA[ Solution for managing today’s crushing data load while succeeding for the long haul ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It’s hard to imagine how much storage is being used and will be required by the Media & Entertainment industry. One authoritative study puts today’s total at nearly 52 Exabytes (1 EB = 1 billion GBs) and predicts almost 192 EB will be required by 2023.</p><p>M&E companies must determine how they will affordably scale their storage in an always-on environment to keep pace with this growth, as well as how they will actually find their media assets once they are stored. I’m sure you would also be interested in new ways to store and manage today’s crushing data load while setting yourself up to succeed for the long haul.</p><p>This white paper, “To Infinity and Beyond”, examines how a media workflow intelligence platform and scale-out object storage can be leveraged together as a media-aware storage platform that supports highly efficient, centralized media workflows. It also describes:</p><p>How M&E enterprises can reduce their overall storage costs and maintain fast access to stored assets in a HyperStore storage environment.</p><p>Why scale-out object-based storage is so ideal for nearline media applications supporting existing SAN and NAS production storage.</p><p>How Telestream’s Vantage can leverage the extensible metadata schema underlying Cloudian HyperStore and its custom metadata tagging to identify and retrieve media assets from storage without requiring a Media Asset Management (MAM) system.</p><p><a href="https://nbmedia.wufoo.com/forms/z1ft2dv81jlduo3/">Click here to download the full white paper.</a></p><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9cJ6bUeB9NJ7Vdr7SKgHfQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9cJ6bUeB9NJ7Vdr7SKgHfQ-1920-80.png" mos="https://cdn.mos.cms.futurecdn.net/9cJ6bUeB9NJ7Vdr7SKgHfQ.png" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pull-"></p></div></div></figure> ]]></dc:content>
                                                                                                                                            <link>https://www.tvtechnology.com/resources/solution-for-managing-todays-crushing-data-load-while-succeeding-for-the-long-haul</link>
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                            <![CDATA[ This white paper, “To Infinity and Beyond”, examines how a media workflow intelligence platform and scale-out object storage can be leveraged together as a media-aware storage platform that supports highly efficient, centralized media workflows. ]]>
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                                                                        <pubDate>Tue, 13 Aug 2019 21:06:20 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Insights]]></category>
                                                                                                                    <dc:creator><![CDATA[ Phil Kurz ]]></dc:creator>                                                                                    <dc:source><![CDATA[ http://cdn.mos.cms.futurecdn.net/sNtEgpne6F9EezmB5uHeVM-320-70.png ]]></dc:source>
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                                <p>It’s hard to imagine how much storage is being used and will be required by the Media & Entertainment industry. One authoritative study puts today’s total at nearly 52 Exabytes (1 EB = 1 billion GBs) and predicts almost 192 EB will be required by 2023.</p><p>M&E companies must determine how they will affordably scale their storage in an always-on environment to keep pace with this growth, as well as how they will actually find their media assets once they are stored. I’m sure you would also be interested in new ways to store and manage today’s crushing data load while setting yourself up to succeed for the long haul.</p><p>This white paper, “To Infinity and Beyond”, examines how a media workflow intelligence platform and scale-out object storage can be leveraged together as a media-aware storage platform that supports highly efficient, centralized media workflows. It also describes:</p><p>How M&E enterprises can reduce their overall storage costs and maintain fast access to stored assets in a HyperStore storage environment.</p><p>Why scale-out object-based storage is so ideal for nearline media applications supporting existing SAN and NAS production storage.</p><p>How Telestream’s Vantage can leverage the extensible metadata schema underlying Cloudian HyperStore and its custom metadata tagging to identify and retrieve media assets from storage without requiring a Media Asset Management (MAM) system.</p><p><a href="https://nbmedia.wufoo.com/forms/z1ft2dv81jlduo3/">Click here to download the full white paper.</a></p><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9cJ6bUeB9NJ7Vdr7SKgHfQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9cJ6bUeB9NJ7Vdr7SKgHfQ-1920-80.png" mos="https://cdn.mos.cms.futurecdn.net/9cJ6bUeB9NJ7Vdr7SKgHfQ.png" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pull-"></p></div></div></figure>
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                                                            <title><![CDATA[ Security concerns and long transfer times no longer hold Cloud and SaaS to the margins of M&E workflows ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Today, broadcasters, production companies, post-houses and others involved in the creative process are adopting cloud and SaaS in droves as new technology assuages content security concerns and speeds file transfers. Recent articles from TV Technology authors Al Kovalick, Peter Suciu, and Signiant cloud and SaaS experts Rick Clarkson and Megan Cater are proof of what M&E businesses have discovered.<br/><br/>This informative ebook on the cloud and SaaS for M&E workflows examines:</p><ul><li>The role virtualization is playing in the evolution of media infrastructure</li><li>Flexible ways to move and manage media files</li><li>The state of SaaS as measured against the demands of broadcasters</li><li>Considerations in choosing a SaaS partner</li><li>The outlook for media apps and processes running in the cloud</li></ul><p><a href="https://go.newbaymedia.com/l/262762/2018-10-24/d52p6" data-original-url="http://go.newbaymedia.com/l/262762/2018-10-24/d52p6">Click here to download the full eBook.</a></p><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AixaoNyDVd849mCv3Jn7ZP" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/AixaoNyDVd849mCv3Jn7ZP-1920-80.png" mos="https://cdn.mos.cms.futurecdn.net/AixaoNyDVd849mCv3Jn7ZP.png" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pull-"></p></div></div></figure> ]]></dc:content>
                                                                                                                                            <link>https://www.tvtechnology.com/resources/me-industry-adoption-of-saas</link>
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                            <![CDATA[ Security concerns and long transfer times no longer hold Cloud and SaaS to the margins of M&E workflows ]]>
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                                                                        <pubDate>Mon, 03 Dec 2018 19:40:57 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Insights]]></category>
                                                                                                                    <dc:creator><![CDATA[ TVB Staff ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                <p>Today, broadcasters, production companies, post-houses and others involved in the creative process are adopting cloud and SaaS in droves as new technology assuages content security concerns and speeds file transfers. Recent articles from TV Technology authors Al Kovalick, Peter Suciu, and Signiant cloud and SaaS experts Rick Clarkson and Megan Cater are proof of what M&E businesses have discovered.<br/><br/>This informative ebook on the cloud and SaaS for M&E workflows examines:</p><ul><li>The role virtualization is playing in the evolution of media infrastructure</li><li>Flexible ways to move and manage media files</li><li>The state of SaaS as measured against the demands of broadcasters</li><li>Considerations in choosing a SaaS partner</li><li>The outlook for media apps and processes running in the cloud</li></ul><p><a href="https://go.newbaymedia.com/l/262762/2018-10-24/d52p6" data-original-url="http://go.newbaymedia.com/l/262762/2018-10-24/d52p6">Click here to download the full eBook.</a></p><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AixaoNyDVd849mCv3Jn7ZP" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/AixaoNyDVd849mCv3Jn7ZP-1920-80.png" mos="https://cdn.mos.cms.futurecdn.net/AixaoNyDVd849mCv3Jn7ZP.png" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pull-"></p></div></div></figure>
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                                                            <title><![CDATA[ Intel: 5G Will Spur $1.3T Global M&E Market Over Next Decade ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Every pundit worth his or her salt is making predictions about the impact of 5G on the world economy. Intel just released a report that attempts to measure that impact on the media and entertainment market.</p><p>According to a new “5G Economics of Entertainment Report,” commissioned by Intel and conducted by Ovum, nearly $3 trillion in cumulative revenue opportunities will be spurred by wireless technology from 2019-2028 and experiences enabled by 5G networks will account for nearly half of it (close to $1.3 trillion).</p><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dfXEWT6KXyBeMrT4bobQXa" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/dfXEWT6KXyBeMrT4bobQXa-1920-80.jpg" mos="https://cdn.mos.cms.futurecdn.net/dfXEWT6KXyBeMrT4bobQXa.jpg" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pull-"></p></div></div></figure><p>The report cites 2025 as the “tipping point” for 5G, predicting that by then, 57 percent of global wireless media revenues will be generated by the next-gen cellular standard, which promises bandwidth up to 100 Gbps. With speeds potentially up to 1,000x faster than the current 4G protocol, the buffering issues that come with livestreaming and large downloads will be a thing of the past.</p><p>5G’s speed will also enable the growth of immersive services such as virtual reality (VR) and augmented reality (AR), which will generate more than $140 billion in cumulative revenues between 2021 and 2028. Ovum predicts that gaming will be at the forefront of 5G-led innovations, with AR gaming comprising annual revenues of nearly $36 billion globally, or more than 90 percent of 5G AR revenues.</p><p>By 2028, new “immersive,” currently non-existent applications will provide an annual revenue bucket of $67 billion, which is the value of the entire current global mobile media market--video, music and games–in 2017, Ovum predicts.</p><p>For the current media market, 5G is characterized by Ovum as a “major competitive asset” which will allow telecom companies to better compete with cable, satellite and IPTV. The term “cord-cutting” will seem like an anachronism a decade from now as telcos offering 5G will be able to offer most, if not more than the same services as current wired cable service providers.</p><p>5G will also have a major impact on mobile display advertising, as higher speeds will enable social and media immersive experiences, leading to an expected market of $178 billion worldwide by 2028.</p><p>The average monthly traffic per 5G subscriber will grow from 11.7GB in 2019 to 84.4GB per month in 2028, at which point video will account for 90 percent of all 5G traffic, according to the report. Ovum also warns that the demand for applications for 5G will mean that evolved 3G and 4G networks will suffer as their capacity will be insufficient to handle the increased video viewing time, content evolution to higher resolutions, more embedded media and immersive experiences.</p><p>“5G will inevitably shake up the media and entertainment landscape. It will be a major competitive asset if companies adapt, said Jonathan Wood, general manager of Business Development & Partnerships, 5G Next Generation and Standards at Intel. “If not, they risk failure or even extinction.”</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tvtechnology.com/news/intel-5g-will-spur-1-3t-global-m-e-market-over-next-decade</link>
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                            <![CDATA[ Ovum report predicts 5G will represent 80 percent of wireless media revenues by 2028. ]]>
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                                                                        <pubDate>Thu, 11 Oct 2018 18:31:20 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Business]]></category>
                                                                                                <author><![CDATA[ tom.butts@futurenet.com (Tom Butts) ]]></author>                    <dc:creator><![CDATA[ Tom Butts ]]></dc:creator>                                                                                    <dc:source><![CDATA[ http://cdn.mos.cms.futurecdn.net/Ym75XZxKuaGiZGj7nMGeGM-320-70.jpg ]]></dc:source>
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                                <p>Every pundit worth his or her salt is making predictions about the impact of 5G on the world economy. Intel just released a report that attempts to measure that impact on the media and entertainment market.</p><p>According to a new “5G Economics of Entertainment Report,” commissioned by Intel and conducted by Ovum, nearly $3 trillion in cumulative revenue opportunities will be spurred by wireless technology from 2019-2028 and experiences enabled by 5G networks will account for nearly half of it (close to $1.3 trillion).</p><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dfXEWT6KXyBeMrT4bobQXa" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/dfXEWT6KXyBeMrT4bobQXa-1920-80.jpg" mos="https://cdn.mos.cms.futurecdn.net/dfXEWT6KXyBeMrT4bobQXa.jpg" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pull-"></p></div></div></figure><p>The report cites 2025 as the “tipping point” for 5G, predicting that by then, 57 percent of global wireless media revenues will be generated by the next-gen cellular standard, which promises bandwidth up to 100 Gbps. With speeds potentially up to 1,000x faster than the current 4G protocol, the buffering issues that come with livestreaming and large downloads will be a thing of the past.</p><p>5G’s speed will also enable the growth of immersive services such as virtual reality (VR) and augmented reality (AR), which will generate more than $140 billion in cumulative revenues between 2021 and 2028. Ovum predicts that gaming will be at the forefront of 5G-led innovations, with AR gaming comprising annual revenues of nearly $36 billion globally, or more than 90 percent of 5G AR revenues.</p><p>By 2028, new “immersive,” currently non-existent applications will provide an annual revenue bucket of $67 billion, which is the value of the entire current global mobile media market--video, music and games–in 2017, Ovum predicts.</p><p>For the current media market, 5G is characterized by Ovum as a “major competitive asset” which will allow telecom companies to better compete with cable, satellite and IPTV. The term “cord-cutting” will seem like an anachronism a decade from now as telcos offering 5G will be able to offer most, if not more than the same services as current wired cable service providers.</p><p>5G will also have a major impact on mobile display advertising, as higher speeds will enable social and media immersive experiences, leading to an expected market of $178 billion worldwide by 2028.</p><p>The average monthly traffic per 5G subscriber will grow from 11.7GB in 2019 to 84.4GB per month in 2028, at which point video will account for 90 percent of all 5G traffic, according to the report. Ovum also warns that the demand for applications for 5G will mean that evolved 3G and 4G networks will suffer as their capacity will be insufficient to handle the increased video viewing time, content evolution to higher resolutions, more embedded media and immersive experiences.</p><p>“5G will inevitably shake up the media and entertainment landscape. It will be a major competitive asset if companies adapt, said Jonathan Wood, general manager of Business Development & Partnerships, 5G Next Generation and Standards at Intel. “If not, they risk failure or even extinction.”</p>
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                                                            <title><![CDATA[ Evaluating Professional Online M&E Platforms, Part 2 ]]></title>
                                                                                                <dc:content><![CDATA[ <p><em>The <a href="https://www.tvtechnology.com/broadcast-engineering/evaluating-professional-online-me-platforms-part-i" data-original-url="http://www.tvtechnology.com/broadcast-engineering/0029/evaluating-professional-online-me-platforms-part-i/280603">first part</a></em><em> of this article explored the emergence a digital supply chain for entertainment media content that is fully file centric, and the recent appearance of cloud-based platforms for storing, managing and distributing content. It suggested a variety of factors for content owners to consider in evaluating various solutions and determining which is right for them. It looked at some of the core functions of these platforms, including suitability for managing media assets, search capabilities, and technical capacity for content creation, ingest, storage and delivery.</em></p><p><em>Part 2 explores some of the technical operations cloud-based platforms need to function properly in a digital supply chain.</em></p><p><strong>RESOLUTION</strong></p><p>Moving master files that are commonly HD, UHD or 4K is a fundamental requirement of any system delivering content for broadcast play-out or theatrical display. These files, by definition, are large and uncompressed and must be delivered intact along with their complete associated audio track layouts. These audio files are either married to the master file or sent along as separate stems and linked to the master image file.</p><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Zpo2eEeDRCRHRMNuoUwoRh" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/Zpo2eEeDRCRHRMNuoUwoRh-1920-80.jpg" mos="https://cdn.mos.cms.futurecdn.net/Zpo2eEeDRCRHRMNuoUwoRh.jpg" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pull-"></p></div></div></figure><p><strong>CODECS & FILE FORMATS</strong></p><p>In addition to supporting resolutions ranging from SD to 4K, the best platforms accept a full spectrum of file types and containers. Choose a platform that can read the most popular codecs (e.g. DNxHD, ProRes, AVC Intra, XDCAM, DVC ProHD, XAVC-S, and H.264) and formats (e.g. QT, MOV, AVI, MPG, MP4, MXF).</p><p><strong>TRANSCODE</strong></p><p>Ideally, the platform should create a viewable proxy upon ingest and make it available for viewing or download. This is a convenient way to evaluate a compressed but high-quality version of the master content in a viewer as soon as the transcode has finished. This file can also serve as a screener for delivery to another party or for viewing purposes in a screening room environment shared by guest users in an individual account.</p><p>If the platform provides an integrated transcoding service that can accept any input format to a selected output format as well as perform frame rate and aspect ratio conversion, that’s one less task the client will have to outsource and complete before upload.</p><p><strong>FILE TRANSFER</strong></p><p>Once the content is living in the cloud, delivery of files from one account to another should be seamless and achievable from any location where there is a connection. This delivery process should involve notifying the recipient by email that there is content awaiting confirmation of delivery. In the case of a new recipient, an email request to open an account prior to completing the delivery should be sent to the recipient. Depending on the permissions granted, the recipient will then be able to screen and/or download the content. This provides an additional level of privacy and security to the delivery.</p><p><strong>REVIEW & APPROVAL FOR DAILIES, WORKS IN PROGRESS & PROMOTIONAL CONTENT</strong></p><p>If the platform is being used to move either master or editable content from the set to post production, finishing, VFX or sound, the project will likely need to create and publish dailies versions of content in a secure and private screening room environment. If the platform is being used primarily to showcase, promote and sell content, then finished programming or trailers (often watermarked by the system) will be the order of the day.</p><p>The system should include the ability to create multiple screening rooms. If it also allows screening rooms to be assigned selectively to various stakeholders for review, approval and annotation, so much the better. Perhaps most important, the platform should be sufficiently flexible to include and sign in all the potential guests who will be reviewing the content—not just the platform licensee.</p><p><strong>PLATFORM ADMINISTRATION</strong></p><p>Any application worth its weight should have enterprise-level control over users and functionality. It should also deliver persistent, automated notification to all recipients of any and all platform activity.</p><p>The account administrators must be able to freely create, provision and assign permissions to groups (and users within groups) according to function, as well as monitor usage across the platform and for any action. This is especially important for companies whose users are geographically spread out.</p><p><strong>PLATFORM REPORTING</strong></p><p>A system that can fully monitor usage can report it down to a granular level. These reports (as HTML and .pdf) should include storage, uploads, downloads, streaming, transcoding and deliveries, among others.</p><p><strong>STORAGE</strong></p><p>The storage requirements for libraries of M&E-finished programming and/or post-production content can become enormous very quickly. As online storage continues to spearhead the move to the cloud for business and industry, either replacing or augmenting on-premise storage solutions becomes an attractive alternative. While cost will always be the key consideration, the price of online storage continues to drop to record lows. Other drivers include type of storage (block vs. object), privacy, security and fast access to assets. </p><p><strong>SECURITY</strong></p><p>In this day and age—next to price—security is the most important consideration when it comes to moving high-value content to the cloud. There are myriad issues regarding security that a company must evaluate before choosing a platform but getting the correct answers to the following questions will provide insight into how dedicated a platform is to protecting its clients’ assets:</p><p>· Who has access to the media and in what capacity?</p><p>· Can this access be modified or completely removed?</p><p>· Is there the ability to generate an audit trail for all activity on the platform?</p><p>· What encryption is in place to protect data from being pirated in the browser?</p><p>· Is 256-bit SSL encryption implemented?</p><p>· How is data encrypted in transit?</p><p>· Where exactly is the data center located?</p><p>· How stable and secure is the internet connection into and out of the data center?</p><p>· How is access to data on servers encrypted?</p><p>· Who can physically access the servers that data is being stored on?</p><p>· Is there disk mirroring and incremental backup at the data center?</p><p>· Are there any additional on-premise disaster recovery policies in place at the data center?</p><p>· Does the data center provide dedicated and exclusive tenancy to its platform clients?</p><p>· Is the data center certified with any regulatory agencies, production studios or trade bodies?</p><p><strong>TRAINING & SUPPORT</strong></p><p>Regardless of how intuitive and easy to navigate a platform may be, there is going to inevitably be a need for training and ongoing support, especially for a new technology that provides a comprehensive solution to the workflows for popular post production and distribution workflows.</p><p>This effort can take the form of an online, phone or in-person presence, but it has to be readily available and time-zone sensitive. Early adopters of a new system will appreciate quick response times and certainly deserve the time and attention needed to take them through uncharted waters. As time goes on and these systems penetrate the market, training and support can be formalized and even commercialized, but at first there may be a need for intensive training.</p><p><strong>PRICING</strong></p><p>Does it make financial sense to utilize online media platforms as opposed to simply buying (and amortizing) more on-premise hardware and software licenses? That will depend on the forecasted volume of content being stored, managed and distributed on an annual basis and what it costs the company to handle this work on-site.</p><p>Capital expenditures have the advantage of immediate depreciation, but when one factors in the add-on costs of service, maintenance and other overhead costs, things can get expensive very quickly, especially for boutique and medium-size production/distribution companies.</p><p>The technical feasibility of an in-house solution should be considered. Developing and deploying such a complex system would require a significant investment. It can also take a long time to design, implement, test and deploy a system. Keeping it up to date with evolving technology and industry standards might also be challenging. A fully-tailored in-house solution might offer advantages in terms of customization, but that would have to be weighed against an online solution that is ready-made, proven, maintained and evolving.</p><p>Assuming the online platform offers a variety of pricing models (such as on-demand and subscription packages) and that the seller is willing to play ball to get the relationship off the ground (i.e. trial periods and gradual on-boarding of content over time) launching a relationship with a cloud-based platform is a worthy exercise.</p><p><strong>TRACK RECORD & CUSTOMER REFERENCES</strong></p><p>Media platforms should be ready, willing and able to share testimonials in the form of personal referrals and reports in the trade press. The ongoing reputation, credibility and business future of these platforms depend on regular market exposure across all media, and perhaps most important, good word of mouth.</p><p><em>Kenneth Yas is Managing Director—Americas for WCPMedia Services, whose cloud-based content management and distribution system is used by media and entertainment companies around the world. Yas is a 25 year veteran of the post-production industry whose background includes senior management and marketing roles with Lightning Media, Thomson Grass Valley, The Post Group and Lucasfilm.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.tvtechnology.com/broadcast-engineering/-evaluating-professional-online-me-platforms-part-2</link>
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                            <![CDATA[ Part 2 explores some of the technical operations cloud-based platforms need to function properly in a digital supply chain. ]]>
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                                                                        <pubDate>Fri, 31 Mar 2017 09:11:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Cloud]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Ken Yas ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                <p><em>The <a href="https://www.tvtechnology.com/broadcast-engineering/evaluating-professional-online-me-platforms-part-i" data-original-url="http://www.tvtechnology.com/broadcast-engineering/0029/evaluating-professional-online-me-platforms-part-i/280603">first part</a></em><em> of this article explored the emergence a digital supply chain for entertainment media content that is fully file centric, and the recent appearance of cloud-based platforms for storing, managing and distributing content. It suggested a variety of factors for content owners to consider in evaluating various solutions and determining which is right for them. It looked at some of the core functions of these platforms, including suitability for managing media assets, search capabilities, and technical capacity for content creation, ingest, storage and delivery.</em></p><p><em>Part 2 explores some of the technical operations cloud-based platforms need to function properly in a digital supply chain.</em></p><p><strong>RESOLUTION</strong></p><p>Moving master files that are commonly HD, UHD or 4K is a fundamental requirement of any system delivering content for broadcast play-out or theatrical display. These files, by definition, are large and uncompressed and must be delivered intact along with their complete associated audio track layouts. These audio files are either married to the master file or sent along as separate stems and linked to the master image file.</p><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Zpo2eEeDRCRHRMNuoUwoRh" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/Zpo2eEeDRCRHRMNuoUwoRh-1920-80.jpg" mos="https://cdn.mos.cms.futurecdn.net/Zpo2eEeDRCRHRMNuoUwoRh.jpg" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pull-"></p></div></div></figure><p><strong>CODECS & FILE FORMATS</strong></p><p>In addition to supporting resolutions ranging from SD to 4K, the best platforms accept a full spectrum of file types and containers. Choose a platform that can read the most popular codecs (e.g. DNxHD, ProRes, AVC Intra, XDCAM, DVC ProHD, XAVC-S, and H.264) and formats (e.g. QT, MOV, AVI, MPG, MP4, MXF).</p><p><strong>TRANSCODE</strong></p><p>Ideally, the platform should create a viewable proxy upon ingest and make it available for viewing or download. This is a convenient way to evaluate a compressed but high-quality version of the master content in a viewer as soon as the transcode has finished. This file can also serve as a screener for delivery to another party or for viewing purposes in a screening room environment shared by guest users in an individual account.</p><p>If the platform provides an integrated transcoding service that can accept any input format to a selected output format as well as perform frame rate and aspect ratio conversion, that’s one less task the client will have to outsource and complete before upload.</p><p><strong>FILE TRANSFER</strong></p><p>Once the content is living in the cloud, delivery of files from one account to another should be seamless and achievable from any location where there is a connection. This delivery process should involve notifying the recipient by email that there is content awaiting confirmation of delivery. In the case of a new recipient, an email request to open an account prior to completing the delivery should be sent to the recipient. Depending on the permissions granted, the recipient will then be able to screen and/or download the content. This provides an additional level of privacy and security to the delivery.</p><p><strong>REVIEW & APPROVAL FOR DAILIES, WORKS IN PROGRESS & PROMOTIONAL CONTENT</strong></p><p>If the platform is being used to move either master or editable content from the set to post production, finishing, VFX or sound, the project will likely need to create and publish dailies versions of content in a secure and private screening room environment. If the platform is being used primarily to showcase, promote and sell content, then finished programming or trailers (often watermarked by the system) will be the order of the day.</p><p>The system should include the ability to create multiple screening rooms. If it also allows screening rooms to be assigned selectively to various stakeholders for review, approval and annotation, so much the better. Perhaps most important, the platform should be sufficiently flexible to include and sign in all the potential guests who will be reviewing the content—not just the platform licensee.</p><p><strong>PLATFORM ADMINISTRATION</strong></p><p>Any application worth its weight should have enterprise-level control over users and functionality. It should also deliver persistent, automated notification to all recipients of any and all platform activity.</p><p>The account administrators must be able to freely create, provision and assign permissions to groups (and users within groups) according to function, as well as monitor usage across the platform and for any action. This is especially important for companies whose users are geographically spread out.</p><p><strong>PLATFORM REPORTING</strong></p><p>A system that can fully monitor usage can report it down to a granular level. These reports (as HTML and .pdf) should include storage, uploads, downloads, streaming, transcoding and deliveries, among others.</p><p><strong>STORAGE</strong></p><p>The storage requirements for libraries of M&E-finished programming and/or post-production content can become enormous very quickly. As online storage continues to spearhead the move to the cloud for business and industry, either replacing or augmenting on-premise storage solutions becomes an attractive alternative. While cost will always be the key consideration, the price of online storage continues to drop to record lows. Other drivers include type of storage (block vs. object), privacy, security and fast access to assets. </p><p><strong>SECURITY</strong></p><p>In this day and age—next to price—security is the most important consideration when it comes to moving high-value content to the cloud. There are myriad issues regarding security that a company must evaluate before choosing a platform but getting the correct answers to the following questions will provide insight into how dedicated a platform is to protecting its clients’ assets:</p><p>· Who has access to the media and in what capacity?</p><p>· Can this access be modified or completely removed?</p><p>· Is there the ability to generate an audit trail for all activity on the platform?</p><p>· What encryption is in place to protect data from being pirated in the browser?</p><p>· Is 256-bit SSL encryption implemented?</p><p>· How is data encrypted in transit?</p><p>· Where exactly is the data center located?</p><p>· How stable and secure is the internet connection into and out of the data center?</p><p>· How is access to data on servers encrypted?</p><p>· Who can physically access the servers that data is being stored on?</p><p>· Is there disk mirroring and incremental backup at the data center?</p><p>· Are there any additional on-premise disaster recovery policies in place at the data center?</p><p>· Does the data center provide dedicated and exclusive tenancy to its platform clients?</p><p>· Is the data center certified with any regulatory agencies, production studios or trade bodies?</p><p><strong>TRAINING & SUPPORT</strong></p><p>Regardless of how intuitive and easy to navigate a platform may be, there is going to inevitably be a need for training and ongoing support, especially for a new technology that provides a comprehensive solution to the workflows for popular post production and distribution workflows.</p><p>This effort can take the form of an online, phone or in-person presence, but it has to be readily available and time-zone sensitive. Early adopters of a new system will appreciate quick response times and certainly deserve the time and attention needed to take them through uncharted waters. As time goes on and these systems penetrate the market, training and support can be formalized and even commercialized, but at first there may be a need for intensive training.</p><p><strong>PRICING</strong></p><p>Does it make financial sense to utilize online media platforms as opposed to simply buying (and amortizing) more on-premise hardware and software licenses? That will depend on the forecasted volume of content being stored, managed and distributed on an annual basis and what it costs the company to handle this work on-site.</p><p>Capital expenditures have the advantage of immediate depreciation, but when one factors in the add-on costs of service, maintenance and other overhead costs, things can get expensive very quickly, especially for boutique and medium-size production/distribution companies.</p><p>The technical feasibility of an in-house solution should be considered. Developing and deploying such a complex system would require a significant investment. It can also take a long time to design, implement, test and deploy a system. Keeping it up to date with evolving technology and industry standards might also be challenging. A fully-tailored in-house solution might offer advantages in terms of customization, but that would have to be weighed against an online solution that is ready-made, proven, maintained and evolving.</p><p>Assuming the online platform offers a variety of pricing models (such as on-demand and subscription packages) and that the seller is willing to play ball to get the relationship off the ground (i.e. trial periods and gradual on-boarding of content over time) launching a relationship with a cloud-based platform is a worthy exercise.</p><p><strong>TRACK RECORD & CUSTOMER REFERENCES</strong></p><p>Media platforms should be ready, willing and able to share testimonials in the form of personal referrals and reports in the trade press. The ongoing reputation, credibility and business future of these platforms depend on regular market exposure across all media, and perhaps most important, good word of mouth.</p><p><em>Kenneth Yas is Managing Director—Americas for WCPMedia Services, whose cloud-based content management and distribution system is used by media and entertainment companies around the world. Yas is a 25 year veteran of the post-production industry whose background includes senior management and marketing roles with Lightning Media, Thomson Grass Valley, The Post Group and Lucasfilm.</em></p>
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                                                            <title><![CDATA[ Evaluating Professional Online M&E Platforms Part I ]]></title>
                                                                                                <dc:content><![CDATA[ <p><strong>LUGANO, SWITZERLAND—</strong>The retooling of the entertainment industry’s production technology through digital image capture means that workflows from acquisition through distribution for television and film are now exclusively file-centric. </p><p>The emergence of a mature digital supply chain represents a tremendous growth opportunity for content owners. It is creating new markets for content and new life for legacy assets. Much of this content will be played back exclusively on phones, tablets and other devices owned by millennial consumers (among others) hungry for engaging content.</p><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gSJKdFAv5mZs2ATTN36QvX" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/gSJKdFAv5mZs2ATTN36QvX-1920-80.jpg" mos="https://cdn.mos.cms.futurecdn.net/gSJKdFAv5mZs2ATTN36QvX.jpg" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pull-"></p></div></div></figure><p>As business relationships become more liquid and new market models emerge, content suppliers must execute faster, more flexibly, with greater control over cost—and with the confidence that their digital assets are being properly stored, managed and protected. </p><p>Emerging digital asset management and IP delivery solutions will provide media companies with better control over their assets while enhancing security and reducing costs. New on-demand, software-based media processing systems, supporting established digital cinematography cameras, nonlinear editors and VFX software are now appearing on the market.</p><p>These systems will provide alternatives for clients looking beyond facilities, or consumer-style standalone tools for file transfers, delivery of marketing media and other functions.</p><p>For industry professionals looking to make a rational assessment of what is needed in a cloud-based system to support the principal tasks associated with popular digital workflows for top notch entertainment content, the following sections touch on the most important considerations. This guide is by no means exhaustive; there is a lot more to be said about each of the focal points. But it’s a good place to begin.</p><p><strong>THE RATIONALE</strong></p><p>Does the end-user really need a platform of this type or is the system currently in place for handling content from inception through distribution sufficient for the workload and/or the size of the archive?</p><p>That’s really the first question that needs to be asked and answered. This usually will mean a closer and detailed inspection of how materials are currently handled (and for what purpose) and if that process could stand some updating, security enhancement, streamlining or cost containment.</p><p>If email attachments, Dropbox, videotape, hard drives and FedEx constitute the framework for moving around a company’s intellectual property, there is definite room for improvement. Beyond current practices, the size of the company’s library and the frequency, type and destination of the deliverables are important concerns.</p><p>If it’s a production company, either creating content or buying third-party, it’s worth looking at how production and post-production elements—from dailies through interim cuts—are trafficked among the stakeholders.If it’s a distribution company or sales agency, the question becomes, “is the primary focus on promotion, marketing and sales?”</p><p><strong>CONTENT MANAGEMENT & PLATFORM DESIGN</strong></p><p>The taxonomy of content for feature films, documentaries and episodic television series are quite specific to the entertainment industry. For those working in the business and tasked with editorial and distribution, there’s a particular way of organizing and delivering shows according to technical “bibles”—and an expectation that there will be an assortment of versions and formats that will be created for every unique title. It’s standard operating procedure for those in the know, and a complete mystery to everyone else.</p><p>In other industries, although there are digital asset management systems in place that do a great job of ingesting and cataloging multiple types of content, they are often “procrustean” for M&E (i.e. you have to force your content into their scheme by whatever means necessary, whether you like it or not). Finding a platform that follows a broadcast hierarchy should be the goal.</p><p><strong>USER INTERFACE</strong></p><p>Using an M&E-compatible platform is not without its operational intricacies. That’s to be expected in a system with the depth to thoroughly manage a large volume of complex content. However, once mastered, the system should have a logical design and be reasonably intuitive in the execution of key tasks.</p><p>This is where heuristics (self-educating, problem-solving tools built into the software) are valuable. These include safeguards to challenge and prevent common keystroke errors coupled with some type of contextual online help to assist the end user.</p><p>The application should, of course, be browser-based and browser-agnostic making it available in any connected location on any operating system.</p><p><strong>SEARCH</strong></p><p>Search is the backbone of any digital asset management system. It must be an engine that can access the essential descriptive fields, filter content and include at least one customizable function that allows the end-user to specify a unique category. The idea here is to accurately accelerate the search process and make it less of a back-breaking exercise.</p><p><strong>CONTENT CREATION, INGEST & STORAGE</strong></p><p>The more integrated this process is, the better. This component should include the ability to establish a basic content record (that can be augmented later ), trigger an accelerated file transfer protocol (e.g. Signiant or Aspera) and store the content in a secure, private cloud—all in a single, coordinated step.</p><p>Moving large files to online platforms is a function of the size of the file, connectivity speed and, to some degree, the distance between data center and the original location of the file transfer point. Moreover, DAM systems of this type must interface third party transfer clients for the secure and high-speed transfer of their files for both the sender who is uploading and storing content and, eventually, the recipient who will receive and potentially download the delivery.</p><p>Without this crucial feature, any large transfer, even with decent available bandwidth, is untenable. With an advanced file transfer technology in place, both the sender and recipient leverage the power of the platform’s UDP license at reasonable cost.</p><p>This function must also accommodate collateral content, such as key art, script and all manner of text files that can be linked to the master content so that a particular project can be fully packaged for delivery.</p><p><strong>METADATA</strong></p><p>Metadata represents the rich repository of data that describes a piece of digital content. It’s the glue that holds together and defines the database contents. This includes both descriptive data that is manually entered or retrieved from other sources and technical information located in the file header. The media platform must be able to mine metadata on ingest and auto-populate multiple fields, effectively acting as a container check of the master file. Once the content has been uploaded, the platform should allow the addition of more metadata including the uploading of information from other platforms.</p><p><em>This is the first in a two-part article on cloud-based media management platforms. Part two explores how cloud-based platforms manage technical operations including the management of master files, support for codecs, transcoding and review and approval.</em></p><p><em>Kenneth Yas is Managing Director—Americas for WCPMedia Services, a developer of cloud-based content management and distribution systems. Yas is a 25-year veteran of the post-production industry whose background includes senior management and marketing roles with Lightning Media, Thomson Grass Valley, The Post Group and Lucasfilm.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.tvtechnology.com/broadcast-engineering/evaluating-professional-online-me-platforms-part-i</link>
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                                                                        <pubDate>Fri, 17 Mar 2017 08:49:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Cloud]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Ken Yas ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                <p><strong>LUGANO, SWITZERLAND—</strong>The retooling of the entertainment industry’s production technology through digital image capture means that workflows from acquisition through distribution for television and film are now exclusively file-centric. </p><p>The emergence of a mature digital supply chain represents a tremendous growth opportunity for content owners. It is creating new markets for content and new life for legacy assets. Much of this content will be played back exclusively on phones, tablets and other devices owned by millennial consumers (among others) hungry for engaging content.</p><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gSJKdFAv5mZs2ATTN36QvX" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/gSJKdFAv5mZs2ATTN36QvX-1920-80.jpg" mos="https://cdn.mos.cms.futurecdn.net/gSJKdFAv5mZs2ATTN36QvX.jpg" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pull-"></p></div></div></figure><p>As business relationships become more liquid and new market models emerge, content suppliers must execute faster, more flexibly, with greater control over cost—and with the confidence that their digital assets are being properly stored, managed and protected. </p><p>Emerging digital asset management and IP delivery solutions will provide media companies with better control over their assets while enhancing security and reducing costs. New on-demand, software-based media processing systems, supporting established digital cinematography cameras, nonlinear editors and VFX software are now appearing on the market.</p><p>These systems will provide alternatives for clients looking beyond facilities, or consumer-style standalone tools for file transfers, delivery of marketing media and other functions.</p><p>For industry professionals looking to make a rational assessment of what is needed in a cloud-based system to support the principal tasks associated with popular digital workflows for top notch entertainment content, the following sections touch on the most important considerations. This guide is by no means exhaustive; there is a lot more to be said about each of the focal points. But it’s a good place to begin.</p><p><strong>THE RATIONALE</strong></p><p>Does the end-user really need a platform of this type or is the system currently in place for handling content from inception through distribution sufficient for the workload and/or the size of the archive?</p><p>That’s really the first question that needs to be asked and answered. This usually will mean a closer and detailed inspection of how materials are currently handled (and for what purpose) and if that process could stand some updating, security enhancement, streamlining or cost containment.</p><p>If email attachments, Dropbox, videotape, hard drives and FedEx constitute the framework for moving around a company’s intellectual property, there is definite room for improvement. Beyond current practices, the size of the company’s library and the frequency, type and destination of the deliverables are important concerns.</p><p>If it’s a production company, either creating content or buying third-party, it’s worth looking at how production and post-production elements—from dailies through interim cuts—are trafficked among the stakeholders.If it’s a distribution company or sales agency, the question becomes, “is the primary focus on promotion, marketing and sales?”</p><p><strong>CONTENT MANAGEMENT & PLATFORM DESIGN</strong></p><p>The taxonomy of content for feature films, documentaries and episodic television series are quite specific to the entertainment industry. For those working in the business and tasked with editorial and distribution, there’s a particular way of organizing and delivering shows according to technical “bibles”—and an expectation that there will be an assortment of versions and formats that will be created for every unique title. It’s standard operating procedure for those in the know, and a complete mystery to everyone else.</p><p>In other industries, although there are digital asset management systems in place that do a great job of ingesting and cataloging multiple types of content, they are often “procrustean” for M&E (i.e. you have to force your content into their scheme by whatever means necessary, whether you like it or not). Finding a platform that follows a broadcast hierarchy should be the goal.</p><p><strong>USER INTERFACE</strong></p><p>Using an M&E-compatible platform is not without its operational intricacies. That’s to be expected in a system with the depth to thoroughly manage a large volume of complex content. However, once mastered, the system should have a logical design and be reasonably intuitive in the execution of key tasks.</p><p>This is where heuristics (self-educating, problem-solving tools built into the software) are valuable. These include safeguards to challenge and prevent common keystroke errors coupled with some type of contextual online help to assist the end user.</p><p>The application should, of course, be browser-based and browser-agnostic making it available in any connected location on any operating system.</p><p><strong>SEARCH</strong></p><p>Search is the backbone of any digital asset management system. It must be an engine that can access the essential descriptive fields, filter content and include at least one customizable function that allows the end-user to specify a unique category. The idea here is to accurately accelerate the search process and make it less of a back-breaking exercise.</p><p><strong>CONTENT CREATION, INGEST & STORAGE</strong></p><p>The more integrated this process is, the better. This component should include the ability to establish a basic content record (that can be augmented later ), trigger an accelerated file transfer protocol (e.g. Signiant or Aspera) and store the content in a secure, private cloud—all in a single, coordinated step.</p><p>Moving large files to online platforms is a function of the size of the file, connectivity speed and, to some degree, the distance between data center and the original location of the file transfer point. Moreover, DAM systems of this type must interface third party transfer clients for the secure and high-speed transfer of their files for both the sender who is uploading and storing content and, eventually, the recipient who will receive and potentially download the delivery.</p><p>Without this crucial feature, any large transfer, even with decent available bandwidth, is untenable. With an advanced file transfer technology in place, both the sender and recipient leverage the power of the platform’s UDP license at reasonable cost.</p><p>This function must also accommodate collateral content, such as key art, script and all manner of text files that can be linked to the master content so that a particular project can be fully packaged for delivery.</p><p><strong>METADATA</strong></p><p>Metadata represents the rich repository of data that describes a piece of digital content. It’s the glue that holds together and defines the database contents. This includes both descriptive data that is manually entered or retrieved from other sources and technical information located in the file header. The media platform must be able to mine metadata on ingest and auto-populate multiple fields, effectively acting as a container check of the master file. Once the content has been uploaded, the platform should allow the addition of more metadata including the uploading of information from other platforms.</p><p><em>This is the first in a two-part article on cloud-based media management platforms. Part two explores how cloud-based platforms manage technical operations including the management of master files, support for codecs, transcoding and review and approval.</em></p><p><em>Kenneth Yas is Managing Director—Americas for WCPMedia Services, a developer of cloud-based content management and distribution systems. Yas is a 25-year veteran of the post-production industry whose background includes senior management and marketing roles with Lightning Media, Thomson Grass Valley, The Post Group and Lucasfilm.</em></p>
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                                                            <title><![CDATA[ M&E Technology Agenda: Migration to IP Workflows in the Modern Media Data Center ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Modertaor: Tom Butts, Editor-in-Chief, <em>TV Technology<br/></em></p><p>Presenter: Al Kovalick, Research Consultant, <em>TV Technology</em></p><p>Presenter: Tom Burns, CTO M&E, EMC/Isilon<br/>Presenter: Steve Smith, CTO for Cloud, Imagine Communications</p><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="c8oMw2NkSb8e8UddRci2zX" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c8oMw2NkSb8e8UddRci2zX-1920-80.gif" mos="https://cdn.mos.cms.futurecdn.net/c8oMw2NkSb8e8UddRci2zX.gif" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pull-"></p></div></div></figure> ]]></dc:content>
                                                                                                                                            <link>https://www.tvtechnology.com/resources/me-technology-agenda-migration-to-ip-workflows-in-the-modern-media-data-center</link>
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                            <![CDATA[ M&E Technology Agenda: Migration to IP Workflows in the Modern Media Data Center ]]>
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                                                                        <pubDate>Wed, 15 Jun 2016 09:23:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Events]]></category>
                                                                                                                    <dc:creator><![CDATA[ Sponsored by EMC2 ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                <p>Modertaor: Tom Butts, Editor-in-Chief, <em>TV Technology<br/></em></p><p>Presenter: Al Kovalick, Research Consultant, <em>TV Technology</em></p><p>Presenter: Tom Burns, CTO M&E, EMC/Isilon<br/>Presenter: Steve Smith, CTO for Cloud, Imagine Communications</p><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="c8oMw2NkSb8e8UddRci2zX" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c8oMw2NkSb8e8UddRci2zX-1920-80.gif" mos="https://cdn.mos.cms.futurecdn.net/c8oMw2NkSb8e8UddRci2zX.gif" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pull-"></p></div></div></figure>
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