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                            <title><![CDATA[ Latest from Tv Technology in Esl ]]></title>
                <link>https://www.tvtechnology.com/tag/esl</link>
        <description><![CDATA[ All the latest esl content from the Tv Technology team ]]></description>
                                    <lastBuildDate>Fri, 18 Oct 2019 20:54:17 +0000</lastBuildDate>
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                                                            <title><![CDATA[ Medialooks Provides eSports Giant ESL with Video Transport Solution ]]></title>
                                                                                                                                                                                                <link>https://www.tvtechnology.com/the-wire-blog/medialooks-provides-esports-giant-esl-with-video-transport-solution</link>
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                            <![CDATA[ Medialooks Provides eSports Giant ESL with Video Transport Solution ]]>
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                                                                                                                            <pubDate>Fri, 18 Oct 2019 20:54:17 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Business]]></category>
                                                                                                                    <dc:creator><![CDATA[ harriet@desertmoon.tv ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                <p><strong>Medialooks Provides eSports Giant ESL with Video Transport Solution</strong></p><p><em>World’s largest esports company overcomes distance limitations and language difficulties with Medialooks’ low-latency remote streaming tool.</em></p><p>Bern, Switzerland – October 17, 2019 – Medialooks, provider of ground-breaking low-latency video transport streaming solutions for remote production, recently provided a video transport solution to ESL—the world’s largest eSports company—that delivered significant financial and operational benefits for its new subsidiary, ESL Swiss. ESL runs multiple TV studios, is the largest eSports broadcaster on Twitch, and operates branded international leagues and tournaments such as ESL One, Intel® Extreme Masters, ESL Pro League and other top tier stadium-size events.</p><p>ESL Swiss operates from a fully-featured TV studio built from the ground up in Bern, Switzerland for the first season of <a href="https://pro.eslgaming.com/switzerland/?source=post_page---------------------------">ESL Swisscom Hero League</a>—a new local championship based on popular titles. Faced with the challenge of Switzerland’s dual-language situation, ESL turned to Medialooks for an economical production solution that would leverage personnel and equipment resources and serve both German Swiss and French speaking audiences simultaneously, each in their own language without having to build twin studios within the same facility. The answer was to link French talent remotely via Medialooks Video Transport.</p><p>ESL’s software only video production setup comprised two state-of-the-art computers based on Core i9 processors and equipped with Blackmagic Design DeckLink cards and vMix for video switching and character generation.</p><p>While the commentators speaking Swiss German resided on site, their French colleagues were located in Lausanne, roughly 120 km away from the main studio in their own recording room with production PCs, a camera and audio mixing.</p><p>Medialooks VT integrated the French production with the same level of quality as the one created in Bern. The master feed was sent to Lausanne via a 1 Gbps Swisscom fiber optic connection with the producer’s voice embedded which was used to provide the French team with both the gameplay feed and producer’s directions. The camera feed facing the commentator was mixed with his audio and transported to Bern with a total of 100 ms delay, near real time.</p><p>With this setup the quality of the <a href="https://www.twitch.tv/eslswiss_fr?source=post_page---------------------------">French</a> production was indistinguishable from the one in <a href="https://www.twitch.tv/eslswiss_de?source=post_page---------------------------">Swiss German</a>; both were streamed to Twitch and YouTube three times a week during the first season of the ESL Swisscom Hero League. ESL has revealed plans to implement the same setup for the second season, which is to start in the end of summer.</p><p>Building upon the success of the set-up, ESL Italy has deployed the same approach for its own <a href="https://www.twitch.tv/esl_it?source=post_page---------------------------">production</a> (which is being aired right now): having commentators from Rome connect to the main control room in Bolzano.</p><p>Gisli Gudnason, producer for ESL Italy stated, ”It’s difficult to get the talent to travel all the way to Bolzano. It’s all about where you have the manpower.”</p><p><strong>About Medialooks</strong></p><p>Medialooks, established in 2005, serves as a partner to global companies seeking fast, quality software development tools to transform ideas to reality, and to organizations requiring low-latency video transport over the public Internet for remote production. Medialooks has provided services to a wide range of markets, including broadcast, entertainment, sports, media serving, medical, surveillance, education, house of worship, and more.</p><p>For further information: <a href="https://www.medialooks.com" data-original-url="http://www.medialooks.com">www.medialooks.com</a></p><p>Medialooks contact:</p><p>Tim Tselikovski</p><p>Email: Tim@medialooks.com</p><p>Press contact:</p><p>Desert Moon Communications / Harriet Diener</p><p>Email: <a href="mailto:harriet@desertmoon.tv">harriet@desertmoon.tv</a></p><p>Phone: +1-845-512-8283</p>
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                                                            <title><![CDATA[ Nielsen Partners With ESL, DreamHack for Esports Viewing Measurements ]]></title>
                                                                                                                                                                                                <link>https://www.tvtechnology.com/news/nielsen-partners-with-esl-dreamhack-for-esports-viewing-measurements</link>
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                            <![CDATA[ Trio expands relationship to provide greater detail in research standards. ]]>
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                                                                        <pubDate>Mon, 30 Sep 2019 13:39:46 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Partnerships]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Michael Balderston ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                <p><strong>COLOGNE, Germany—</strong>As esports continues to rise in popularity, Nielsen will be lending its assistance to ESL and DreamHack for measuring key components of the esports industry, including viewership, as part of a new partnership agreement.</p><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KpmQwrHTdUDPmLppSCyJ9Z" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/KpmQwrHTdUDPmLppSCyJ9Z.jpg" mos="https://cdn.mos.cms.futurecdn.net/KpmQwrHTdUDPmLppSCyJ9Z.jpg" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pull-"></p></div></div></figure><p>The three companies have been previously working together to establish a foundation for delivering consistent and standardized esports measurement to media and advertisers, and this new agreement is an expansion upon their past work. In addition to utilizing standardized metrics for esports viewership measurement and benchmarking, the agreement focuses on brand impact, media & sponsor valuation and consumer analytics.</p><p>As members of the Nielsen Esports Advisory Board, ESL and DreamHack will support the establishment of standard audience metrics for all digital and linear esports broadcasts.</p><p>“It is very important for the esports industry to use standardized reliable data measured by an independent company like Nielsen in conversations with brand partners and broadcasters,” said Thomas Schmidt, CCO at ESL. “Our work with Nielsen reaffirms our commitment to shape the esports industry and build stronger relationships with media and advertising partners by driving the standardization of key performance indicators across the industry with an independent and reliable partner. Establishing KPI’s live average minute audience (AMA) and others will push the industry forward and make it more accessible for media partners worldwide.”</p><p>Nielsen will provide its measurement services for the recently announced ESL Pro Tour that will be run by ESL and DreamHack.</p>
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                                                            <title><![CDATA[ ESL chooses Intinor for flagship esports events ]]></title>
                                                                                                                                                                                                <link>https://www.tvtechnology.com/the-wire-blog/esl-chooses-intinor-for-flagship-esports-events</link>
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                            <![CDATA[ Stand 14.D10, IBC 2019, RAI, Amsterdam — Intinor Technology, Sweden’s leading developer of products and solutions for high quality video over IP networks, has announced that ESL, the world's largest esports company, has deployed a combination of Intinor’s Direkt router, Direkt router lite, and Direkt receiver units to cover its linear broadcasting needs. ]]>
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                                                                        <pubDate>Wed, 11 Sep 2019 11:40:23 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Events]]></category>
                                                                                                                    <dc:creator><![CDATA[ press@manormarketing.tv ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                <figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dnNgytfGvfE596kGokGvXT" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/dnNgytfGvfE596kGokGvXT.png" mos="https://cdn.mos.cms.futurecdn.net/dnNgytfGvfE596kGokGvXT.png" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pull-"></p></div></div></figure><p><strong>Stand 14.D10, IBC 2019, RAI, Amsterdam: </strong>Intinor Technology, Sweden’s leading developer of products and solutions for high quality video over IP networks, has announced that ESL, the world's largest esports company, has deployed a combination of Intinor’s Direkt router, Direkt router lite, and Direkt receiver units to cover its linear broadcasting needs.<br/><br/>ESL wanted to move away from a rigid managed service model for traditional linear broadcasting and expand its internal distribution workflows for the web and, for the first time, take care of linear broadcasts internally.<br/><br/>ESL Director of Streaming, Steven Jalicy, said, “We wanted a solution that could dynamically scale and deliver high quality and high reliability without generating out of control service costs and technology bottlenecks. Furthermore, we wanted the future capacity and potential to merge our online and linear workflows into a single ecosystem.<br/><br/>“To achieve this, we needed a hardware system that was protocol and service agnostic. Something we could build into our own infrastructure and workflows to deliver traditional linear content to traditional linear takers, but deploy it using the same concepts that have been so successful for ESL when it comes to delivering content to our core audience on online platforms. Intinor was the perfect partner for this project.”<br/><br/>Intinor’s solution for ESL was to use a combination of Direkt router, Direkt router lite, and Direkt receiver units. The receiver units enable ESL’s takers to receive content via IP transport, which then breaks out to an SDI output that conforms to the respective traditional broadcast standards required. The routers enable ESL to contribute and distribute content from live events directly to takers worldwide and are the backbone of the deployment as they handle SDI source inputs onsite; perform live video encoding; process IP contributions; and ensure content distribution across the vast ESL network.<br/><br/>With the Direkt system, ESL can now directly manage and operate its own linear content distribution network without an expensive managed service, and without investing in the traditional infrastructure and hardware that would normally be required for linear content delivery.<br/><br/>Additional benefits include the ability to use Intinor’s proprietary Bifrost Reliable Transport (BRT™) protocol for 100 percent redundant transport over the public internet while also staying flexible and agnostic with options for RTP, HLS, RTMP and SRT protocols. Owning the hardware also enables ESL to integrate Intinor technology with ESL’s own workflows, which can then deliver key functionality for innovative broadcast concepts without increased costs for services and development.<br/><br/>Jalicy added, “Set against a backdrop of an almost impossible deadline - we had to go from fundamental design, through proof of concept and then onto a full scale deployment in less than four weeks - Intinor has been a great partner throughout this process and we will soon deliver our first live event using the new Intinor system, which takes place 28th-29th September 2019, live from the Barclays Center, New York. This represents just the beginning of our plans and we are confident that Intinor technology is going to play a crucial role in ESL’s continued innovation in the live broadcast space.”<br/><br/>Intinor CEO Roland Axelsson said, “We are delighted to have delivered such a robust and well-received Direkt system for ESL that eliminated their need for an external, restrictive, and expensive managed service provider. Having freed them from such hold-ups, we very much look forward to even more exciting applications and deployments for both companies.”<br/><br/>ESL will feature prominently in The IBC Esports Showcase on Tuesday 17 September, which will include information and discussions on entry into esports and managing the complexity of production through to the seamless technical delivery of an esports broadcast.<br/><br/>Intinor will feature the Direkt router, Direkt router lite, and Direkt receiver on Stand 14.D10 during IBC 2019.<br/></p><p>###</p><p><strong>About ESL</strong><br/>Founded in 2000, ESL has been developed into the world’s largest esports company leading the industry across the most popular video games with numerous online and offline competitions. It operates high profile, branded international leagues and tournaments such as ESL One, Intel® Extreme Masters, ESL Pro League and other top tier stadium-size events, as well as ESL National Championships, grassroots amateur cups and matchmaking systems, defining the path from zero to hero as short as possible. With offices all over the world, ESL is leading esports forward on a global scale. ESL is a part of MTG, the leading international digital entertainment group.<br/><br/><strong>About Intinor</strong><br/>Intinor develops its own products and comprehensive solutions for high quality video over IP networks. With solutions for contribution, as well as for distribution and web TV, Intinor has customers ranging from small production to major television channels. Intinor also work as consultants with product development and has extensive experience in developing custom-designed systems to meet specific needs. For more information, visit <a href="https://www.intinor.com" data-original-url="http://www.intinor.com">www.intinor.com</a>.<br/><br/><strong>Company Contact:</strong><br/>Martin Weber, European Sales Manager<br/>Sales and Marketing<br/>+49(0)176-231 322 65<br/>+49(0)8122-84 700 59<br/><a href="mailto:martin.weber@intinor.se">martin.weber@intinor.se</a><br/><br/><strong>Media Contact:</strong><br/>Jennie Marwick-Evans<br/>Manor Marketing<br/><a href="mailto:jennie@manormarketing.tv">jennie@manormarketing.tv</a><br/>Phone: +44 (0) 7748 636171<br/><br/></p>
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                                                            <title><![CDATA[ IBC 2019 Hosting Esports Showcase, Live Tournament ]]></title>
                                                                                                                                                                                                <link>https://www.tvtechnology.com/show-news/ibc-2019-hosting-esports-showcase-live-tournament</link>
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                            <![CDATA[ Industry leaders will talk about the emergence and technical details of esports. ]]>
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                                                                        <pubDate>Fri, 26 Jul 2019 15:17:08 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Events]]></category>
                                                                                                                    <dc:creator><![CDATA[ Michael Balderston ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                <p><strong>AMSTERDAM—</strong>This year’s IBC conference will welcome the gaming world, and how it impacts the broadcast industry, in a big way, announcing an Esports Showcase on the final day of the conference, Tuesday, Sept. 17, as well as a live esports tournament.</p><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jJxxYrupyju6c93ZSViAb8" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/jJxxYrupyju6c93ZSViAb8.jpg" mos="https://cdn.mos.cms.futurecdn.net/jJxxYrupyju6c93ZSViAb8.jpg" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pull-"></p></div></div></figure><p>The Esports Showcase will look at the technological and commercial challenges of esports, trends and the latest developments with a number of industry leaders participating as speakers. Among the scheduled speakers will be Chester King, CEO of British Esports Association; Michiel Bakker, CEO at GINX Esports TV Canada; Jonas Gundersen, COO for North A/S; Henrik Nyhuis, the head of Ran Esports at ProSiebenSat.1 Sports Gmbh; Jens Fischers from EVS; Simon Eicher, ESL’s executive producer, director of broadcast and esports services; Ryan Chaply, senior esports program manager for Twitch; and Peter Emminger, vice president of global broadcast at Blizzard.</p><p>In addition, the ESL National Championship teams from Germany and Spain will take part in a live “Counter-Strike” tournament on the big screen of the RAI Auditorium.</p><p>The IBC Esports Showcase is being sponsored by EVS, ESL and Lagardere.</p><p>IBC 2019 will take place from Sept. 13-17 in Amsterdam. More information is available at show.ibc.org.</p>
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                                                            <title><![CDATA[ eSports: Dropping the Mic on Center Stage: HPA Tech Retreat Extra (TR-X) Announces Program: ]]></title>
                                                                                                                                                                                                <link>https://www.tvtechnology.com/the-wire-blog/hpa-tech-retreat-extra-announces-program</link>
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                            <![CDATA[ eSports: Dropping the Mic on Center Stage: HPA Tech Retreat Extra (TR-X) Announces Program: ]]>
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                                                                                                                            <pubDate>Fri, 18 Jan 2019 19:43:18 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Business]]></category>
                                                                                                                    <dc:creator><![CDATA[ Ignite Strategic Communications ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                <p>Details, speakers and the Keynote for HPA TR-X (Tech Retreat Extra) have been announced. Now in its third year, HPA TR-X kicks off the <a href="https://hpaonline.com/event/2019-hpa-tech-retreat/?tab=overview">HPA Tech Retreat</a>, bringing together thought leaders and creatives for a deep dive into topics of particular interest to the community. This year TR-X will focus on eSports, entitled <strong>eSports: Dropping the Mic on Center Stage.</strong> TR-X will take place on Monday, February 11, 2019 at the JW Marriott Desert Springs Resort and Spa in Palm Desert, CA, a day in advance of the HPA Tech Retreat.</p><p>ESports’ staggering growth has inspired intense interest across an entire spectrum of participants, from individual gamers and leagues, to technologists, to the world’s largest sports and media companies. According to Newzoo, it’s estimated that by 2020, the eSports market will be $1.5B from sponsorships and advertising, with an estimated global audience of over 600 million fans. Mark Chiolis and Craig German, co-chairs of TR-X, saw the exploration of eSports to be a highly relevant topic for technologists and companies who are at play, or want to be, in the industry’s rapid expansion. Chiolis said, “As we considered topics that were having dramatic impact on our industry, eSports is clearly one of the most compelling. Traditional companies and emerging companies are deeply involved in the evolution of eSports, and we wanted to go behind the scene, or screen, to see how technology is impacting the field.”</p><p>Yvette Martinez-Rea, Chief Executive Officer at <a href="https://www.eslgaming.com/">ESL</a> North America, will Keynote TR-X 2019. ESL, part of the international digital entertainment group MTG, is the world's largest independent eSports company, leading the industry across popular video games with online and offline competitions, operating high profile, branded international and national leagues and tournaments (Intel® Extreme Masters, ESL One, ESL National Championships) and top tier stadium-size events, as well as grassroots amateur cups, leagues and matchmaking systems.</p><p>Prior to her current role as CEO, Martinez-Rea was Chief Operating Officer of ESL North America. Before her time at ESL, Martinez-Rea was COO at Violet Grey, and Vice President of Change Management for Yahoo!’s Global Products organization. At Yahoo!, she also held roles that included Senior Director of Strategy and Business Management, Global Products and Senior Director of Strategy and Business Operations and Chief of Staff to EVP Yahoo! North America. She also acted as the executive sponsor for the Southern California chapter of Women in Technology. Prior to her time at Yahoo!, Martinez-Rea was the Vice President of Operations at United Online Inc., a publicly traded internet services provider. In 2018, Martinez-Rea was recognized by the industry’s influential Sports Business Journal as a Game Changer.</p><p>Martinez-Rea notes, “As eSports continues its meteoric rise, we see an incredible opportunity to enhance the eSports experience for audiences around the world, both online and at our global events. ESL works across all verticals to bring esports to passionate fans everywhere, and with continuous shifts in game title popularity, distribution, and more, this is a really exciting time to be in the space. I look forward to sharing ESL’s story and diving into what’s next for this industry.”</p><p>The <a href="https://hpaonline.com/event/2019-hpa-tech-retreat/?tab=schedule">schedule</a> for the 2019 HPA Tech Retreat TR-X features an engaging lineup of topics and speakers.</p><p><strong>Leveling the playing field: Put us in Coach!</strong></p><p>eSports is poised to establish itself as one of the key players on the main sports and entertainment stage. Listen to industry thought leaders as they share their insights on where technologists should be playing.</p><p>Speaker: Josh Rizzo</p><p><strong>Technical enablement: The Metal Behind the Medal</strong></p><p>From what is considered “state of the art” today, the session takes a look forward to what tomorrow will bring. While advances in technology continue to power the rise of eSports as a global entertainment sports phenomenon, players, leagues, and the technology industry are aggressively pushing its evolution into even more exciting directions. Trends like immersive play with AR and VR, upgraded venue and stadium technologies, advanced display technologies, and crossover with mainstream sports put the onus on manufacturers, designers, system integrators, and the entire industry ecosystem to collaborate. Growth, innovation, and execution: Where are they headed? Are you ready to play?</p><p>Speakers: Thomas Burns (Dell EMC), Eliot Sakhartov (Microsoft), Josh Rizzo, Adam Myhill (Unity)</p><p>Moderator: Mark Chiolis</p><p><strong>eSports Pipeline of the Future: Could eSports Unseat America’s Biggest Sports Event?<br/></strong> A top ranked group of eSports business and operations executives gather to discuss today’s workflows, what’s working and what can be improved. What do they hope their technology teams can develop to benefit and build enjoyment of the next generation of eSports players and fans?</p><p>Speakers: Tom Sahara (Turner), Ray Panahon (Riot)</p><p>Moderator: Jason Dachman, SVG</p><p><strong>Are You Ready for the Challenge?</strong></p><p>How will the future vision for eSports be realized? Representatives from leagues, teams, and industry thought leaders share an insider’s look at what technologies are in development, what is almost here, and what the cornerstones of today’s live eSports events are. We’ll hear how these companies work as a team to design and build today’s workflows and tomorrow’s new showcase arenas to attract the new breed of sports enthusiast.</p><p>Speakers: Mark Scarpa (Simply New)</p><p>Moderator: Jason Dachman (SVG)</p><p><strong>Preparing an industry for its future: The University/Student Panel</strong></p><p>A growing number of top universities and colleges offer established programs in eSports/eGaming, and many more have plans to do so. Faculty and students from top eSports schools will share the eSports curriculum of the future and the novel ways in which instructors, players, and “scouts” are incorporating this burgeoning industry into today’s new course lineup.</p><p>Moderator: Dakota Maysonet, Yellowpike Media</p><p><strong>2 rounds of Beat the Clock:</strong></p><p>Top industry experts will participate in two rounds of Beat the Clock, each exactly 2:00. Round 1 experts talk about where industry is today in a variety of key areas. Round 2 experts share their observations on the thought leadership of the day, as well as one parting thought for us to take away as we prepare to become eSports players.</p><p>Beat the Expert experts: Darrell Wenhardt (CBT), Tom Sahara (Turner), Michael Little (Artistic Resources)</p><p><strong>Overtime: Post-Game Analysis</strong></p><p>Co-Chairs Mark Chiolis and Craig German will wrap up the day with an interactive audience and presenter/panelist Q&A.</p><p>Seth Hallen, President of HPA, commented, “The HPA Tech Retreat is where you go for questions, answers, more questioning, and debate on the most important and change-oriented technologies and trends facing our industry. TR-X, in its third year, is a powerful kickoff to the HPA Tech Retreat week and puts big thoughts in a one-day deep dive. Mark and Craig and the committee have done an incredible job putting together a timely and innovator-led day for a thoughtful look at eSports. I can hardly wait to see what this day brings to this important topic.”</p><p>The HPA Tech Retreat is the pre-eminent gathering of industry-leading thinkers and innovation-focused companies engaged in the creation, management, and dissemination of content. Every year, for a week near Palm Springs, the HPA Tech Retreat brings together a world-class roster of well-known and emerging leaders in engineering, technology, creativity and business. A full listing of sessions, activities, and registration is <a href="https://hpaonline.com/event/2019-hpa-tech-retreat/">here</a>. The HPA Tech Retreat benefits from the generous support of Title Diamond Sponsor Adobe; gold sponsors Blackmagic Design, Salesforce, and Western Digital; silver sponsor Weka.io; bronze sponsor Avid; star sponsor Visual Data; and event sponsors ALTSystems and Dell EMC.</p><p>Registration for TR-X is separate, or in addition to, HPA Tech Retreat Registration.</p>
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                                                            <title><![CDATA[ DeckLink Capture Cards Central to League of Legends European Masters Live Production ]]></title>
                                                                                                                                                                                                <link>https://www.tvtechnology.com/the-wire-blog/blackmagic-decklink-esl</link>
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                            <![CDATA[ Blackmagic Design today announced that ESL, the world’s largest esports company, delivered the inaugural live finals of the League of Legends European Masters, with a bespoke playout system built with a series of DeckLink Quad 2 capture and playback cards. ]]>
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                                                                        <pubDate>Mon, 09 Jul 2018 17:07:23 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Production]]></category>
                                                                                                                    <dc:creator><![CDATA[ nick@zazilmediagroup.com ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                <p><strong>Manchester, United Kingdom - July 5, 2018</strong> - Blackmagic Design today announced that ESL, the world’s largest esports company, delivered the inaugural live finals of the League of Legends European Masters, with a bespoke playout system built with a series of DeckLink Quad 2 capture and playback cards.</p><p>The playout solution handled a unique and complex live program mix, vision mixed on a live production workflow built around the ATEM 2 M/E Production Studio 4K switcher, to a live audience, and to millions watching the championship’s livestreams worldwide.</p><p>“Esports broadcasting is rewriting the rules for content production, however, as with many developing industries, off the shelf solutions can often be out of the production team’s budget, or may fail to meet all of the technical demands of multilayered, multi source layouts that are needed for major tournaments,” explains Sam Deans, executive producer, ESL UK.</p><p>When ESL set about designing the architecture for such a vast production, Sam knew Blackmagic Design would play a pivotal role in the production workflow.</p><p>“We have developed our own custom built solution for VT playout, instant and slow motion replay, on air fill and key motion graphics and driving dynamic scenic LED screens, all of which rely on the DeckLink Quad 2 I/O hardware. Its ability to handle eight video signals simultaneously from a single card is a hugely powerful feature,” according to Sam.</p><p>He adds: “Whether turning to existing 'off the shelf' software or developing our own solution, it's becoming more and more apparent that built-in DeckLink support is the first choice for developers and reinforces our decision to embed it at the core of everything we do here at ESL.”</p><p>An instant replay server ingested four live video feeds and outputted a single feed in 1080p 59.94 back to the main production unit, where two ATEM 2 M/E Production Studio 4K switchers worked in tandem to produce the program mix for broadcast.</p><p>“Then the primary switcher took live camera feeds, broadcast graphics and video game signals, and this was vision mixed on the ATEM 2 M/E Broadcast Panel. When you are dealing with more than 18 sources and two independent fill and key graphics channels in such a rapid and pressurized environment, having the panel in front of you brings a real confidence to the mix.”</p><p>A second switcher operated by an ATEM 1 M/E Advanced Panel created a submix of ten POV cameras, which are used to capture player reactions during the tournament, and then sent a submix back over two SDI outputs to the primary switcher.</p><p>“The live production at League of Legends simply would not have happened without Blackmagic Design,” concludes Sam. “Not only do products like the DeckLink cards lower the barriers of entry to ultra high end broadcast production, but they also help us to solve specific challenges as we continue to rewrite the rules for content production and live broadcast in the digital space.”</p><p><strong>Press Photography</strong></p><p>Product photos of DeckLink Quad 2, ATEM 2 M/E Production Studio 4K, ATEM 2 M/E Broadcast Panel, ATEM 1 M/E Advanced Panel and all other Blackmagic Design products are available at www.blackmagicdesign.com/media/images.</p><p><strong>About Blackmagic Design</strong></p><p>Blackmagic Design creates the world’s highest quality video editing products, digital film cameras, color correctors, video converters, video monitoring, routers, live production switchers, disk recorders, waveform monitors and real time film scanners for the feature film, post production and television broadcast industries. Blackmagic Design’s DeckLink capture cards launched a revolution in quality and affordability in post production, while the company’s Emmy™ award winning DaVinci color correction products have dominated the television and film industry since 1984. Blackmagic Design continues ground breaking innovations including 6G-SDI and 12G-SDI products and stereoscopic 3D and Ultra HD workflows. Founded by world leading post production editors and engineers, Blackmagic Design has offices in the USA, UK, Japan, Singapore and Australia. For more information, please go to www.blackmagicdesign.com.</p><p><strong>Press Contact</strong></p><p>Nick Govoni<br/>Zazil Media Group<br/>(e) <a href="mailto:nick@zazilmediagroup.com">nick@zazilmediagroup.com</a><br/>(p) +1 (978) 866 7354</p>
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                                                            <title><![CDATA[ ESL Upgrades With Studio Technologies’ Model 214 Announcer’s Console ]]></title>
                                                                                                                                                                                                <link>https://www.tvtechnology.com/news/esl-upgrades-with-studio-technologies-model-214-announcers-console</link>
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                            <![CDATA[ Much like one of Super Mario’s mushrooms does, Studio Technologies’ Model 214 Announcer’s Console has been added to ESL to upgrade its services. ]]>
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                                                                        <pubDate>Thu, 03 Mar 2016 14:28:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Business]]></category>
                                                                                                                    <dc:creator><![CDATA[ Michael Balderston ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                <p><strong>COLOGNE, GERMANY—</strong>Much like one of Super Mario’s mushrooms does, Studio Technologies’ Model 214 Announcer’s Console has been added to ESL to upgrade its services. The e-sports company, which produces and broadcasts video games tournaments globally, has announced it recently upgraded much of its equipment, including the addition of the Dante-enabled Model 214.</p><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Vn8XNuUGye5yNTQGK2fyD6" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/Vn8XNuUGye5yNTQGK2fyD6.jpg" mos="https://cdn.mos.cms.futurecdn.net/Vn8XNuUGye5yNTQGK2fyD6.jpg" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pull-"></p></div></div></figure><p>One of three Dante-enabled consoles from Studio Technologies, the Model 214 is designed to serve as the audio control for announcers, commentators and production personnel. The unit can integrate on-air talkback and cue audio signal routing in a single tabletop system. The system can be powered by an Ethernet connection with Power-over-Ethernet or external 12-volt DC power source.</p><p>The Model 214 allows ESL to use a network switch and plug an Ethernet cable into each announcer console, then route everything through a computer, according to ESL audio engineer Ben Cochran. Other features of the system include changeable mic pre-amp gain and power-entry connections.</p><p>Studio Technologies is a provider of video, audio and fiber-optic products for the audio and broadcast markets.</p>
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