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                            <title><![CDATA[ Latest from Tv Technology in At-home ]]></title>
                <link>https://www.tvtechnology.com/tag/at-home</link>
        <description><![CDATA[ All the latest at-home content from the Tv Technology team ]]></description>
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                                                            <title><![CDATA[ Managing Media Production Workflows at Home ]]></title>
                                                                                                                                                                                                <link>https://www.tvtechnology.com/opinion/managing-media-production-workflows-at-home</link>
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                            <![CDATA[ Current environment may alter how production and studio facilities operate for years to come ]]>
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                                                                        <pubDate>Tue, 28 Apr 2020 12:30:12 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Opinion]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Karl Paulsen ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                <p>The process of keeping sound or heat from spreading between spaces is a well-understood practice for the building and acoustical trades. Media facilities have used those techniques in their studios, control rooms and edit spaces. Mandated environments surrounding the coronavirus are impacting news and live production workflows, altering how they produce and deliver their live and prerecorded show in ways they’d not previously comprehended.</p><p>Working remotely isn’t new. Reporters have worked from hotel rooms for years. Technicians administer datacenters virtually and the cloud is certainly the foremost example of how to accomplish features and functions in an absentee domain without a doubt.</p><p>Yet what is occurring now may, or already has, altered how production and studio facilities could be for years to come. Newly adopted workflows now produce similar outcomes without the huge physical footprints, costs and overhead currently required for large-scale operations. Such changes could forever disrupt how news programming is created and delivered.</p><h2 id="what-x2019-s-been-happening">WHAT’S BEEN HAPPENING?</h2><p>TV production operations live heavily on the physical side. Think of the elements needed to produce a regular live news or entertainment program when most of the human elements are in the same building. Now imagine that 50–75% of those elements are being “disassociated” physically from one another. Imagine when one studio changes to multiple studios—and they’re not located in traditional spaces, they’re now in people’s homes.</p><p>Major news organizations usually have control rooms seating 12–15 production personnel composed of tech managers, directors and others. Editorial spaces have in excess of 200 desktops and a dozen-plus craft edit suites. Audio needs editing and live-to-air spaces. Still, 3D and animated graphics need large displays with high-performance compute stations. Add a myriad of web-producers, writers and researchers and you have an assortment of people who must all commute, share spaces and consume resources every day.</p><p>Support-wise there are ingest managers, archivists and MAM wranglers. Add studio and grooming personnel, field reporters and technicians and a gaggle of remote equipment to produce “live and breaking news” whenever needed. Numbers quickly grow towards a hundred or more. Many work functions demand physical people attached to physical gear, fixed to cables that attach to dedicated equipment housed in a complex (usually enormous) central equipment room (CER).</p><p>Until cloud technologies, nearly every studio function and show activity was centered around similar infrastructure support spaces. Even when productions moved somewhat “out of house” or some processes extended into the cloud, elements basically required tablets, cell phones and laptops connected through high-end CPU workstations. Network connections, software management, storage, MAM and archive, ingest and playout, local and distance support… and operations grew more complex and specific.</p><p>Operations are steeped in human interaction from conception to delivery. Yet that’s now changing, fast and furiously.</p><p>Once most functions were branded to discrete, dedicated devices, which were connected to an internal LAN or an SDI-router. They likely functioned using KVM-like technologies to control or manage the relatively nearby components found in the central equipment room. Multiviewers of enormous proportions governed the images, sound, and metering interpretations.</p><p>More recently, organizations have embraced new features using virtual machines and/or cloud-based technologies to supplement, administer or orchestrate functions previously associated entirely around “on-prem” physical, dedicated hardware. Operations and workflows, which were likely candidates for change included graphics, acquisition, storage, playout, asset management and some distant/occasional use activities such as an EFP remote or a feed from another location. Each had a consistent and structured agenda based upon managed workflows governed by functions attached to connections to/from the devices.</p><p>Previously such workflows were relatively straightforward. Dedicated people sat at dedicated machines and moved files, images or operational commands using a mouse and keyboard. Communications depended upon dedicated intercom stations with multiple channels that could be easily selected from a panel. Essentially, this was a local “one-to-one” operational workflow, exemplified by activities like a remote feed for a live broadcast.</p><p>When addressing real-time images or sound, operators used a router panel on a dedicated “network” that was associated internally to a fixed format and flow. To stream images to another location involved workflows with another set of encoders, gateways and networks connected between internal or external locations.</p><p>With the recent world changes and in under 60 days, many of the traditional one-to-one production activities have become “dematerialized,” i.e., taking the physical association of hardware/software and moving it to a position that could be connected to or from anywhere else. Such new workflows would become the most significant challenge a broadcast network enterprise would face since portability became the norm for content collection and transmission.</p><p>Dematerialization is not new and was headed in those directions for some time. We just hadn’t expected this to occur in such a risky, isolated environment. Change has demanded instantaneous scaling that dissected the studio talent and put them in locations they’d not expected before.</p><p>Production workflows have taken segments of local facility-based operations and immediately associated them into cloud and cloud-like productivity. Operators and talent both are now connected through internet associations using cloud support products such as IaaS, MyCloudIT, XenApp Express and AWS Workspaces.</p><p>Even before the COVID-19 crisis forced operations into isolation, a standard PC from an off-site location would connect via AWS Workspaces to a secure high-resolution, compressed PC-over-IP client such as Teradici’s “PCoIP.” For real-time operations, users need a highly responsive computing experience. By employing advanced display compression, end users can associate with on-premises or cloud-based virtual machines to emulate an alternative to their once “local” computers. Essentially, the users work directly and remotely on their servers, but from afar at home or other locations.</p><p><em>PLUS: </em><a href="https://www.tvtechnology.com/news/wral-keeps-news-staff-viewers-connected"><em>WRAL Keeps News Staff, Viewers Connected</em></a></p><p>Virtual workspace architectures will now compress, encrypt and transmit only the pixels (instead of the data) to software clients, including mobile clients, thin clients and stateless endpoints. For graphics, the coupling of the endpoint engines and compositing means that artists can see what they are creating with minimal delay and no reduction in image quality.</p><h2 id="evolving-workflows">EVOLVING WORKFLOWS</h2><p>The first week of this new REMI-like production model was assembled with cell phone and laptop cameras, usually functioning in dual capacity. Once a comfort level was achieved, week two moved into locations adding (or adapting) 42-inch and above displays to put rolling backgrounds behind close-ups. Images were fed live from laptops played via VNC connections or files. Audio processing and equalization soon followed as consistent levels needed to feed into local encoders before sending the signals across a public internet connection.</p><p>By week three, viewers begin to see “home-lighting,” two (or more) “sets” from the same home and multiviewers, prompters from PCs or equivalent making up the new workflows.</p><p>Making sure that the right amount of connectivity and the highest level of quality with the least amount of lag are prompting personnel to place PCoIP-devices at every endpoint. Once called “thin-clients” or “zero-clients,” PCoIP capabilities have taken signal transmissions as “direct connections” from laptops direct to CER-based high-performance graphics or video servers or feeds between make-shift home studios and primary control rooms at the network’s studios. Most will use card-based zero clients that outperform software-based applications on desktops.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2337px;"><p class="vanilla-image-block" style="padding-top:68.85%;"><img id="MZHLhCo5TmerbARrtfpwx7" name="f-KARL MAY 2020.jpg" alt="Fig. 1: Simple, high-level overview of remote live broadcast news production where most of the key staff, including live talent (anchors, interviewers), are no longer working at the main broadcast studios. Even the control rooms are doubled to isolate as many people from each other." src="https://cdn.mos.cms.futurecdn.net/MZHLhCo5TmerbARrtfpwx7.jpg" mos="" align="middle" fullscreen="1" width="2337" height="1609" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/MZHLhCo5TmerbARrtfpwx7.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=""><span class="caption-text">Fig. 1: Simple, high-level overview of remote live broadcast news production where most of the key staff, including live talent (anchors, interviewers), are no longer working at the main broadcast studios. Even the control rooms are doubled to isolate as many people from each other. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Karl Paulsen)</span></figcaption></figure><p>Fig. 1 is a simplified, high-level overview showing how remote home/studios, graphics designer/operators and staff can work in quarantine or isolation. During broadcasts, two studio control rooms and a separate audio room keep the reduced facility staff spaced apart.</p><p>Control room multiviewers are replicated, encoded and sent to the remote sites as compressed video—allowing each remote operator, talent or artist to see the same content as is in the live control rooms at the studios.</p><p>Operators must have the same user experience at remote home studios as when at the studio facility. Pushing the MAM to the edge via a web browser lets producers (editors) cut proxies or push cut items either to editing or direct to control room for playback. Using core-native floating licenses, i.e., the “bring your own license” option, through to remote editing and VXF is now commonplace.</p><h2 id="keeping-connected">KEEPING CONNECTED</h2><p>Where is the biggest headache? The missing elements in “the COMMs,” according to network managers I’ve spoken with. Getting an approximate level of studio intercom-like functionality is the nemesis of daily productions, so far. Cell phones with earbuds have limited functionality, yet that’s what’s needed for the least amount of latency between home and main studios.</p><p>Getting IFB to the remote home studio adds another tier of complexity. Multichannel and multi-access IP-based communications become essential when operating in several simultaneous locations. Intercom, using “virtual link” products (e.g., VLink) is a good start; yet substituting a tablet-but-ton-set for a physical button-control-panel is not an ideal workflow. Expect to see multiple updates in these product lines.</p><p>Link-bandwidths make all the difference when spinning up multiple activities into a VPC or when interconnecting studios and CERs between major metropolitan locations. Having 10G or higher connectivity, while a luxury for many, is essential at a network level. Security services also play important parts that limit network access. Products with adaptive MFA (multifactor authentication) permit flexibility when adding sites at the peak of a breaking story.</p><p>Firewall rules (set by the appropriate user, application, port-set and IP addresses) need to be extensible to gain appropriate access on a tier or tailored workspace.</p><h2 id="where-does-it-go-from-here">WHERE DOES IT GO FROM HERE?</h2><p>Given the social distancing paths certain to be here for many months, these new workflows change the dimensions of how technologies, like bonded-cellular, will migrate. Many clever enterprises are rapidly changing the production domain and these adaptations may become the links to a new way of designing and outfitting studios. Only time will tell.</p><p><em>Karl Paulsen is a SMPTE Fellow and frequent contributor to TV Technology.</em></p>
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                                                            <title><![CDATA[ Sports Production from a Time Zone Away: The Power of IP Live Production in Sports ]]></title>
                                                                                                                                                                                                <link>https://www.tvtechnology.com/opinions/sports-production-from-a-time-zone-away-the-power-of-ip-live-production-in-sports</link>
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                            <![CDATA[ The Western Amateur Championship was broadcast live for the first time remote IP production and streaming technology from NewTek and LiveU. ]]>
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                                                                        <pubDate>Wed, 07 Nov 2018 21:49:38 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Opinion]]></category>
                                                    <category><![CDATA[Insights]]></category>
                                                                                                                    <dc:creator><![CDATA[ Claudia Kienzle ]]></dc:creator>                                                                                    <dc:source><![CDATA[ http://cdn.mos.cms.futurecdn.net/aww8skeHUBpDVHq2LAGCeB.jpg ]]></dc:source>
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                                <p><strong>NORTHFIELD, ILL.—</strong>Golf’s Western Amateur Championship, which took place July 30-August 4 at the Sunset Ridge Country Club, in Northfield, Ill., near Chicago, has been an annual event since 1899. Despite the importance of the event, traditional broadcasters have passed it by, primarily because they couldn’t justify the cost of producing live HD telecasts for a niche audience.</p><p>For Lowell Thaler, president of Thaler Media in North Palm Beach, Fla., however, it provided a great opportunity to cover the event live in HD—the first time in the event’s history. Working closely with his client, the Western Golf Association (WGA), the Thaler team streamed 12 hours of live coverage to Golf Channel’s digital platforms, including <a href="https://www.golfchannel.com/"><em>golfchannel.com</em></a> and its mobile app. The feed was also carried on the WGA’s Facebook page and website, <a href="https://www.thewesternamateur.com/site/c.lnKNKOOsHqE/b.5759521/k.BD46/Home.htm" data-original-url="http://www.thewesternamateur.com/site/c.lnKNKOOsHqE/b.5759521/k.BD46/Home.htm"><em>thewesternamateur.com</em></a>.</p><p>“We were able to produce this event very affordably—at perhaps a tenth the cost—compared to the overhead typically associated with a live broadcast-quality HDTV show by leaning heavily on NewTek gear, NDI networking, and LiveU’s transmission system,” said Thaler. “We managed to shave costs without compromising high-end production standards, such as expert shot composition, picture and sound quality."</p><p>Thaler was able to produce the entire show from a studio a time zone away, in his hometown of North Palm Beach using what can best be described as a remote IP streaming production approach.</p><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aaXjcW25ZSKAbsVetqackM" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/aaXjcW25ZSKAbsVetqackM.jpg" mos="https://cdn.mos.cms.futurecdn.net/aaXjcW25ZSKAbsVetqackM.jpg" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pull-"></p></div></div></figure><p>“It’s been logistically and financially challenging to send large crews, HD trucks, and/or elaborate fly packs to remote production sites,” said Thaler, “But this IP streaming production strategy is now a robust, viable alternative.”</p><p><strong>WORKING SMART</strong></p><p>Empowered with the IP-focused technology, the production crew sent to the Chicago-area golf course was designed with efficiency in mind. The team was made up of just one producer, an editor, four camera operators and a sound mixer. Three of the camera operators moved freely around the golf course, following the players from hole to hole to get the perfect shot.</p><p>Since there was no production control facility or mobile video unit on-site to switch and output the program feed, each of the camera operators wore a backpack containing a LiveU LU600 HEVC and LU500 IP-based transmission system. These modems with HEVC HD video relayed their respective camera video and audio signals via an IP pathway to a LiveU LU2000 multi-output server situated at a master control facility 1,300 miles away in South Florida.</p><p>Much of the golf action was covered by multiple cameras, and occasionally, camera operators could be seen in the live shot trying to capture it from a different angle, which gave the production a fresh, dynamic look. This was state-of-the-art photography; not the shaky-cams or webcams all too common on streaming platforms. All of the camera work was done in remarkably steady handheld mode, with excellent shot composition, using high-end Sony F55 cinema-grade cameras.</p><p>A small remote talk show set was set-up inside the Sunset Ridge clubhouse. The program’s co-anchors sat at a desk to deliver color commentary and game analysis.</p><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZPhkNbNRw9YT7rd8yotnBm" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ZPhkNbNRw9YT7rd8yotnBm.jpg" mos="https://cdn.mos.cms.futurecdn.net/ZPhkNbNRw9YT7rd8yotnBm.jpg" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pull-"></p></div></div></figure><p>A virtual set filled the green screens behind them and in front of their desk, making it appear as if they were enmeshed within a virtual studio far larger than the actual physical space. This was one of the virtual sets Thaler selected from the NewTek virtual set collection that came with the TC1.</p><p><strong>OUT OF THE BOX CONTROL</strong></p><p>The master control facility, which consisted of a two-room suite, can be described as a completely nontraditional, ad hoc broadcast setting. This South Florida site was crewed by nine people, including the producer, director, TD, audio mixer, live graphics and replay teams.</p><p>One of the master control rooms served as a main studio where a third anchor sat in front of a green screen to provide additional commentary. A different but complementary NewTek virtual set was keyed into the background to distinguish it from the first. After commentary, the South Florida anchor would toss the program back to the anchor team at the Chicago clubhouse.</p><p>The other room at master control housed a NewTek TriCaster TC1 IP production switcher. As a frame-accurate 4K UHD/60p-capable switcher with an all IP architecture, the TC1 is a 16 input, 4-M/E switcher with multi-bus mix/effects, animated titles and transitions, chromakey, built-in video servers, clip players, graphics channels, a virtual set system, and more. The TC1’s virtual set generation and editing capabilities were maximized on this production.</p><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="y7ocnpp7ez92EQzWdFofnJ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/y7ocnpp7ez92EQzWdFofnJ.jpg" mos="https://cdn.mos.cms.futurecdn.net/y7ocnpp7ez92EQzWdFofnJ.jpg" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pull-"></p></div></div></figure><p>The production control workflow also included a NewTek 3Play 3P1 replay system, which allowed a replay operator and replay producer to provide SLOMO replays, and playback of aerial footage captured by the camera on a drone flying over the golf course throughout the broadcasts.</p><p>A NewTek Live Text CG system running on a laptop provided lower third supers and other on-screen graphics. And a NewTek Live Panel audio mixing control panel was used to combine all of the audio sources—including camera audio and natural/ambient sound—into the final program audio mix.</p><p><strong>SKYPE CHANNEL BROADCAST</strong></p><p>“Using a simple, streamlined, get-it-done approach, we were able to cover an event that was never covered live before,” said Thaler. “The key was the way we were moving signals between the two sites in real-time, so that the Chicago and Florida production teams could work together seamlessly as if they were both at the same site.”</p><p>This included the use of the four Skype channels on the NewTek Talk Show to send the TC1’s program output as a “return” feed to provide essential reference monitoring to the Chicago team. This mix-minus audio feed was then split to each of the anchor’s headsets, essentially serving as an IFB. TalkShow also enabled Skype interviews with guests to be fed back to the TC1 in master control.</p><p>The end-to-end LiveU transmission system was critical to tying the two remote groups together because this was the method for relaying the camera ISOs and audio back to special LiveU LU2000 server in the control room.</p><p>This Linux server relayed the camera signals via NDI for video over IP networking to the TC1 switcher where the TriCaster operator could mix these live camera inputs with all the other production elements, including features, such as historical vignettes and player profile clips.</p><p><strong>PARTNERING FOR INNOVATION</strong></p><p>Thaler worked with Miami-based equipment supplier and systems integrator Midtown Video, who provided a range of video and audio production equipment as well as NewTek/LiveU-savvy technicians to help ensure the live production ran smoothly.</p><p>“Golf tournaments present logistical challenges to traditional broadcasts because there are essentially miles of wiring and cabling that have to be run to support acquisition,” said Fernando Iglesias, Midtown Video’s vice president of operations. “It wouldn’t be feasible or cost-effective to do these cable runs, or to deploy a high-end HD production truck, for an event like this.”</p><p>Midtown Video also provided technical support needed to turn one of the LU600 HEVC units into a “data bridge” so the Chicago crew would have a solid Wi-Fi hot spot on the golf course. This enabled them to have dedicated bandwidth to ensure they could reliably send a Skype program return feed to the Chicago team—a critical transmission connection—and not rely on the venue’s existing Internet bandwidth.</p><p>“But with the LiveU transmission system, the broadcast cameras connect directly to backpacks so that the cameramen can move freely around the golf course without any need for long-distance, labor-intensive fiber runs,” Iglesias explained. “Combined with the NewTek production and NDI networking systems, this IP-based approach is extremely cost-effective compared to traditional HD-SDI broadcast.”</p><p>Many of the products and technologies powering the live streaming production were either not yet available just a few years ago. Today, by using innovative technologies in the IP live production space, Thaler Media produced a broadcast-quality product as if they were on-site with a full production unit and crew, all while considerably reducing the costs and streamlining the workflow.</p><p>“Our 2018 Western Amateur live stream has proven to skeptics that live shows and events that have never been broadcast before can now be produced and streamed, with high-end broadcast quality, very affordably, reliably, and successfully, and for video producers like me, that opens many doors of opportunity.”</p>
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