2014 FIFA World Cup Set for Action
it's time for broadcast and production equipment suppliers to shine.
New York -- At next month's 2014
FIFA World Cup, 4K (UHDTV) will make a limited appearance, but all of
the matches (roughly 1,000 hours more than the previous World Cup in
South Africa) will be shot in HD with cameras, switchers, servers and
other production technology from a wide variety of equipment
manufacturers and streamed live or on-demand. The tournament in
Brazil runs for a month, from June 12-July 13.
This year's "world's most
watched" event will be the first ever 24/7 World Cup with 50
percent more TV coverage than in the 2010 FIFA World Cup, in South
Africa. Also, all 64 matches will be made available on television
sets, desktop computers and mobile devices in real-time.
match will be played at the Maracanã stadium and will be shot in
full 4K (4096 pixels × 2160 lines) and distributed in UHDTV (3840
pixels × 2160 lines) resolution.
Sony Corporation and FIFA will
collaborate on several UHDTV initiatives during the tournament,
including production of the official 2014 FIFA World Cup film (which
includes a selection of games, including the final). The Official
film is due to be distributed online by FIFA via 4K content
distribution services after the 2014 FIFA World Cup.
addition, three matches--one match from the round of 16 (to be held
on 28 June), one quarter-final (on 4 July), and the final (on 13
July) at the Estadio Maracanã in Rio de Janeiro--will be captured in
UHDTV and displayed on large TV screens set up at the various World
Cup venues. The games will be captured with Sony PMW-F55 4K cameras
in tandem with EVS 4K replay systems. Sony will also supply its 4K
multi-port AV storage unit (PWS-4400), 4K LCD monitor (PVM-X300), and
4K multi-format switcher (MVS-7000X).
For its part, Panasonic Corp. has
supplied a complete audio-visual communication system, including
giant screen and monitors, at the Arena Pantanal stadium in Cuiaba,
the capital of the state of Mato Grosso in the central-western
region. The technology is said to be worth $3 million. The system was
installation in December.
Bourdon, Marketing & Communications Director at EVS, said there
will be no OB vans parked outside the dozen venues spread across
Brazil, but a series of flypacks that include EVS XT3 servers and all
of the equipment necessary to produce a multi-camera telecast. Each
flypack includes 16 EVS XT3 servers (with Multicam software for 4K).
In addition, over 100 EVS
IPDirectors units will be used at the IBC in Rio for logging and
content management; 50 IPBrowse stations will be used by the Host
Broadcast Services (HBS) production team to access the FIFA Max
central storage array (with a capacity of 5,500 hours of HD and low
res proxies) and 75 stations will be used by licensees to access the
FIFA Max; EVS Xedio Dispatcher will be sued by 43 ENG crews for rough
cuts, logging and content management; EVS MultiReview software,
to allow the staff to see multiple angles of the same play (giving
them a full view of all camera sources while taking up only one of
the channels on the EVS servers); an EVS XstoreSAN; as well as EVS
C-Cast and C-Cast Xplore software
Explore is a Web-based interface that lets the staff review and
import selected clips, create in and out points, and then import them
locally using the EVS CCAST connected content platform.
from EVS, connects any on-site TV production infrastructure to a
cloud-based platform to enable content owners to either aggregate
content, enrich it or instantly deliver it to any platform.
Other notable stats: 36 editors
using Adobe Premiere will use EVS IPLink for quick and reliable
access to nearline storage; six XT3 servers (with 2,200 hours of HD
capacity) will be used for ingest of up to 28 feeds from venues; 83
IP web licenses will be used remotely by offsite broadcasters to
access the FIFA Max storage system from their home bases.
On the digital media
side, it's estimated that 50-100 million apps will be
downloaded for potential global coverage of 2.7
billion. Akamai's cloud-based CDN will use HLS streaming (used
by iOS devices) to support the numerous online services being set up
by international broadcasters for World Cup coverage. In addition,
current bandwidth in Brazil is 3-4 times as fast as that available
for the 2010 World Cup. Verizon's Digital Media Services will also
paly a large part of the vide streaming, live and on-demand from