Print Page
‘Companion Devices’ Are Only Part of Immersive Video Environment
2/12/2013
 |
| Gary Arlen |
During their presentations
at the
International CES
last month, Cisco executives
repeatedly used
the term “companion
devices” to describe the
integration of tablets,
smartphones or other
second-screen tools for “shared content”
during their presentations. Their verbiage
reflected the absence of any second-screen
products in Cisco’s inventory, not particularly
surprising given the company’s focus
on network management hardware, set-top
boxes and system integration.
Yet the focus on two-screen operations
triggers questions about whether viewers
will ultimately prefer to multitask on separate
screens, or if the immersive video future
rests on the integration of linear and interactive
onto a single screen—be it big-screen
TV set, tablet or other device. The current
overwhelming use of two-screens (by up to
85 percent of viewers) demonstrates the
current viability of that approach to interactivity.
Yet—as underscored at CES—many
vendors expect that viewers may prefer seeing
all their options on one screen.
“The proliferation of content confuses
viewers even more,” said Balan Nair, executive
vice president and chief technology
officer of Liberty Global, during the Cisco
presentation.
Panasonic, Samsung, Sony, LG and other
TV-set makers continued to accelerate their
TV apps, many of which offer over-the-top
access to Internet video services such as
Hulu, Netflix, Crackle, YouTube and similar
OTT content. At the same time, their CES
demonstrations underscored their interest
in keeping eyes glued to the big flat panel.
Behind that effort may be TV makers’ financial
dreams to garner a revenue stream from
video apps delivered via their smart TVs. For
now however, they see value in keeping
viewers focused on the flat panel that still
dominates most viewers’ screen time.
GET SMART
Most visibly, Panasonic—which makes
neither smartphone nor tablet (except for
a newly introduced 20-inch commercial
tablet)—offered several approaches to integrating
TV and online content on its “SmarTViera”
products. (Panasonic’s branding/logo
uses “TV” as the literal bridge for its “Viera”
smart TV sets). The company unveiled its
alliance with TV shopping network HSN, demonstrating integrated technology that
expands HSN’s “Shop by Remote” service.
At a Panasonic presentation, HSN Chief Executive
Officer Mindy Grossman characterized
the service as an escalation of HSN’s
“engagement and commerce vision” made
possible by smart TV technology. Viewers
can order from HSN’s linear feed and also order products on demand via HSN.com’s
online catalog, which uses the company’s
proprietary technology.
 |
| Panasonic President Kazuhiro Tsuga and journalist Lisa Ling demo Panasonic’s Smart Viera homescreen during a 2013 CES keynote. |
Panasonic said the HSN implementation
was the first of many such content-driven
video apps it plans to introduce during the
coming year. And, not surprisingly, an HSN
official told
TV Technology that the company
will launch this shopping app on other
set-makers’ smart TV platforms, although he
declined to identify the next companies.
Meanwhile, Samsung is pushing its
“Smart Hub” User Interface, available on almost
all future Samsung TV sets. Content is
clustered into five app-like sections, which
appear as tiles or panels when viewers turn
on the Samsung set: “On TV” (showing six
thumbnail images that suggest current programs
based on viewing patterns), “Video-on-
Demand” (including recommended
Netflix and Hulu Plus titles), “My Content” (video, music and photos available from
any device hooked into a home network),
“Social” (feeds from Twitter, Facebook) and
“Apps” (weather, stocks and other personal
preferences).
The “Social” section enables viewers to
plug into the social media chatter that often
accompanies viewing of popular TV shows. The “Apps” option poses both competition
and collaboration with traditional TV viewing.
Since all Smart Hub options tie into
Samsung’s increasing “recommendation”
services, they also may affect the way viewers
find and navigate (via voice or gesture
control) to specific shows—whether online
or from conventional linear sources.
“Smart Hub will change the way you discover
content,” promised Tim Baxter, president
of the Consumer Electronics Division
at Samsung Electronics America Inc.
Similarly, LG—which also is expanding
its voice and gesture-control options—demonstrated
more TV apps, with a significant
focus on its third-generation Google TV enhancements.
Several LG TV models include
opening screens that direct viewers to traditional
TV channels, “premium” video content
sources, such as Netflix, Flixster, Amazon,
Crackle or OnLive videogames service, or to a “My Interest” category that offers
weather and other websites.
CROSS-PLATFORM
These and other “one-screen” interactivity
ventures unveiled at CES did not diminish
the vitality of cross-platform—or “companion
device,” as Cisco might call it—services.
Samsung showed ways in which tablets and
smartphones—not just Samsung products,
but also Apple iPads and iPhones—can mirror
content from or to the TV set. LG offered
similar mirroring options, using “near-field
communications”—touching a smartphone
(in this case an LG Android-technology device)
to a TV set peripheral, which paired
the handset with the TV set.
Sony, as part of its expansion into the
smartphone category, included a “SideView”
feature, which enables viewers to mirror
handset content onto a Bravia TV set by tapping
on the remote control. The Sony Mobile
Xperia Z smartphone uses Bravia Engine
2. It also allows smartphone content to
be shared with Sony digital cameras and includes
“Exmor RS” technology, which Sony
calls “the world’s first image sensor with
‘High Dynamic Range’ video functionality”
for clear pictures against strong backlight.
In addition to hardware makers’ efforts
to prepare for one-screen and two-screen
futures, third-party technology suppliers
are eyeing their role in the integrated video
business. For example, Rovi Corp. is calling
its “Entertainment Unbound” platform
“a natural evolution to TV Everywhere and
multiscreen video initiatives.”
Matt Milne, Rovi’s executive vice president
of products, sales and marketing, emphasized
that its “concept demonstrations”
focused on “a future of TV beyond the living
room in which devices, formats, operating
systems and even broadcast schedules
no longer dictate the entertainment experience.”
Rovi claims its platform incorporates
software enabling pay-TV service providers
to introduce IP-based, multiscreen services
and applications to their cable ecosystem
via “broader device access, more
content choices and an array of consumption
models.”
As part of its move into this cross-platform
landscape, Rovi also unveiled its plans
to support the recently approved High-Efficiency
Video Coding (HEVC)—also known
as H.265—which doubles the efficiency of
MPEG-4.
Amidst such diverse approaches to
keeping viewers’ eyes on the screen, another
remark resonates from the Cisco
CES presentation, which was focused on
introducing its “Videoscape Unity” platform
(an update to the under-deployed
two-year-old Videoscape technology).
Cisco called the new version a platform
“for delivering and monetizing a new
generation of compelling, differentiated
video experiences.” Dozens of other CES
exhibitors used almost identical terminology,
generally peppered with promises of
personalization, individualized recommendations
and immersive video experiences.
For TV producers, delivery system providers
(broadcast and cable companies)
and for viewers, the verbiage and glittering
demonstrations offered an attractive maze
of options and opportunities, yet with lingering
questions about affordability and
user-friendliness/complexity.
Gary Arlen is president of Arlen
Communications LLC, a media/telcom
research firm. He can be reached at
GaryArlen@columnist.com.
Print Page