10.19.2007 01:19 PM
Originally featured on BroadcastEngineering.com
Patricia Vance joins board at Academy of Interactive Arts & Sciences
The Academy of Interactive Arts & Sciences (AIAS), the professional organization of the interactive entertainment industry, has announced the election of Patricia Vance, president of the Entertainment Software Ratings Board (ESRB), as a member of its board of directors. Additionally, Josh Resnick, president and co-founder of Pandemic Studios, was re-elected to the board.
The AIAS board of directors is the governing body of the 10,000-member academy and is composed of 16 industry leaders representing Atari, Electronic Arts, Microsoft, Nintendo and Ubisoft, as well as representatives from the independent development community.
Vance has served as the president of the ESRB since November 2002. As president, she is responsible for overseeing and enforcing the computer and video game industry's self-regulatory practices. She spent 18 years at Disney/ABC, responsible for leveraging ABC properties in the development and management of a broad range of new media and market initiatives.
The re-elected Resnick is the president and co-founder of Pandemic Studios. Throughout the past nine years, he and his partners have built Pandemic into a company of more than 300 highly skilled programmers, designers and artists working on a wide variety of high-profile titles for consoles and PCs at their offices in California and Australia.
Before founding Pandemic, Resnick spent four years at Activision, including serving as director of production for the strategy division of Activision's internal studio.
The AIAS was founded in 1996 as a not-for-profit organization dedicated to the advancement and recognition of the interactive arts. The academy's mission is to promote and advance common interests in the worldwide interactive entertainment community; recognize outstanding achievements in the interactive arts and sciences; and conduct an annual awards show (Interactive Achievement Awards) to enhance awareness of the interactive art form.
More information, visit www.interactive.org and www.dicesummit.org.