CUPERTINO, CALIF. — Apple has kicked up what
may be a game-changing firestorm with the release
of the long-awaited next incarnation of its
editing software called Final Cut Pro X. At the
NAB Show—even though they were not an official exhibitor—Apple managed to steal headlines
by announcing Final Cut Pro X (properly
pronounced "10" rather than "ecks") during the
Las Vegas user group's 10th annual SuperMeet
gathering.
Final Cut Pro X was released on June 21 as a download from the Mac App store for just
$299, accompanied by new versions of Motion
5 and Compressor 4 sold separately for
$49.99 each. Compare that to their Final Cut
Studio suite, first released in 2005 which by
its final upgrade in 2009, had bundled Final
Cut Pro 7 together with Motion 4, DVD Studio
5, and Soundtrack
Pro 3, as well as the
Color 1.5 and Compressor
3.5 applications for $1,000. It's still
available from online resellers for as little as
$765, which may be welcomed by potential
users since with the release of Final Cut Pro
X, Apple has discontinued Final Cut Studio 3
and will no longer be developing or supporting
it.
GASPS OF DISAPPOINTMENT
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Misha Tenenbaum
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But as soon as Apple editors got their
hands on Final Cut Pro X, almost immediately
gasps of disappointment filled both
print and cyber media. Even the editors of
Conan O'Brien's late night talk show have
posted a parody of Final Cut Pro X on YouTube. More significantly, the first 1,300 customers
on the Mac App store gave it only
a low 2 1/2 star rating, which may be the
reason that on June 28, postings on Final
Cut user forums began reporting that Apple
had started offering refunds to early adopters.
Apple did not return calls.
Some of this reaction from the editing
community may be due to the fact that Final
Cut Pro X is not just an update
of Final Cut Pro 7, but a totally
recoded software package that
is now a 64-bit application written
in Apple's object-oriented
Cocoa language. As a result, it
is blazingly fast and can access
over 4 GB of RAM. Also on the
positive side are the new magnetic
timeline, new media organizing
tools, and "Smart Motion
Templates" for streamlined effects and graphics
creation. Perhaps best of all, Final Cut Pro
X boasts lightning-quick background rendering
of even long-GOP H.264 files into Apple's
ProRes format.
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Andy Neil
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But after
that, the head scratching
starts for editors
who want to
consider Final
Cut Pro X a professional
successor
to FCP 7.
One of the first
things you notice
is it cannot
import projects
that had been
started in Final
Cut Pro 7. Final
Cut Pro X also
cannot ingest
source material
from tape or
export the finished
product
back to tape for
delivery. Unlike FCP 7 it lacks multicam editing
capabilities, sophisticated DVD authoring
tools and cannot exchange projects with
other systems via EDL or XML files. Even
OMF export requires the Pro Export FCP 5.0
plug-in from Automatic Duck for a tasty $495.
ENORMOUS LEARNING CURVE
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Scott Simmons
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Final Cut Pro X's completely redesigned
GUI is a major concern for Misha Tenenbaum,
a film and video editor who also teaches Final
Cut Pro at Video Symphony in Burbank,
Calif. "Even for me as an instructor it requires
an enormous learning curve," Tenenbaum
said. "I'd go so far to say that Final Cut Pro X
is more difficult to learn than going from FCP
7 to Avid, or FCP 7 to Premiere Pro."
Gary Adcock, a Chicago-based film and TV
production and post production workflow
consultant and founder of the Chicago Final
Cut User Group, thinks the new Final Cut Pro
X is "an amazing application" because of its
ability to handle advanced metadata.
However, for professional broadcast and
feature film work, its inability to talk to other
systems is a major drawback.
"Final Cut Pro X cannot handle any of the
native R3D files from Red Digital Cinema
cameras," Adcock said. "I'll be using Final Cut
Pro X only for non-broadcast projects while
I wait to see how Apple is going to make further
developments."
The Hollywood 2D and 3D post production
facility, Oasis Imagery, where 65 percent
of their work has been done on FCP 7, will
not be switching to Final Cut Pro X at this
time. "We don't consider it a pro app," said
Brandon Heaslip, director of engineering,
"and will be waiting until the ancillary gear
we have invested in from AJA Video or Blackmagic
Design works with it as well as it does
with FCP 7."
In Nashville, TV editor Scott Simmons has
been using FCP 7 at Filmworkers post production
house and conducted one of the first
hands on tours of Final Cut Pro X on June 30
for
filmmakingwebinars.com.
"One of the most baffling things to me is
the fact you cannot hook up a professional
broadcast monitor to Final Cut Pro X," Simmons
told me before the webinar. "I also
like to have a separate viewer for the source
material and the record canvas. With Final
Cut Pro X there is only a single display that
switches back and forth."
But freelance editor Andy Neil, who cuts
both pilots and episodics using FCP 7 for
broadcast and cable has hopes for Apple
responding to all the feedback it's getting
regarding Final Cut Pro X. "The question is
how long it will take and how many people
will jump ship before they do," he ventured.
"I think if Apple responds to the angry reactions
within the next 6 months, they won't
have too large a migration to other competing
NLE's."
Despite all the hubbub swirling around
Final Cut Pro X, everyone needs to wait for
the impending release of the next Apple
OS, Lion, and developments such as Thunderbolt-enabled peripherals before making
a final judgment. After all, this is Apple, and
Apple usually knows what it is doing. Now
the question is, do they also know how to
listen?