“Multi-user
systems
are on
the front line of the
multiscreen and multiplatform
evolution
now, shaking up the TV
business,” says Martin
Caniff, president and
founder of Solekai Systems Corp., which itself
is behind the scenes for many of these
developments. Caniff describes “multi-user”
systems in the context of multiscreen
delivery, which lets TV viewers—whether
within a household or at several remote
locations—watch and interact with each
other, often across platforms.
To Caniff, the primary features of the
multiscreen experience are essential for
new systems such as UltraViolet and the
TV Everywhere initiatives. Solekai has
used its software engineering expertise
for the design, development and integration
of these multiscreen services. The assignments
have further convinced Caniff
that the television industry’s infrastructure
is about to change dramatically.
NETWORK SET-TOP BOX
At the epicenter of the overhaul are
new products such as a “network set-top
box.” He calls it a natural successor to the
“network DVR,” which has been expanding
along with the growing implementation
of cloud video delivery services.
Caniff’s enthusiasm for multiscreen
systems revolves around work that Solekai
is doing for the Digital Entertainment
Content Ecosystem LLC (DECE), a consortium
of Hollywood studios, consumer
electronics makers and retailers, and network
hardware vendors. DECE is the entity
behind UltraViolet, the long-promised
cloud video service backed by several
studios. Major UltraViolet distribution announcements
are expected in January or
early next year, according to TV Technology
sources.
“We focus on the design of services
such as compliance testing and engineering
structures,” Caniff explains. Solekai’s
media, networking and hardware clients
have included platform and content developers,
content distribution networks
(CDNs), download service providers
(DSPs) and hardware makers. Among its
recent projects was implementation for
the Locker Access Streaming Providers
(LASPs) for UltraViolet licensees.
Solekai has also
been working
with MediaNavi, a
joint venture between
Technicolor
and DreamWorks,
which in the past
year has launched
an application
that aggregates
content from multiple
sources (live
TV, movies, music,
apps) and adds a discovery engine that
enables users to find the content they
want across platforms.
The MediaNavi service, called “M-GO,”
debuted last year. Last month, the company
announced deals with DreamWorks
and Relativity Media, which joined its
existing content distribution agreements
with NBCUniversal, Paramount, Sony Pictures,
20th Century Fox, Warner Bros. and
other studios.
 |
|
The MediaNavi service, M-GO, aggregates content and adds a discovery engine that enables users to find the content they want across platforms. |
Solekai also worked with TiVo on its
multiscreen and set-top box development.
Such projects have further convinced
Caniff about the “inevitability of multiscreen,
multiplatform, networked delivery”
and its impact on the TV industry.
He cites the appetite and interest in the
TV Everywhere initiatives at September’s
IBC2012 in Amsterdam.
“Broadcasters are joining cable operators and content providers in their
quest to figure out how to position [their
companies] for the on-demand environment
that consumers are embracing,”
Caniff said. “The negotiations are going
on among content distributors, who still
want to control access to their revenuegenerating
assets in the multiscreen environment.”
MULTI-USER APPS IN A
MULTIDEVICE WORLD
“Cloud services and smart TV sets are
the new ways to deliver content to the
home,” Caniff said. He believes that studios
and content distributors will become
satisfied that the emerging ecosystem will
provide the necessary security for content
and rights management.
As strong proponents of “multi-user
apps that work in a multidevice environment,”
Caniff and Solekai’s 100-person
staff in San Diego are exploring methodologies
that can deliver such services.
Much of Solekai’s efforts involve the
development of tools and software for
ongoing operations in the evolving environment.
Its work has encompassed
development of testing, validation and
compliance/certification support, userinterface
and hardware abstraction and
porting across platforms and conditional
access integration.
Also essential in this multiscreen structure
is an integrated search and discovery
process, including user-friendly program
navigation systems. Countless ventures
are pursuing some “magic formula” for
cross-platform video search—including
Google, Apple, Microsoft and, most recently,
Nintendo. (Nintendo’s upcoming
Wii U “GamePad” controller, a wireless
touchscreen tablet, is being positioned as
yet another approach to smart TV multimedia
access and control.)
Solekai, like other technology developers,
is keeping an eye on the competitive
emerging approaches and the fickle consumer
adoption of systems that enable
them to access the content they want.
Caniff’s perception is that all media
and technology operators and providers
need to be ready for the inevitable changes
ahead. He cites the complexity of the
multiplatform processes, pointing to a recent
presentation that another Solekai executive
delivered at a London conference.
The central message there focused on
the integrated implications of production,
post-production, authoring and testing as
ingredients in the creation of best practices
for the UltraViolet launch.
“We keep identifying more opportunities
on both the consumer use and the content
delivery sides of this equation,” Caniff
says. He points to groups such as the Second
Screen Society as a forum where the
technology providers and content creators
can work together to develop “compelling
new experiences for consumers in this new
multi-user, networked video world.”
Gary Arlen is president of Arlen
Communications LLC, a media/telcom
research firm. He can be reached at
GaryArlen@columnist.com.