Net Soup: Frank Beacham
New Internet Content Creation and Distribution
Apps Debut
One of the neat things about the Internet is that
people are constantly coming up with new things to do with it.
Content creators could benefit from two fresh ideas that harness
network power to help create and distribute their programming.
For content creators at animation and visual effects
houses, Screamline Rendering Services uses conventional Internet
connections (DSL and faster) to offer powerful off-site, on-demand
computer graphics rendering. It's a new service that could be
quite useful for those times at deadline when a traffic jam gridlocks
the in-house rendering farm.
NO FLY-BY-NIGHT
Screamline is no fly-by-night operation. Its
got Intel inside. It's part of Intels Internet Computing
Services, a new application service provider offering raw computing
power for highly parallel, time-critical applications.
Rendering jobs are priced by the frame, and cost
is determined by complexity. Per frame rates can range from 17
cents to $17. Factors that determine complexity include the number
of objects, polygons, light sources, shaders and textures, as
well as job settings such as anti-aliasing, motion blur, raytracing
and resolution.
Unique to Screamline is its JobAnalyst management
tool, which is free for the downloading from www.screamlinerendering.com.
It allows users to know in advance how long the job will take
to complete and what it will cost. The tool incorporates algorithms
that quantify processing requirements to generate a complexity
factor for each project. This factor lets the customer see how
changing rendering settings can affect the cost of a job. JobAnalyst
also alerts content creators to potential problems with animation
files before they submit the project for rendering.
"We make it very easy to send jobs in for rendering
and retrieve them using existing Internet connections," said Robert
J. McLaurin, Screamline's general manager. "There are no long-term
contracts, so customers can submit jobs to the render farm on
an as-needed basis and know up-front what the job will cost."
For a limited time, Screamline is offering a free
1,000-frame road test to graphics professionals as an introduction
to the new service. Currently, it works with Maya by Alias|Wavefront
with support due by the time you read this for Discreets
3D Studio MAX and Pixars Photo-realistic Renderman. Supported
platforms include Microsoft Windows 2000 and NT 4 (SP6 or later)
and SGIs IRIX 5.6 or later.
ON THE NET CONTENT FRONT
RealNetworks' experiment in paid subscription Internet
media appears to be catching on. The streaming media company announced
that the number of paying subscribers signed up for its RealPlayer
GoldPass service has now surpassed 150,000. Real said it believes
that GoldPass is the fastest-growing paid media subscription service
in Internet history.
The subscription, costing $9.95 a month, combines
premium audio and video content, software and games, and discounts
on services such as DSL Internet connections. GoldPass was launched
last August.
To boost this recurring revenue stream, RealNetworks
recently announced a new multiyear partnership with the National
Basketball Association. Under the deal, Real will provide live
streaming video feeds of NBA.com TV, the league's 24-hour digital
television network, and NBA.com Audio League Pass, a package of
home and away audio feeds of every NBA game.
The agreement marks the first time ever that premium
cable television content will be available live, 24 hours a day,
through an Internet content subscription service.
"Sports programming is one of the real magnets
or cornerstones that drive this new media and the Internet," RealNetwork's
founder Rob Glaser said in a conference call with reporters. "What
we're going to do is grow the usage because we give people more
ways to get programming they want."
PROMISE IN THE PROGRAMMING
David Stern, the NBA Commissioner, said the major
distribution channel for games is still the networks that broadcast
sports over the airwaves, cable and satellite. Yet, he said, the
league sees promise in Internet programming,
"There will be in the not-too-distant future some
NBA live programming of a modest amount on the Internet," Stern
said. "We're experimenting with digital cable, and this is to
move us on to see how we can experiment and help to grow what
we think will be an important part of our future."
The NBA sports programming is available through
RealPlayer GoldPass at www.real.com/sports/bb.html.
Frank Beacham is a New York City-based writer
and producer.
Visit his Web site at: www.beacham.com.
E-mail: frank@beacham.com.
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