Focus on Editing: Jay Ankeney
Editing in 24p
There is a new dance being done in Hollywood postproduction
circles these days. Its called 24p, and as the name implies
it rocks to a different cadence than the 30-frame-per-second video
waltz to which weve been trotting since subcarrier replaced
bobby soxes. To learn the steps, one of the hottest tickets in
town for a rollicking evening of swinging entertainment has been
invitation-only attendance at a whole slew of seminars various
postproduction facilities have been hosting to introduce what
many hope is the solution to the quagmire of proliferating international
high-definition formats.
As its name implies, 24p is a new recording format
that lays down 24 frames per second, with each frame recorded
progressively, as opposed to the 2-field/frame interlace process
weve grown to know and love in the NTSC/60I environment.
Because most primetime television is still originated on 24 fps
film, a 24p video format provides a one-to-one relationship to
its celluloid antecedents and in addition to TV broadcasting lends
itself directly to digital cinema applications.
In addition, Sony Electronics released the new
CineAlta high-definition production systems late last spring to
shoot 24p high-definition video in the field and postproduce it
in its original 24 frames-per-second sequence. Sony has had 30
fps high-definition production equipment for several years, but
by adding an "F" (for "film") in front of
the model numbers the company is touting the fact that the new
CineAlta line is geared for 24 fps acquisition and finishing.
This includes the HDW-F900 high-def camcorder and
the HDW-F500 digital VTR. Although everyone is talking about how
George Lucas recently completed principal production on the second
episode of his "Star Wars" epic using a CineAlta camera
with specially designed Panavision lenses, several other 24p productions
have already benefited from the CineAlta process.
EASY CONVERSION
Perhaps even more importantly, since a 24 fps video
cycle translates efficiently into the 50 hz formats used around
the world, 24p recordings are easier to convert to the Babel-busting
basket of video flavors that people outside North America have
adopted. As a result, 24p offers the inducement of a universal
mastering intermediary out of which all of todays video
productions can be translated to keep them safely available for
whatever delivery format todays content creators will want
to make available to future market distributors.
So how will 24p affect editors? There arent
a lot of digicutters out there who have actually edited high-definition
productions yet, but one with as much experience as most is Anita
Brandt Burgoyne A. C. E. who has completed "Skeletons in
the Closet" with Treat Williams in a 30 fps HDCAM to be released
from Artisan Entertainment sometime this summer, and is now editing
the MGM feature "Legally Blonde," starring Reese Witherspoon,
which was shot in 24p.
Burgoyne laughs that she started on a moviola and
is now editing high-definition on an Avid Film Composer. What
new challenges has high-def given her?
"Actually, not very much in terms of what
I do technically," she says. "Once the 30 fps "Skeletons"
HD video project was digitized into my Avid, it looked different
than a 24 fps film-originated shoot and it took me a couple of
days to get used to it. Other than that, I cut it the same way
I deal with a film production once my assistant, Darrel Drinkard,
had digitized it into the system at Digital Cut Post in Culver
City," says Burgoyne.
Drinkard had to sync the dailies in the Avid because
there was no window burned timecode on the dailies, according
to Burgoyne. "This is a new process, and the telecine technician
who did the transfer on the set tried to tell us the SMPTE code
was invisible. We found out that was not the case, but it was
just a result of being one of the first to deal with HDTV in post."
LEGALLY BLONDE
The 24p-originated "Legally Blonde" did,
however offer some new experiences. "After we have edited
it, the difference will come in how we go through the audience
preview process," says Burgoyne. "This is the first
time we will preview it before test audiences in HDTV in a way
similar to the way we present TV movies," Burgoyne tells
us. "We wont conform a workprint, but will autoconform
a high-definition master for the digital cinema screenings and
then make changes based on the audiences response to the
film using video technology. Other than that, we have
been editing widescreen feature films shot at 24 fps for a long
time so if with an assistant as good as mine on this project,
Alex Renskoff, the editors job cutting 24p is pretty much
the same."
WHOLE NEW TECHNOLOGY
However, when a 24p project goes to online a whole
new technology has to be called upon. One of the pioneers in 24p
finishing is The Post Group in Hollywood, Calif., where the company
has a high-definition online bay built around an Axial 3000 linear
edit controller, a Snell&Willcox HD1010 switcher, a HD Deko
500 character generator, a Graham Patton DSAM audio mixer, and
both Sony HDW-F500 HDCAM and Panasonic AJ-HD3700 D-5 high-definition
VTRs.
The Post Groups on-staff high-def online
editor is Bobby Gutierrez, who already has two 24p projects under
his belt: the CBS mini series "Jackie Bouvier Kennedy Onnasis"
and "Jackpot," an independent feature produced by The
Polish Brothers of "Twin Fall, Idaho" fame.
Gutierrez explains that because the offline cut
is output onto a 30 fps tape because there are no inexpensive
24 fps video recorders available, the first issue is to deal with
is the 3/2 pulldown that lets 24 fps source material reside on
30 fps video.
"We upconverted the 30 fps offline master
to 24 fps to lay down on our final record master as a reference,"
Gutierrez begins. "If the 3/2 pulldown is not handled correctly,
you get a ghosting effect from the jitter frame generated by the
30/24 fps conversion. We ran into this on the Jackie BKO
HD project, but luckily it was during a sequence originated on
Super 8mm to simulate home movies and we were able to solve it
by softening the image. But in other cases we had to have the
material upconverted again to fix 3/2 discrepancies."
SIZE MATTERS
Gutierrez next had to deal with the fact that the
widescreen aspect ratio of HDTV has to be composed with an eventually
re-purposed 4:3 image size in mind. To satisfy this he called
upon the DVE built into the Snell&Willcox HD1010 switcher.
"We overlay a 4:3 reticule, or grid, over
the image and made sure everything was in a safe area in the preview
mode. As it turned out, we started out with the wrong reticule
and some of the credits were truncated out of the title safe area
of the square image. These had to be redone."
Audio sync also proved to be a problem. "Our
facility is 90 percent set up for 30 fps playback, and the audio
from the 24p masters tended to drift occasionally," Gutierrez
recalls. "The only way our engineering staff could get it
to work reliably was to first lay the sound off onto DigiBeta
tapes and reprocess it in the 24 fps realm to keep it in sync.
Our engineers were working in new territory and came up with very
creative solutions."
SOME QUIRKS
Even something as superficially simple as downconverting
3/4-inch U-matic dubs for audio sweetening produced some quirks.
"The dubs were supposed to have two timecode windows, one
running at 30 fps, the other at 24 fps.," Gutierrez says.
"It was difficult to tell which was just out of sync vs.
the material that was dubbed in during ADR (Automatic Dialog Replacement)
sessions. Once you start mixing timecode rates, things can get
sort of rubbery. Sliding back and forth between the two frame
rates caused sync issues but, once again, our audio engineering
staff found a solution by laying back the sound."
Converting the EDL from offline to online proved
to be fairly simple, however, thanks to The Post Groups
Avid Symphony system. "With Symphonys EDL Manager feature,
the number crunching proved to be very simple," Gutierrez
says. "That is a technology that Avid has worked out in a
way we can rely on. Before I covered the low-res offline reference
tape with HD images, I chose six edits randomly on the timeline
two at the beginning, two in the middle, and two at the
end and checked that the actual frames were accurately
represented in the EDL."
According to Gutierrez, things can get pretty complicated
as editors and their support staff wrestle with the unknown territory
of 24p high-definition production. "Remember, all these hurdles
were overcome just to get me started in the online process,"
Gutierrez says. "It opens up a whole new set of challenges
for editors to overcome."
Jay Ankeney is a free-lance editor and postproduction
consultant based in Los Angeles. Write him at 220 39th St. (upper),
Manhattan Beach, CA 90266.
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