The Big Picture: Frank Beacham
The (Re)Selling of Interactive TV
Observe the electronics industry long enough and
you might note an interesting phenomenon: Failed high-tech products
rarely die; they are just reintroduced ... again and again and
again.
A good example of this was the much-hyped AT&T/Western
Electric Picturephone, a primitive version of what one might now
call "interactive television." The device allowed telephone
users to see each other in fuzzy video images as they carried
on a conversation.
After Picturephone's showing at the 1964 Worlds
Fair and subsequent failure in the marketplace, new versions of
the video telephone have been reintroduced by various manufacturers
every few years, with corporate assurances that "this time"
it will catch on with the buying public.
Outside of a few niche applications such as videoconferencing,
video telephones despite the improving technology
have repeatedly failed to capture the imagination of the masses.
The reason, even the manufacturers of these devices admit, is
that most of us simply don't want to be seen by others when we
talk on the telephone. The video-phone push has always about technology,
not human need.
This same "now is the right time" re-marketing
effort is currently being applied to the modern concept of interactive
TV, a technology that dramatically bombed a few years back with
the much-heralded Time Warner Full Service Network "trial"
in Orlando, Fla.
SOUND FAMILIAR?
Now we are being told broadcasters need two-way
capability in order to as the Wall Street Journal put it
offer "potentially lucrative" new interactive
services. This time, we are assured, interactive TV will actually
work because of the increase of broadband connections to the home.
Besides, say computer industry analysts, broadband companies have
to start monetizing their massive infrastructure investments.
Does this sound familiar? Now that we've deployed
the technology, we've got to find a way to pay for it. Because
we don't know why people really want (or will pay for) interactive
TV, we'll keep throwing new applications on the technology and
hope something will stick. Again, it's about selling technology
rather than serving human need.
Interactive TV shares a nagging problem that has
plagued digital TV from day one. Nobody knows exactly what it
means. To some it's "video on demand," the long-standing,
elusive goal of allowing viewers to watch whatever they want whenever
they want it. To others it means adding user-accessible data
exactly what kind of data is still to be determined to
existing television programming.
Others see it as a way to market goods and services
directly to viewers. And, to some media companies, such as America
Online, it means bringing the online experience to TV in hopes
of creating a new kind of entertainment network. To all, however,
it means using TV in new ways to sell, sell, sell.
EMBARRASSING FAILURE
However, just as in earlier years, the reality
of implementing any of these interactive television concepts is
proving deceptively difficult. Just look at Microsoft, whose latest
high-profile efforts in developing software for interactive television
has met with embarrassing failure.
Since early August, the software company has taken
international heat for failing to meet deadlines to provide interactive
set-top box software to AT&T and United Pan-Europe Communications
(UPC), Europe's largest cable operator. In confirming the delays,
Microsoft noted the software "is a very complex product."
UPC, citing Microsoft's inability to deliver working
software, chose Liberate Technologies instead to supply the applications
for its new interactive set-top boxes. Scheduled for rollout this
fall, the latest boxes are supposed to give cable subscribers
e-mail and Web browsing capability, as well as video-on-demand
and e-commerce features. AT&T is facing similar difficulties
with software delays for its U.S. interactive cable system.
Yet, even with these highly visible failures, Microsoft
announced in early September that it will include digital television
software in its next consumer version of Windows. In making the
announcement, however, the software giant went out of its way
to insist this does not mean the company is ending set-top box
development.
ROOM FOR BOTH
There will be room for both the personal computer
and the set-top box to deliver digital television, insisted Ed
Graczyk, Microsoft TV's marketing director. The idea, he told
reporters, is that set-top box features will become part of a
larger home-computing network.
Though Microsoft's announcement focused on a new
consumer version of Windows that will be based on the company's
business-oriented Windows 2000 platform, the company is currently
touting its new Windows ME platform as a home-entertainment hub.
Introduced on Sept. 14, Windows ME does not include
interactive TV features but emphasizes multimedia entertainment
functions such as the sharing of home video, photos and music,
using home networking.
However, initial reaction to the new Windows ME
operating system has been less than glowing. The multimedia features,
reviewers report, have caused the operating system to become unstable
and crash-prone.
In a scathing column titled "You've Been Windowed,"
Interactive Week's Editor-in-Chief Rob Fixmer wrote that Windows
ME adds "more bugs than an industrial-strength ant farm"
and blamed consumers for continuing to buy faulty software. "Hardware
and software makers have no incentive to improve the quality of
their products, because we consumers just keep buying more stuff
that doesn't work."
CAUSING MORE PROBLEMS
Walt Mossberg, technology critic at the Wall Street
Journal, wrote that Windows ME "caused more problems than
it solved," and he recommended that computer users not upgrade.
"Microsoft owes its home users more," Mossberg wrote.
"This is a fabulously wealthy company with armies of brainy
employees. It can do much better."
With this background, we await the arrival of the
next generation of interactive TV.
Frank Beacham is a New York City-based writer
and producer. Visit his Web site at
www.beacham.com. E-mail:
frank@beacham.com.
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