The Big Picture: Frank Beacham
The Streaming Media Gold Rush
Streaming media is hot. So hot that more than 10,500
bodies could barely move through the packed aisles of exhibitors
at the Streaming Media East 2000 tradeshow in New York City this
summer. Promoters called it "the world's largest Internet audio
video event." Others might call it a modern-day gold rush.
There were new names, new faces and new companies
at the infant show, which quickly outgrew the confines of a large
midtown Manhattan hotel. Yet, we ran into many veteran NAB goers
in the crowd. Most professed to not fully understand where the
streaming media juggernaut is headed.
At the same time there was a pervasive sense that
this may just be the next big thing in media distribution and
it would be a dangerous career move to be left behind.
What's clear is Internet media technology is improving
at rapid-fire speed. Demonstration after demonstration showed
that the video quality of streaming media is closing in on what
we used to call "broadcast quality." Entertainment media on broadband
networks - without a compromise in technical quality - is now
close at hand, and content owners are looking for new ways to
sell it.
STREAMING STANDARDS
With three major incompatible streaming media standards
now competing in the marketplace, simplification of the user experience
is also on the fast track. The goal is to make the user experience
as simple as listening to radio or watching television.
The big news at the show was a new alliance between
Apple Computer and RealNetworks, the top two players in streaming
media. Real licensed Apple's QuickTime technology for use with
its new RealServer 8 and agreed with Apple to make it easier for
end users to deal with content made with the company's competing
systems.
The deal leaves Microsoft's fledgling Windows Media
format - number three in the marketplace - as the odd man out.
Under the agreement, RealServer8 can deliver QuickTime
streaming content to QuickTime players. This is a boost for Apple
because content producers who already use Real's dominant technology
can more easily add QuickTime to their existing servers. The deal
does extend to the software players that end users need to access
content.
ASK, TELL, HELP
For example, a RealNetworks player still cannot
view QuickTime, and a QuickTime player still is not compatible
with Real's media format. However, the agreement implements a
new user-friendly policy between the two companies called "Ask,
Tell, Help."
This means both RealNetworks and Apple agree to
"ask" at the time of installation for user permission to become
the default program that reads or writes a type of media file;
"tell" the user of any limitations they face in choosing a default
player; and "help" the user find the right player if he or she
encounters a file that their default player cannot access.
Before this new policy, a computer owner who normally
used RealPlayer to access streaming media would be permanently
switched to Apple's Quicktime player after viewing a single piece
of Quicktime media.
"Internet politeness is more and more important
these days," said Apple CEO Steve Jobs. "This policy will ensure
that people have a great experience no matter whose software they
use."
RealNetwork's founder and chairman Rob Glaser said
the benefit of the Apple deal for his company is to allow nearly
every video format to flow through its RealServer 8 software,
making it the first choice for most Internet broadcasters. RealNetworks
now claims to have 125 million users for RealPlayer. Apple claims
an installed base of at least 50 million QuickTime players.
RealServer8, introduced in May, offers a significant
improvement in video quality. At its introduction, filmmaker Francis
Ford Coppola said, "RealNetworks has broken through the Internet's
video barrier."
In addition to Quicktime, RealServer8 incorporates
several new media types, including Macromedia Flash 4, MP3, HTML
and RichFX, a 3D video format.
"Streaming media on the Internet is just starting
out and we see a huge opportunity in this business," said Glaser.
"Our (server) customers want as few duplications of infrastructure
as possible, and this will really help them reduce costs."
SHARED PLAYER PLATFORM
Still proving elusive is a single Internet player
application for all media types, regardless of how it is encoded.
Neither Jobs nor Glaser went so far as to say they would share
the same player platform. "This is a good first step," Glaser
told the press.
But, he added, expect to see streaming media move
off the PC platform in the near future. Over time, he said, a
range of consumer devices, including home stereos, telephones
and television sets, will become receivers of streaming media.
Frank Beacham is a New York City-based writer
and producer. Visit his Web site at: www.beacham.com.
E-mail: frank@beacham.com.
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