Vizrt Intros Analysis Tools for 2014 World Cup
Customized solutions enable interactive coverage
debut several products to enhance how broadcasters and content owners analyze
and display their 2014 World Cup coverage at Sportel Monaco.
display an interactive package that covers various aspects of a studio show for
the tournament. Using interactive elements via touchscreen, add pre-game
statistics and lineups, in-game analysis and post-game discussions to
includes 3D models of the 12 Brazilian stadiums hosting the 2014 World Cup. The
3D stadium graphics were created by Rakete, a 3D animation specialist in
Hamburg, Germany, which has contributed graphics and effects to animated
movies, visual effects movies, and commercials since it was founded in 1994.
studio package and Viz Libero are single-box, turnkey solutions available for
purchase or event-only rental.
The 2014 World
Cup package includes: multi-touch screen; team and player statistics with data
providers Opta & Deltatre; Brazil maps; tournament schedule and results; team
formations; game highlights; social media; and Viz Libero analysis integrated
as additional option.
Vizrt will also
demonstrate a new live image-based camera tracking technology and integration
with its live sports enhancement product Viz Arena. Based on image processing
technology that is also applied in sports analysis system Viz Libero, Viz Arena
tracks cameras in real-time based on a clean video feed, enabling users to
apply graphics to the field without mechanical tracking heads. Live sports
enhancements include virtual advertisements, distance measurements, record
lines, player pointers, team badges, or starting grids. Replay effects are
possible using the new EVS integration.
Vizrt technology showcased at Sportel Monaco is the Harvester, a component that
enables studio access to multi-angle footage of a live production, seamlessly
integrated with Viz Libero, Viz Engine and Viz Media Engine in the broadcast
center. The Harvester enables events of sports game to be logged together with
the desired camera angles – from the stands, the studio or from home using a mobile
device. Multi-angle footage will then be encoded and transferred to the studio
where it is directly ingested into Viz Libero for synchronized processing of 3D
analysis. Multi-angle data can also be smoothly used by other Vizrt
applications, such as Viz Engine for enhanced, multi-angle interactive
highlights shows or for archiving the multi-angle data with Viz Media Engine. A
one-box solution in a fully automatic workflow, the Harvester can be easily
integrated into any existing OB truck.
Viz Trio is a
character generator for live televised sport events, featuring flexibility and high
level of built-in intelligence. Standings and statistical data can easily be
imported into the system or changed live while controls for scoreboards and
other in-game graphics are easily in the operators reach. The lightweight
interface makes it easy to control content from the OB van or control room.